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allow the herbivorous absorber to also pick up flowers above and below it
Closes #19
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1 changed files with 7 additions and 5 deletions
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@ -32,14 +32,16 @@ public class TileEntityFlowerGenerator extends TileEntityImpl implements ITickab
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List<BlockPos> possible = new ArrayList<>();
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List<BlockPos> possible = new ArrayList<>();
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int range = 3;
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int range = 3;
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for (int x = -range; x <= range; x++) {
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for (int x = -range; x <= range; x++) {
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for (int y = -1; y <= 1; y++) {
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for (int z = -range; z <= range; z++) {
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for (int z = -range; z <= range; z++) {
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BlockPos offset = this.pos.add(x, 0, z);
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BlockPos offset = this.pos.add(x, y, z);
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IBlockState state = this.world.getBlockState(offset);
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IBlockState state = this.world.getBlockState(offset);
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if (NaturesAuraAPI.FLOWERS.contains(state)) {
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if (NaturesAuraAPI.FLOWERS.contains(state)) {
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possible.add(offset);
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possible.add(offset);
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}
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}
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}
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}
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}
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}
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}
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if (possible.isEmpty())
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if (possible.isEmpty())
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return;
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return;
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