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make the moss generator generate a bit less
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1 changed files with 1 additions and 1 deletions
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@ -37,7 +37,7 @@ public class TileEntityMossGenerator extends TileEntityImpl implements ITickable
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IBlockState state = this.world.getBlockState(offset);
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IBlockState state = this.world.getBlockState(offset);
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IBlockState result = NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.inverse().get(state);
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IBlockState result = NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.inverse().get(state);
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int toAdd = 15000;
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int toAdd = 7500;
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if (this.canGenerateRightNow(35, toAdd)) {
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if (this.canGenerateRightNow(35, toAdd)) {
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while (toAdd > 0) {
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while (toAdd > 0) {
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BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 35, this.pos);
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BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 35, this.pos);
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