NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/BlockLight.java

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package de.ellpeck.naturesaura.blocks;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.data.BlockStateGenerator;
import de.ellpeck.naturesaura.reg.ICustomBlockState;
import de.ellpeck.naturesaura.reg.INoItemBlock;
import net.minecraft.client.renderer.RenderType;
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import net.minecraft.core.BlockPos;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import java.util.function.Supplier;
public class BlockLight extends BlockImpl implements ICustomBlockState, INoItemBlock {
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private static final VoxelShape SHAPE = Block.box(4, 4, 4, 12, 12, 12);
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public BlockLight() {
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super("light", Properties.of(Material.WOOL).noCollission().lightLevel(s -> 15));
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}
@Override
@OnlyIn(Dist.CLIENT)
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public void animateTick(BlockState stateIn, Level levelIn, BlockPos pos, RandomSource rand) {
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for (var i = 0; i < 2; i++)
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NaturesAuraAPI.instance().spawnMagicParticle(
pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F,
rand.nextGaussian() * 0.015F, 0, rand.nextGaussian() * 0.015F,
0xffcb5c, rand.nextFloat() * 2 + 1, 50, -0.015F, true, true);
}
@Override
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public VoxelShape getShape(BlockState state, BlockGetter levelIn, BlockPos pos, CollisionContext context) {
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return BlockLight.SHAPE;
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}
@Override
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public boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) {
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return true;
}
@Override
public void generateCustomBlockState(BlockStateGenerator generator) {
generator.simpleBlock(this, generator.models().withExistingParent("light", generator.mcLoc("block/air"))
.renderType("cutout_mipped").texture("particle", "block/light"));
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}
}