NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/BlockFurnaceHeater.java

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package de.ellpeck.naturesaura.blocks;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.blocks.tiles.BlockEntityFurnaceHeater;
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import de.ellpeck.naturesaura.data.BlockStateGenerator;
import de.ellpeck.naturesaura.reg.ICustomBlockState;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
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import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.DirectionProperty;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nullable;
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public class BlockFurnaceHeater extends BlockContainerImpl implements ICustomBlockState {
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public static final DirectionProperty FACING = BlockStateProperties.FACING;
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private static final VoxelShape[] SHAPES = {
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Block.box(2, 12, 2, 14, 16, 14), // Down
Block.box(2, 0, 2, 14, 4, 14), // Up
Block.box(2, 2, 12, 14, 14, 16), // North
Block.box(2, 2, 0, 14, 14, 4), // South
Block.box(12, 2, 2, 16, 14, 14), // West
Block.box(0, 2, 2, 4, 14, 14) // East
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};
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public BlockFurnaceHeater() {
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super("furnace_heater", BlockEntityFurnaceHeater.class, Properties.of().strength(3F));
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}
@Override
protected boolean hasWaterlogging() {
return true;
}
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@Override
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@OnlyIn(Dist.CLIENT)
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public void animateTick(BlockState stateIn, Level levelIn, BlockPos pos, RandomSource rand) {
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var tile = levelIn.getBlockEntity(pos);
if (tile instanceof BlockEntityFurnaceHeater heater && heater.isActive) {
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var facing = stateIn.getValue(BlockFurnaceHeater.FACING);
float x;
float y;
float z;
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if (facing == Direction.UP) {
x = 0.35F + rand.nextFloat() * 0.3F;
y = 0F;
z = 0.35F + rand.nextFloat() * 0.3F;
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} else if (facing == Direction.DOWN) {
x = 0.35F + rand.nextFloat() * 0.3F;
y = 1F;
z = 0.35F + rand.nextFloat() * 0.3F;
} else {
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x = facing.getStepZ() != 0 ? 0.35F + rand.nextFloat() * 0.3F : facing.getStepX() < 0 ? 1 : 0;
y = 0.35F + rand.nextFloat() * 0.3F;
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z = facing.getStepX() != 0 ? 0.35F + rand.nextFloat() * 0.3F : facing.getStepZ() < 0 ? 1 : 0;
}
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NaturesAuraAPI.instance().spawnMagicParticle(
pos.getX() + x, pos.getY() + y, pos.getZ() + z,
(rand.nextFloat() * 0.016F + 0.01F) * facing.getStepX(),
(rand.nextFloat() * 0.016F + 0.01F) * facing.getStepY(),
(rand.nextFloat() * 0.016F + 0.01F) * facing.getStepZ(),
0xf46e42, rand.nextFloat() + 0.5F, 55, 0F, true, true);
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}
}
@Override
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@SuppressWarnings("deprecation")
public VoxelShape getShape(BlockState state, BlockGetter levelIn, BlockPos pos, CollisionContext context) {
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return BlockFurnaceHeater.SHAPES[state.getValue(BlockFurnaceHeater.FACING).get3DDataValue()];
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}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
super.createBlockStateDefinition(builder);
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builder.add(BlockFurnaceHeater.FACING);
}
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@Nullable
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
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return super.getStateForPlacement(context).setValue(BlockFurnaceHeater.FACING, context.getClickedFace());
}
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@Override
public void generateCustomBlockState(BlockStateGenerator generator) {
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generator.directionalBlock(this, generator.models().getExistingFile(generator.modLoc(this.getBaseName())));
}
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}