2018-10-22 20:18:54 +02:00
package de.ellpeck.naturesaura ;
2018-11-12 00:32:35 +01:00
import de.ellpeck.naturesaura.api.NaturesAuraAPI ;
2018-12-02 13:49:20 +01:00
import de.ellpeck.naturesaura.api.aura.type.BasicAuraType ;
import de.ellpeck.naturesaura.api.aura.type.IAuraType ;
import net.minecraft.util.ResourceLocation ;
import net.minecraft.world.DimensionType ;
2018-10-22 20:18:54 +02:00
import net.minecraftforge.common.config.Config ;
import net.minecraftforge.common.config.Config.Comment ;
import net.minecraftforge.common.config.Config.RangeDouble ;
@Config ( modid = NaturesAura . MOD_ID , category = " " )
public final class ModConfig {
public static General general = new General ( ) ;
2018-11-13 18:21:41 +01:00
public static Features enabledFeatures = new Features ( ) ;
2018-10-22 20:18:54 +02:00
public static Client client = new Client ( ) ;
public static class General {
2018-11-12 00:32:35 +01:00
@Comment ( " Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional " )
public String [ ] additionalBotanistPickaxeConversions = new String [ 0 ] ;
2018-11-20 19:59:18 +01:00
@Comment ( " Additional blocks that several mechanics identify as flowers. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional " )
public String [ ] additionalFlowers = new String [ 0 ] ;
2018-11-13 00:36:47 +01:00
2018-12-02 13:49:20 +01:00
@Comment ( " Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end. " )
public String [ ] auraTypeOverrides = new String [ 0 ] ;
2018-11-13 00:36:47 +01:00
@Comment ( " The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together " )
2018-11-14 15:59:29 +01:00
public int fieldCreatorRange = 10 ;
2018-10-22 20:18:54 +02:00
}
2018-11-13 18:21:41 +01:00
public static class Features {
2018-11-13 18:23:44 +01:00
@Comment ( " If using Dragon's Breath in a Brewing Stand should not cause a glass bottle to appear " )
public boolean removeDragonBreathContainerItem = true ;
2018-11-13 18:21:41 +01:00
@Comment ( " If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur " )
public boolean grassDieEffect = true ;
@Comment ( " If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur " )
public boolean plantBoostEffect = true ;
2018-12-14 13:51:08 +01:00
@Comment ( " If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur " )
public boolean cacheRechargeEffect = true ;
2018-11-21 17:45:06 +01:00
@Comment ( " If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur " )
public boolean explosionEffect = true ;
2018-11-29 17:58:47 +01:00
@Comment ( " If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur " )
public boolean breathlessEffect = true ;
2018-11-13 18:21:41 +01:00
}
2018-10-22 20:18:54 +02:00
public static class Client {
2018-10-28 16:21:43 +01:00
@Comment ( " The percentage of particles that should be displayed, where 1 is 100% and 0 is 0% " )
2018-10-22 20:18:54 +02:00
@RangeDouble ( min = 0 , max = 1 )
public double particleAmount = 1 ;
@Comment ( " If particle spawning should respect the particle setting in Minecraft's video settings screen " )
public boolean respectVanillaParticleSettings = true ;
2018-12-04 13:38:46 +01:00
@Comment ( " If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode " )
public boolean debugText = true ;
@Comment ( " If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes " )
public boolean debugWorld = false ;
2018-10-22 20:18:54 +02:00
}
2018-11-12 00:32:35 +01:00
2018-11-20 19:59:18 +01:00
public static void initOrReload ( boolean reload ) {
if ( ! reload ) {
try {
for ( String s : general . additionalBotanistPickaxeConversions ) {
String [ ] split = s . split ( " -> " ) ;
NaturesAuraAPI . BOTANIST_PICKAXE_CONVERSIONS . put (
Helper . getStateFromString ( split [ 0 ] ) ,
Helper . getStateFromString ( split [ 1 ] ) ) ;
}
} catch ( Exception e ) {
NaturesAura . LOGGER . warn ( " Error parsing additionalBotanistPickaxeConversions " , e ) ;
2018-11-12 00:32:35 +01:00
}
2018-11-20 19:59:18 +01:00
try {
for ( String s : general . additionalFlowers )
NaturesAuraAPI . FLOWERS . add ( Helper . getStateFromString ( s ) ) ;
} catch ( Exception e ) {
NaturesAura . LOGGER . warn ( " Error parsing additionalFlowers " , e ) ;
}
2018-12-02 13:49:20 +01:00
try {
for ( String s : general . auraTypeOverrides ) {
String [ ] split = s . split ( " -> " ) ;
IAuraType type = NaturesAuraAPI . AURA_TYPES . get ( new ResourceLocation ( split [ 1 ] ) ) ;
if ( type instanceof BasicAuraType )
( ( BasicAuraType ) type ) . addDimensionType ( DimensionType . byName ( split [ 0 ] ) ) ;
}
} catch ( Exception e ) {
NaturesAura . LOGGER . warn ( " Error parsing auraTypeOverrides " , e ) ;
}
2018-11-12 00:32:35 +01:00
}
}
2018-10-22 20:18:54 +02:00
}