NaturesAura/src/main/java/de/ellpeck/naturesaura/blocks/BlockWoodStand.java

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package de.ellpeck.naturesaura.blocks;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.blocks.multi.Multiblocks;
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import de.ellpeck.naturesaura.blocks.tiles.ModTileEntities;
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import de.ellpeck.naturesaura.blocks.tiles.BlockEntityWoodStand;
import de.ellpeck.naturesaura.blocks.tiles.render.RenderWoodStand;
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import de.ellpeck.naturesaura.data.BlockStateGenerator;
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import de.ellpeck.naturesaura.recipes.ModRecipes;
import de.ellpeck.naturesaura.recipes.TreeRitualRecipe;
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import de.ellpeck.naturesaura.reg.ICustomBlockState;
import de.ellpeck.naturesaura.reg.ITESRProvider;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.tileentity.BlockEntityRenderer;
import net.minecraft.client.renderer.tileentity.BlockEntityRendererDispatcher;
import net.minecraft.entity.player.Player;
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import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
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import net.minecraft.tileentity.BlockEntity;
import net.minecraft.tileentity.BlockEntityType;
import net.minecraft.util.InteractionResult;
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import net.minecraft.util.Hand;
import net.minecraft.util.Tuple;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.Shapes;
import net.minecraft.level.IBlockReader;
import net.minecraft.level.ILevel;
import net.minecraft.level.Level;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.ToolType;
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import net.minecraftforge.event.level.SaplingGrowTreeEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import org.apache.commons.lang3.mutable.MutableObject;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
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import java.util.function.Function;
import java.util.function.Supplier;
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public class BlockWoodStand extends BlockContainerImpl implements ITESRProvider<BlockEntityWoodStand>, ICustomBlockState {
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private static final VoxelShape SHAPE = Shapes.create(3 / 16F, 0F, 3 / 16F, 13 / 16F, 13 / 16F, 13 / 16F);
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public BlockWoodStand() {
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super("wood_stand", BlockEntityWoodStand::new, Properties.create(Material.WOOD).hardnessAndResistance(1.5F).sound(SoundType.WOOD).harvestLevel(0).harvestTool(ToolType.AXE));
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MinecraftForge.EVENT_BUS.register(this);
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}
@Override
protected boolean hasWaterlogging() {
return true;
}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader levelIn, BlockPos pos, ISelectionContext context) {
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return SHAPE;
}
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@SubscribeEvent
public void onTreeGrow(SaplingGrowTreeEvent event) {
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ILevel level = event.getLevel();
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BlockPos pos = event.getPos();
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if (!level.isClientSide() && level instanceof Level) {
if (Multiblocks.TREE_RITUAL.isComplete((Level) level, pos)) {
BlockState sapling = level.getBlockState(pos);
ItemStack saplingStack = sapling.getBlock().getItem(level, pos, sapling);
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if (!saplingStack.isEmpty()) {
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for (TreeRitualRecipe recipe : ((Level) level).getRecipeManager().getRecipes(ModRecipes.TREE_RITUAL_TYPE, null, null)) {
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if (recipe.saplingType.test(saplingStack)) {
List<Ingredient> required = new ArrayList<>(Arrays.asList(recipe.ingredients));
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MutableObject<BlockEntityWoodStand> toPick = new MutableObject<>();
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boolean fine = Multiblocks.TREE_RITUAL.forEach(pos, 'W', (tilePos, matcher) -> {
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BlockEntity tile = level.getBlockEntity(tilePos);
if (tile instanceof BlockEntityWoodStand) {
BlockEntityWoodStand stand = (BlockEntityWoodStand) tile;
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ItemStack stack = stand.items.getStackInSlot(0);
if (!stack.isEmpty()) {
for (int i = required.size() - 1; i >= 0; i--) {
Ingredient req = required.get(i);
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if (req.test(stack)) {
required.remove(i);
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if (toPick.getValue() == null) {
toPick.setValue(stand);
}
return true;
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}
}
return false;
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}
}
return true;
});
if (fine && required.isEmpty()) {
toPick.getValue().setRitual(pos, recipe);
break;
}
}
}
}
}
}
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}
@Override
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public InteractionResult onBlockActivated(BlockState state, Level levelIn, BlockPos pos, Player player, Hand handIn, BlockRayTraceResult hit) {
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return Helper.putStackOnTile(player, handIn, pos, 0, true);
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}
@Override
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public Tuple<BlockEntityType<BlockEntityWoodStand>, Supplier<Function<? super BlockEntityRendererDispatcher, ? extends BlockEntityRenderer<? super BlockEntityWoodStand>>>> getTESR() {
return new Tuple<>(ModTileEntities.WOOD_STAND, () -> RenderWoodStand::new);
}
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@Override
public void generateCustomBlockState(BlockStateGenerator generator) {
generator.simpleBlock(this, generator.models().getExistingFile(generator.modLoc(this.getBaseName())));
}
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}