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https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 03:43:30 +01:00
how bout we make it not crash, my dude
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baea1d91a9
commit
1d76a5a135
3 changed files with 4 additions and 5 deletions
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@ -1,6 +1,5 @@
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package de.ellpeck.naturesaura.items;
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import baubles.api.render.IRenderBauble;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.aura.Capabilities;
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import de.ellpeck.naturesaura.aura.container.IAuraContainer;
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@ -103,7 +102,6 @@ public class ItemAuraCache extends ItemImpl implements ITrinketItem {
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public void render(ItemStack stack, EntityPlayer player, RenderType type) {
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if (type == RenderType.BODY) {
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boolean armor = !player.inventory.armorInventory.get(EntityEquipmentSlot.CHEST.getIndex()).isEmpty();
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IRenderBauble.Helper.rotateIfSneaking(player);
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GlStateManager.translate(-0.15F, 0.65F, armor ? -0.195F : -0.13F);
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GlStateManager.scale(0.25F, 0.25F, 0.25F);
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GlStateManager.rotate(180F, 1F, 0F, 0F);
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@ -1,9 +1,7 @@
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package de.ellpeck.naturesaura.items;
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import baubles.api.render.IRenderBauble;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.renderers.ITrinketItem;
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import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets;
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import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets.RenderType;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.EntityPlayer;
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@ -24,7 +22,6 @@ public class ItemEye extends ItemImpl implements ITrinketItem {
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public void render(ItemStack stack, EntityPlayer player, RenderType type) {
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if (type == RenderType.BODY) {
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boolean armor = !player.inventory.armorInventory.get(EntityEquipmentSlot.CHEST.getIndex()).isEmpty();
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IRenderBauble.Helper.rotateIfSneaking(player);
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GlStateManager.translate(0.1F, 0.19F, armor ? -0.195F : -0.13F);
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GlStateManager.scale(0.15F, 0.15F, 0.15F);
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GlStateManager.rotate(180F, 1F, 0F, 0F);
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@ -59,6 +59,10 @@ public class PlayerLayerTrinkets implements LayerRenderer<EntityPlayer> {
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Item item = stack.getItem();
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if (item instanceof ITrinketItem && !this.alreadyRendered.contains(item)) {
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GlStateManager.pushMatrix();
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if (type == RenderType.BODY && player.isSneaking()) {
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GlStateManager.translate(0F, 0.2F, 0F);
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GlStateManager.rotate(90F / (float) Math.PI, 1.0F, 0.0F, 0.0F);
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}
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((ITrinketItem) item).render(stack, player, type);
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GlStateManager.popMatrix();
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this.alreadyRendered.add(item);
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