mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 11:53:29 +01:00
parent
62e1b7cfd4
commit
52541aa195
4 changed files with 61 additions and 110 deletions
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@ -81,13 +81,8 @@ public class ClientEvents {
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if (mc.gameSettings.showDebugInfo && ModConfig.instance.debugText.get()) {
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String prefix = TextFormatting.GREEN + "[" + NaturesAura.MOD_NAME + "]" + TextFormatting.RESET + " ";
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List<String> left = event.getLeft();
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left.add("");
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int depth = ParticleHandler.getParticleAmount(true);
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int noDepth = ParticleHandler.getParticleAmount(false);
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left.add(prefix + "P: " + (depth + noDepth) + " (D: " + depth + " nD: " + noDepth + ")");
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if (mc.player.isCreative()) {
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left.add("");
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MutableInt amount = new MutableInt(IAuraChunk.DEFAULT_AURA);
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MutableInt spots = new MutableInt();
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IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 35, (blockPos, drainSpot) -> {
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@ -110,7 +105,6 @@ public class ClientEvents {
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Minecraft mc = Minecraft.getInstance();
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if (mc.world == null) {
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ParticleHandler.clearParticles();
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ItemRangeVisualizer.clear();
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PENDING_AURA_CHUNKS.clear();
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} else {
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@ -161,8 +155,6 @@ public class ClientEvents {
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inst.setParticleSpawnRange(32);
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}
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ParticleHandler.updateParticles();
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heldCache = Helper.getEquippedItem(s -> s.getItem() instanceof ItemAuraCache, mc.player);
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heldEye = Helper.getEquippedItem(s -> s.getItem() == ModItems.EYE, mc.player);
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heldOcular = Helper.getEquippedItem(s -> s.getItem() == ModItems.EYE_IMPROVED, mc.player);
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@ -180,8 +172,6 @@ public class ClientEvents {
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@SubscribeEvent
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public void onWorldRender(RenderWorldLastEvent event) {
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Minecraft mc = Minecraft.getInstance();
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MatrixStack stack = event.getMatrixStack();
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ParticleHandler.renderParticles(event.getMatrixStack(), mc.getRenderPartialTicks());
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RenderSystem.pushMatrix();
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RenderSystem.multMatrix(event.getMatrixStack().getLast().getMatrix());
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@ -1,39 +1,73 @@
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package de.ellpeck.naturesaura.particles;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.NaturesAura;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.settings.ParticleStatus;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.lwjgl.opengl.GL11;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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import java.util.function.Supplier;
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@OnlyIn(Dist.CLIENT)
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public final class ParticleHandler {
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private static final List<Particle> PARTICLES = new ArrayList<>();
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private static final List<Particle> PARTICLES_NO_DEPTH = new ArrayList<>();
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public static final IParticleRenderType MAGIC = new IParticleRenderType() {
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@Override
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public void beginRender(BufferBuilder buffer, TextureManager textureManager) {
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setupRendering(textureManager);
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RenderSystem.enableDepthTest();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
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}
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@Override
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public void finishRender(Tessellator tessellator) {
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tessellator.draw();
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}
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@Override
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public String toString() {
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return NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_MAGIC";
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}
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};
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public static final IParticleRenderType MAGIC_NO_DEPTH = new IParticleRenderType() {
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@Override
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public void beginRender(BufferBuilder buffer, TextureManager textureManager) {
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setupRendering(textureManager);
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RenderSystem.disableDepthTest();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
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}
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@Override
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public void finishRender(Tessellator tessellator) {
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tessellator.draw();
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}
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@Override
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public String toString() {
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return NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_MAGIC_NO_DEPTH";
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}
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};
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public static boolean depthEnabled = true;
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public static int range = 32;
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public static boolean culling = true;
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public static void spawnParticle(Supplier<Particle> particle, double x, double y, double z) {
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if (Minecraft.getInstance().player.getDistanceSq(x, y, z) <= range * range) {
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Minecraft mc = Minecraft.getInstance();
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if (mc.player.getDistanceSq(x, y, z) <= range * range) {
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if (culling) {
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Minecraft mc = Minecraft.getInstance();
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if (ModConfig.instance.respectVanillaParticleSettings.get()) {
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ParticleStatus setting = mc.gameSettings.particles;
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if (setting != ParticleStatus.ALL &&
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@ -45,90 +79,19 @@ public final class ParticleHandler {
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if (setting < 1 && mc.world.rand.nextDouble() > setting)
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return;
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}
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if (depthEnabled)
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PARTICLES.add(particle.get());
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else
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PARTICLES_NO_DEPTH.add(particle.get());
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mc.particles.addEffect(particle.get());
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}
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}
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public static void updateParticles() {
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updateList(PARTICLES);
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updateList(PARTICLES_NO_DEPTH);
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depthEnabled = true;
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range = 32;
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culling = true;
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}
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private static void updateList(List<Particle> particles) {
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for (int i = particles.size() - 1; i >= 0; i--) {
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Particle particle = particles.get(i);
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particle.tick();
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if (!particle.isAlive())
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particles.remove(i);
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}
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}
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public static void renderParticles(MatrixStack stack, float partialTicks) {
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Minecraft mc = Minecraft.getInstance();
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ClientPlayerEntity player = mc.player;
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if (player != null) {
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ActiveRenderInfo info = mc.gameRenderer.getActiveRenderInfo();
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LightTexture lightmap = mc.gameRenderer.getLightTexture();
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RenderSystem.pushMatrix();
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RenderSystem.multMatrix(stack.getLast().getMatrix());
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lightmap.enableLightmap();
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RenderSystem.enableAlphaTest();
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RenderSystem.enableBlend();
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RenderSystem.alphaFunc(516, 0.003921569F);
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RenderSystem.disableCull();
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RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
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RenderSystem.enableFog();
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.depthMask(false);
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mc.getTextureManager().bindTexture(ParticleMagic.TEXTURE);
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Tessellator tessy = Tessellator.getInstance();
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BufferBuilder buffer = tessy.getBuffer();
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RenderSystem.enableDepthTest();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
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for (Particle particle : PARTICLES)
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particle.renderParticle(buffer, info, partialTicks);
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tessy.draw();
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RenderSystem.disableDepthTest();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
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for (Particle particle : PARTICLES_NO_DEPTH)
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particle.renderParticle(buffer, info, partialTicks);
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tessy.draw();
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RenderSystem.enableDepthTest();
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RenderSystem.enableCull();
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RenderSystem.depthMask(true);
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RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.disableBlend();
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RenderSystem.alphaFunc(516, 0.1F);
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RenderSystem.disableFog();
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lightmap.disableLightmap();
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RenderSystem.popMatrix();
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}
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}
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public static int getParticleAmount(boolean depth) {
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return depth ? PARTICLES.size() : PARTICLES_NO_DEPTH.size();
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}
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public static void clearParticles() {
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if (!PARTICLES.isEmpty())
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PARTICLES.clear();
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if (!PARTICLES_NO_DEPTH.isEmpty())
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PARTICLES_NO_DEPTH.clear();
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private static void setupRendering(TextureManager textureManager) {
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RenderSystem.enableAlphaTest();
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RenderSystem.enableBlend();
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RenderSystem.alphaFunc(516, 0.003921569F);
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RenderSystem.disableCull();
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RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
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RenderSystem.enableFog();
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.depthMask(false);
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textureManager.bindTexture(ParticleMagic.TEXTURE);
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}
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}
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@ -14,7 +14,6 @@ import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.vector.Quaternion;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@ -27,15 +26,17 @@ public class ParticleMagic extends Particle {
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private final float desiredScale;
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private final boolean fade;
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private final boolean depth;
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private float particleScale;
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public ParticleMagic(ClientWorld world, double posX, double posY, double posZ, double motionX, double motionY, double motionZ, int color, float scale, int maxAge, float gravity, boolean collision, boolean fade) {
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public ParticleMagic(ClientWorld world, double posX, double posY, double posZ, double motionX, double motionY, double motionZ, int color, float scale, int maxAge, float gravity, boolean collision, boolean fade, boolean depth) {
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super(world, posX, posY, posZ);
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this.desiredScale = scale;
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this.maxAge = maxAge;
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this.canCollide = collision;
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this.particleGravity = gravity;
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this.fade = fade;
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this.depth = depth;
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this.motionX = motionX;
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this.motionY = motionY;
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@ -119,7 +120,7 @@ public class ParticleMagic extends Particle {
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.CUSTOM;
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return this.depth ? ParticleHandler.MAGIC : ParticleHandler.MAGIC_NO_DEPTH;
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}
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@Override
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@ -9,7 +9,6 @@ import de.ellpeck.naturesaura.items.ItemColorChanger;
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import de.ellpeck.naturesaura.items.ModItems;
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import de.ellpeck.naturesaura.particles.ParticleHandler;
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import de.ellpeck.naturesaura.particles.ParticleMagic;
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import de.ellpeck.naturesaura.recipes.ModRecipes;
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import de.ellpeck.naturesaura.reg.*;
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import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets;
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import de.ellpeck.naturesaura.renderers.SupporterFancyHandler;
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@ -26,8 +25,6 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemModelsProperties;
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import net.minecraft.resources.IReloadableResourceManager;
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import net.minecraft.resources.IResourceManager;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.ResourceLocation;
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@ -103,7 +100,7 @@ public class ClientProxy implements IProxy {
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ParticleHandler.spawnParticle(() -> new ParticleMagic(Minecraft.getInstance().world,
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posX, posY, posZ,
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motionX, motionY, motionZ,
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color, scale, maxAge, gravity, collision, fade), posX, posY, posZ);
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color, scale, maxAge, gravity, collision, fade, ParticleHandler.depthEnabled), posX, posY, posZ);
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}
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@Override
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