mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-12-22 14:59:22 +01:00
make the field creator also drain quite a bit less
This commit is contained in:
parent
2329d597b9
commit
70d7671506
1 changed files with 3 additions and 3 deletions
|
@ -81,10 +81,10 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
|
|||
creator.sendToClients();
|
||||
}
|
||||
|
||||
chunk.drainAura(spot, 10);
|
||||
chunk.drainAura(spot, 3);
|
||||
this.sendParticles();
|
||||
} else {
|
||||
if (this.world.getTotalWorldTime() % 20 == 0)
|
||||
if (this.world.getTotalWorldTime() % 40 == 0)
|
||||
chunk.drainAura(spot, 1);
|
||||
|
||||
Vec3d dist = new Vec3d(
|
||||
|
@ -120,7 +120,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
|
|||
for (ItemStack stack : drops)
|
||||
Block.spawnAsEntity(this.world, pos, stack);
|
||||
|
||||
chunk.drainAura(spot, 5);
|
||||
chunk.drainAura(spot, 3);
|
||||
this.sendParticles();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue