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when passing an activator rail, move aura one last time
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parent
bb2763028c
commit
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1 changed files with 2 additions and 3 deletions
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@ -16,7 +16,6 @@ import net.minecraft.nbt.ListNBT;
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import net.minecraft.nbt.LongNBT;
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import net.minecraft.network.IPacket;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.RegistryKey;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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@ -87,13 +86,14 @@ public class EntityMoverMinecart extends AbstractMinecartEntity {
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if (this.isActive != receivingPower) {
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this.isActive = receivingPower;
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BlockPos pos = this.getPosition();
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if (!this.isActive) {
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this.moveAura(this.world, this.lastPosition, this.world, pos);
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this.spotOffsets.clear();
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this.lastPosition = BlockPos.ZERO;
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return;
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}
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BlockPos pos = this.getPosition();
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IAuraChunk.getSpotsInArea(this.world, pos, 25, (spot, amount) -> {
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if (amount > 0)
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this.spotOffsets.add(spot.subtract(pos));
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@ -134,7 +134,6 @@ public class EntityMoverMinecart extends AbstractMinecartEntity {
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this.spotOffsets.add(BlockPos.fromLong(((LongNBT) base).getLong()));
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}
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@Nullable
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@Override
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public Entity changeDimension(ServerWorld destination, ITeleporter teleporter) {
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