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make the field creator also drain quite a bit less
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parent
2329d597b9
commit
70d7671506
1 changed files with 3 additions and 3 deletions
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@ -81,10 +81,10 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
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creator.sendToClients();
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}
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chunk.drainAura(spot, 10);
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chunk.drainAura(spot, 3);
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this.sendParticles();
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} else {
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if (this.world.getTotalWorldTime() % 20 == 0)
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if (this.world.getTotalWorldTime() % 40 == 0)
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chunk.drainAura(spot, 1);
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Vec3d dist = new Vec3d(
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@ -120,7 +120,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
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for (ItemStack stack : drops)
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Block.spawnAsEntity(this.world, pos, stack);
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chunk.drainAura(spot, 5);
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chunk.drainAura(spot, 3);
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this.sendParticles();
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}
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}
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