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https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-26 05:08:34 +01:00
finish the bucket of whateveritscalled
This commit is contained in:
parent
da6a4c4145
commit
48a48d277f
5 changed files with 99 additions and 7 deletions
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@ -1,8 +1,10 @@
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package de.ellpeck.naturesaura;
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import baubles.api.BaublesApi;
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import de.ellpeck.naturesaura.aura.Capabilities;
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import de.ellpeck.naturesaura.aura.item.IAuraRecharge;
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import de.ellpeck.naturesaura.blocks.tiles.TileEntityImpl;
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import de.ellpeck.naturesaura.compat.Compat;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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@ -19,6 +21,7 @@ import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.capabilities.ICapabilityProvider;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.IItemHandlerModifiable;
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import org.lwjgl.opengl.GL11;
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@ -150,4 +153,31 @@ public final class Helper {
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}
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};
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}
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public static boolean extractAuraFromPlayer(EntityPlayer player, int amount, boolean simulate) {
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if (Compat.baubles) {
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IItemHandler baubles = BaublesApi.getBaublesHandler(player);
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for (int i = 0; i < baubles.getSlots(); i++) {
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ItemStack stack = baubles.getStackInSlot(i);
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if (!stack.isEmpty() && stack.hasCapability(Capabilities.auraContainer, null)) {
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amount -= stack.getCapability(Capabilities.auraContainer, null).drainAura(amount, simulate);
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if (amount <= 0) {
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return true;
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}
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}
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}
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}
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for (int i = 0; i < player.inventory.getSizeInventory(); i++) {
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ItemStack stack = player.inventory.getStackInSlot(i);
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if (!stack.isEmpty() && stack.hasCapability(Capabilities.auraContainer, null)) {
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amount -= stack.getCapability(Capabilities.auraContainer, null).drainAura(amount, simulate);
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if (amount <= 0) {
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return true;
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}
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}
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}
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return false;
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}
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}
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@ -1,11 +1,13 @@
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package de.ellpeck.naturesaura.items;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.reg.IColorProvidingItem;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.color.IItemColor;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@ -19,6 +21,8 @@ public class ItemColorChanger extends ItemImpl implements IColorProvidingItem {
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public ItemColorChanger() {
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super("color_changer");
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this.setMaxStackSize(1);
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this.addPropertyOverride(new ResourceLocation(NaturesAura.MOD_ID, "fill_mode"),
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(stack, worldIn, entityIn) -> isFillMode(stack) ? 1F : 0F);
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this.addPropertyOverride(new ResourceLocation(NaturesAura.MOD_ID, "has_color"),
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@ -44,22 +48,30 @@ public class ItemColorChanger extends ItemImpl implements IColorProvidingItem {
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EnumDyeColor stored = getStoredColor(stack);
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if (player.isSneaking()) {
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if (stored != color) {
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world.playSound(player, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
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SoundEvents.ITEM_BUCKET_FILL, SoundCategory.PLAYERS, 0.65F, 1F);
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if (!world.isRemote)
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storeColor(stack, color);
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return true;
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}
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} else {
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if (stored != null && stored != color) {
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if (!world.isRemote) {
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world.setBlockState(pos, state.withProperty(prop, stored));
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if (Helper.extractAuraFromPlayer(player, 10, world.isRemote)) {
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if (firstColor == null) {
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world.playSound(player, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
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SoundEvents.ITEM_BUCKET_EMPTY, SoundCategory.PLAYERS, 0.65F, 1F);
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}
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if (!world.isRemote) {
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world.setBlockState(pos, state.withProperty(prop, stored));
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if (isFillMode(stack)) {
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for (EnumFacing off : EnumFacing.VALUES) {
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changeOrCopyColor(player, stack, world, pos.offset(off), color);
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if (isFillMode(stack)) {
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for (EnumFacing off : EnumFacing.VALUES) {
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changeOrCopyColor(player, stack, world, pos.offset(off), color);
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}
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}
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}
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return true;
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}
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return true;
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}
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}
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}
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@ -72,6 +84,7 @@ public class ItemColorChanger extends ItemImpl implements IColorProvidingItem {
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public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
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ItemStack stack = playerIn.getHeldItem(handIn);
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if (playerIn.isSneaking() && getStoredColor(stack) != null) {
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worldIn.playSound(playerIn, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ITEM_BUCKET_FILL_LAVA, SoundCategory.PLAYERS, 0.65F, 1F);
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if (!worldIn.isRemote) {
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setFillMode(stack, !isFillMode(stack));
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}
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@ -23,7 +23,7 @@ item.naturesaura.infused_iron_sword.name=Botanist's Blade
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item.naturesaura.infused_iron_hoe.name=Botanist's Hoe
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item.naturesaura.ancient_stick.name=Ancient Wood Rod
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item.naturesaura.aura_cache.name=Aura Cache
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item.naturesaura.color_changer.name=Bucket of Infinite Colors
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item.naturesaura.color_changer.name=Bucket of Infinite Color
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container.naturesaura.tree_ritual.name=Ritual of the Forest
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container.naturesaura.altar.name=Natural Altar Infusion
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@ -0,0 +1,21 @@
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{
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"name": "Bucket of Infinite Color",
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"icon": "naturesaura:color_changer",
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"category": "naturesaura:items",
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"advancement": "naturesaura:infused_materials",
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"pages": [
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{
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"type": "text",
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"text": "Using $(thing)colors$() as a means of making buildings look nice is a recognized technique among builders. However, sometimes it can be difficult to find all the colors one requires. The $(item)Bucket of Infinite Colors$(), merely using the three primary shades of the world, can create any color so long as it came in contact with them, and then tranfer it onto any dyeable block."
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},
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{
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"type": "text",
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"text": "To use the bucket, simply sneak and interact with any dyeable block. To then transfer that color onto a block, simply interact with it.$(br)Sneaking and interacting with the item itself will cause it to switch into $(thing)fill mode$(), meaning that, upon dyeing a block, all surrounding blocks with the same color will also be changed.$(br)Of course, this comes with the cost of some $(thing)Aura$(), which needs to be supplied in the form of an $(l:naturesaura:items/aura_cache)Aura Cache$() in one's inventory."
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},
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{
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"type": "crafting",
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"text": "Creating the $(item)Bucket of Infinite Color$()",
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"recipe": "naturesaura:color_changer"
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}
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]
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}
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@ -0,0 +1,28 @@
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{
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"type": "forge:ore_shaped",
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"pattern": [
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"RYB",
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"I I",
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" I "
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],
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"key": {
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"I": {
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"item": "naturesaura:infused_iron"
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},
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"R": {
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"type": "forge:ore_dict",
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"ore": "dyeRed"
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},
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"Y": {
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"type": "forge:ore_dict",
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"ore": "dyeYellow"
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},
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"B": {
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"type": "forge:ore_dict",
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"ore": "dyeBlue"
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}
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},
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"result": {
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"item": "naturesaura:color_changer"
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}
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}
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