make the field creator also drain quite a bit less

This commit is contained in:
Ellpeck 2019-01-28 23:48:47 +01:00
parent 2329d597b9
commit 70d7671506

View file

@ -81,10 +81,10 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
creator.sendToClients(); creator.sendToClients();
} }
chunk.drainAura(spot, 10); chunk.drainAura(spot, 3);
this.sendParticles(); this.sendParticles();
} else { } else {
if (this.world.getTotalWorldTime() % 20 == 0) if (this.world.getTotalWorldTime() % 40 == 0)
chunk.drainAura(spot, 1); chunk.drainAura(spot, 1);
Vec3d dist = new Vec3d( Vec3d dist = new Vec3d(
@ -120,7 +120,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
for (ItemStack stack : drops) for (ItemStack stack : drops)
Block.spawnAsEntity(this.world, pos, stack); Block.spawnAsEntity(this.world, pos, stack);
chunk.drainAura(spot, 5); chunk.drainAura(spot, 3);
this.sendParticles(); this.sendParticles();
} }
} }