when passing an activator rail, move aura one last time

This commit is contained in:
Ell 2020-10-31 14:23:18 +01:00
parent bb2763028c
commit 01510fa07a

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@ -16,7 +16,6 @@ import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.LongNBT;
import net.minecraft.network.IPacket;
import net.minecraft.util.DamageSource;
import net.minecraft.util.RegistryKey;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
@ -87,13 +86,14 @@ public class EntityMoverMinecart extends AbstractMinecartEntity {
if (this.isActive != receivingPower) {
this.isActive = receivingPower;
BlockPos pos = this.getPosition();
if (!this.isActive) {
this.moveAura(this.world, this.lastPosition, this.world, pos);
this.spotOffsets.clear();
this.lastPosition = BlockPos.ZERO;
return;
}
BlockPos pos = this.getPosition();
IAuraChunk.getSpotsInArea(this.world, pos, 25, (spot, amount) -> {
if (amount > 0)
this.spotOffsets.add(spot.subtract(pos));
@ -134,7 +134,6 @@ public class EntityMoverMinecart extends AbstractMinecartEntity {
this.spotOffsets.add(BlockPos.fromLong(((LongNBT) base).getLong()));
}
@Nullable
@Override
public Entity changeDimension(ServerWorld destination, ITeleporter teleporter) {