make the moss generator generate a bit less

This commit is contained in:
Ellpeck 2019-02-24 16:24:55 +01:00
parent 0724b6e007
commit 1894f22301

View file

@ -37,7 +37,7 @@ public class TileEntityMossGenerator extends TileEntityImpl implements ITickable
IBlockState state = this.world.getBlockState(offset);
IBlockState result = NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.inverse().get(state);
int toAdd = 15000;
int toAdd = 7500;
if (this.canGenerateRightNow(35, toAdd)) {
while (toAdd > 0) {
BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 35, this.pos);