NaturesAura/src/main/java/de/ellpeck/naturesaura/items/ItemShockwaveCreator.java

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package de.ellpeck.naturesaura.items;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.api.render.ITrinketItem;
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import de.ellpeck.naturesaura.items.tools.ItemArmor;
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import de.ellpeck.naturesaura.packet.PacketHandler;
import de.ellpeck.naturesaura.packet.PacketParticles;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
import net.minecraft.potion.EffectInstance;
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import net.minecraft.potion.Effects;
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import net.minecraft.util.DamageSource;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
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import java.util.List;
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public class ItemShockwaveCreator extends ItemImpl implements ITrinketItem {
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public ItemShockwaveCreator() {
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super("shockwave_creator", new Properties().maxStackSize(1));
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}
@Override
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public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
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if (worldIn.isRemote || !(entityIn instanceof LivingEntity))
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return;
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LivingEntity living = (LivingEntity) entityIn;
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if (!living.onGround) {
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CompoundNBT compound = stack.getOrCreateTag();
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if (compound.getBoolean("air"))
return;
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compound.putBoolean("air", true);
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compound.putDouble("x", living.getPosX());
compound.putDouble("y", living.getPosY());
compound.putDouble("z", living.getPosZ());
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} else {
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if (!stack.hasTag())
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return;
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CompoundNBT compound = stack.getTag();
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if (!compound.getBoolean("air"))
return;
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compound.putBoolean("air", false);
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if (!living.isShiftKeyDown())
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return;
if (living.getDistanceSq(compound.getDouble("x"), compound.getDouble("y"), compound.getDouble("z")) > 0.75F)
return;
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if (living instanceof PlayerEntity && !NaturesAuraAPI.instance().extractAuraFromPlayer((PlayerEntity) living, 1000, false))
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return;
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DamageSource source;
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if (living instanceof PlayerEntity)
source = DamageSource.causePlayerDamage((PlayerEntity) living);
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else
source = DamageSource.MAGIC;
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boolean infusedSet = ItemArmor.isFullSetEquipped(living, 0);
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int range = 5;
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List<LivingEntity> mobs = worldIn.getEntitiesWithinAABB(LivingEntity.class, new AxisAlignedBB(
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living.getPosX() - range, living.getPosY() - 0.5, living.getPosZ() - range,
living.getPosX() + range, living.getPosY() + 0.5, living.getPosZ() + range));
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for (LivingEntity mob : mobs) {
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if (!mob.isAlive() || mob == living)
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continue;
if (living.getDistanceSq(mob) > range * range)
continue;
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if (living instanceof PlayerEntity && !NaturesAuraAPI.instance().extractAuraFromPlayer((PlayerEntity) living, 500, false))
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break;
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mob.attackEntityFrom(source, 4F);
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if (infusedSet)
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mob.addPotionEffect(new EffectInstance(Effects.WITHER, 120));
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}
BlockPos pos = living.getPosition();
BlockPos down = pos.down();
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BlockState downState = worldIn.getBlockState(down);
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if (downState.getMaterial() != Material.AIR) {
SoundType type = downState.getBlock().getSoundType(downState, worldIn, down, null);
worldIn.playSound(null, pos, type.getBreakSound(), SoundCategory.BLOCKS, type.getVolume() * 0.5F, type.getPitch() * 0.8F);
}
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PacketHandler.sendToAllAround(worldIn, pos, 32, new PacketParticles((float) living.getPosX(), (float) living.getPosY(), (float) living.getPosZ(), PacketParticles.Type.SHOCKWAVE_CREATOR));
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}
}
@Override
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@OnlyIn(Dist.CLIENT)
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public void render(ItemStack stack, PlayerEntity player, RenderType type, MatrixStack matrices, IRenderTypeBuffer buffer, int packedLight, boolean isHolding) {
if (type == RenderType.BODY && !isHolding) {
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boolean armor = !player.inventory.armorInventory.get(EquipmentSlotType.CHEST.getIndex()).isEmpty();
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matrices.translate(0, 0.125F, armor ? -0.195F : -0.1475F);
matrices.scale(0.3F, 0.3F, 0.3F);
matrices.rotate(Vector3f.XP.rotationDegrees(180));
Minecraft.getInstance().getItemRenderer().renderItem(stack, ItemCameraTransforms.TransformType.GROUND, packedLight, OverlayTexture.DEFAULT_LIGHT, matrices, buffer);
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}
}
}