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fixed soulstrider armor applying an effect that reaches towards 0, 0, 0
closes #336
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1 changed files with 1 additions and 1 deletions
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@ -80,7 +80,7 @@ public class ItemArmor extends ArmorItem implements IModItem {
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if (source instanceof LivingEntity)
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if (source instanceof LivingEntity)
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((LivingEntity) source).addEffect(new MobEffectInstance(MobEffects.WITHER, 40));
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((LivingEntity) source).addEffect(new MobEffectInstance(MobEffects.WITHER, 40));
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} else if (ItemArmor.isFullSetEquipped(entity, ModArmorMaterial.DEPTH)) {
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} else if (ItemArmor.isFullSetEquipped(entity, ModArmorMaterial.DEPTH)) {
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for (var other : entity.level().getEntitiesOfClass(LivingEntity.class, new AABB(entity.position(), Vec3.ZERO).inflate(2))) {
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for (var other : entity.level().getEntitiesOfClass(LivingEntity.class, new AABB(entity.position(), entity.position()).inflate(2))) {
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if (other != entity && (!(entity instanceof Player player) || !player.isAlliedTo(other)))
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if (other != entity && (!(entity instanceof Player player) || !player.isAlliedTo(other)))
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other.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 255));
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other.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 255));
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}
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}
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