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made the cache only render on the body
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1 changed files with 8 additions and 6 deletions
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@ -101,11 +101,13 @@ public class ItemAuraCache extends ItemImpl implements ITrinketItem {
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@Override
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@SideOnly(Side.CLIENT)
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public void render(ItemStack stack, EntityPlayer player, RenderType type) {
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boolean armor = !player.inventory.armorInventory.get(EntityEquipmentSlot.CHEST.getIndex()).isEmpty();
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IRenderBauble.Helper.rotateIfSneaking(player);
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GlStateManager.translate(-0.15F, 0.65F, armor ? -0.195F : -0.13F);
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GlStateManager.scale(0.25F, 0.25F, 0.25F);
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GlStateManager.rotate(180F, 1F, 0F, 0F);
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Helper.renderItemInWorld(stack);
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if (type == RenderType.BODY) {
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boolean armor = !player.inventory.armorInventory.get(EntityEquipmentSlot.CHEST.getIndex()).isEmpty();
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IRenderBauble.Helper.rotateIfSneaking(player);
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GlStateManager.translate(-0.15F, 0.65F, armor ? -0.195F : -0.13F);
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GlStateManager.scale(0.25F, 0.25F, 0.25F);
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GlStateManager.rotate(180F, 1F, 0F, 0F);
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Helper.renderItemInWorld(stack);
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}
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}
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}
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