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clarify the ocular's display
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1 changed files with 2 additions and 2 deletions
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@ -10,10 +10,10 @@
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"type": "text",
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"type": "text",
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"text": "It needs be noted that the extended bar only shows if $(aura) levels are high or low enough.$(p)Secondly, the $(item)Environmental Ocular$() has the ability to display all $(thing)Aura Imbalance$() effects that are currently occuring in the place the user is standing. The icons it displays are the same as the ones depicted for each effect in the $(thing)Aura Imbalance$() section of this book."
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"text": "It needs be noted that the extended bar only shows if $(aura) levels are high or low enough.$(p)Secondly, the $(item)Environmental Ocular$() has the ability to display all $(thing)Aura Imbalance$() effects that are currently occuring in the place the user is standing. They are displayed in the form of icons next to the aura bar. To find out which icon represents which effect, the $(thing)Aura Imbalance$() section of this book can be used."
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"type": "text",
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"type": "text",
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"text": "An additional perk is that, while the $(item)Environmental Eye$() needs to be held in the hotbar, the $(item)Environmental Ocular$() can be anywhere in the user's inventory to work.$(p)All other properties of the $(item)Environmental Eye$() carry over to the $(item)Environmental Ocular$() as expected."
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"text": "If an effect icon is crossed out, it's either an effect that requires $(l:effects/effect_powder)Effect Powder$() and there is none present, or it's an effect that is currently being inhibited by its corresponding powder.$(br)An additional perk is that, while the $(item)Environmental Eye$() needs to be held in the hotbar, the $(item)Environmental Ocular$() can be anywhere in the user's inventory to work.$(br)All other properties of the $(item)Environmental Eye$() carry over to the $(item)Environmental Ocular$() as expected."
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"type": "naturesaura:tree_ritual",
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"type": "naturesaura:tree_ritual",
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