added depth sword ability

This commit is contained in:
Ell 2023-02-28 14:30:19 +01:00
parent 43c8976298
commit 764e662c2d

View file

@ -8,13 +8,21 @@ import de.ellpeck.naturesaura.reg.ICustomItemModel;
import de.ellpeck.naturesaura.reg.IModItem;
import de.ellpeck.naturesaura.reg.ModRegistry;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.Mth;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.SwordItem;
import net.minecraft.world.item.Tier;
import net.minecraft.world.phys.AABB;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import org.jetbrains.annotations.NotNull;
import javax.annotation.Nullable;
@ -39,10 +47,28 @@ public class ItemSword extends SwordItem implements IModItem, ICustomItemModel {
target.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 60, 2));
} else if (this == ModItems.SKY_SWORD) {
target.addEffect(new MobEffectInstance(MobEffects.LEVITATION, 60, 2));
} else if (this == ModItems.DEPTH_SWORD && attacker instanceof Player player) {
// this is just a modified copy of Player.attack's sweeping damage code
var damage = (float) player.getAttributeValue(Attributes.ATTACK_DAMAGE) * 0.75F;
for (var other : player.level.getEntitiesOfClass(LivingEntity.class, stack.getSweepHitBox(player, target))) {
if (other != player && other != target && !player.isAlliedTo(other) && (!(other instanceof ArmorStand stand) || !stand.isMarker()) && player.canHit(other, 0)) {
other.knockback(0.4F, Mth.sin(player.getYRot() * (Mth.PI / 180)), -Mth.cos(player.getYRot() * (Mth.PI / 180)));
other.hurt(DamageSource.playerAttack(player), damage);
}
}
// this just displays the particles
player.sweepAttack();
}
return super.hurtEnemy(stack, target, attacker);
}
@Override
public @NotNull AABB getSweepHitBox(@NotNull ItemStack stack, @NotNull Player player, @NotNull Entity target) {
if (this == ModItems.DEPTH_SWORD)
return target.getBoundingBox().inflate(2, 1, 2);
return super.getSweepHitBox(stack, player, target);
}
@Nullable
@Override
public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundTag nbt) {