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some fixes I missed for the renumbering
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4e370dffe7
commit
b6adc13f36
5 changed files with 6 additions and 6 deletions
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@ -21,7 +21,7 @@ public class TileEntityHopperUpgrade extends TileEntityImpl implements ITickable
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@Override
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public void update() {
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if (!this.world.isRemote && this.world.getTotalWorldTime() % 10 == 0) {
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if (IAuraChunk.getAuraInArea(this.world, this.pos, 25) < 1000)
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if (IAuraChunk.getAuraInArea(this.world, this.pos, 25) < 100000)
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return;
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TileEntity tile = this.world.getTileEntity(this.pos.down());
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if (!isValidHopper(tile))
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@ -71,7 +71,7 @@ public class TileEntityRFConverter extends TileEntityImpl implements ITickable {
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int aura = IAuraChunk.getAuraInArea(this.world, this.pos, 45);
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if (aura <= IAuraChunk.DEFAULT_AURA)
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return;
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int amountToGen = Math.min(Math.min(1000, aura / 1000), emptyPart);
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int amountToGen = Math.min(Math.min(10000, aura / 1000), emptyPart);
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int amountToUse = MathHelper.ceil(amountToGen / ModConfig.general.auraToRFRatio);
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this.storage.setEnergy(this.storage.getEnergyStored() + amountToGen);
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@ -57,7 +57,7 @@ public class CommonEvents {
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int aura = IAuraChunk.triangulateAuraInArea(event.player.world, event.player.getPosition(), 25);
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if (aura <= 0)
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Helper.addAdvancement(event.player, new ResourceLocation(NaturesAura.MOD_ID, "negative_imbalance"), "triggered_in_code");
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else if (aura >= 15000)
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else if (aura >= 1500000)
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Helper.addAdvancement(event.player, new ResourceLocation(NaturesAura.MOD_ID, "positive_imbalance"), "triggered_in_code");
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}
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}
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@ -45,7 +45,7 @@ public class ItemAuraBottle extends ItemImpl implements IColorProvidingItem {
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ItemStack dispense = stack.splitStack(1);
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if (offsetState.getBlock().isAir(offsetState, world, offset)) {
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if (IAuraChunk.getAuraInArea(world, offset, 30) >= 1000) {
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if (IAuraChunk.getAuraInArea(world, offset, 30) >= 100000) {
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dispense = setType(new ItemStack(ItemAuraBottle.this), IAuraType.forWorld(world));
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BlockPos spot = IAuraChunk.getHighestSpot(world, offset, 30, offset);
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@ -69,7 +69,7 @@ public class ItemAuraBottle extends ItemImpl implements IColorProvidingItem {
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if (ray != null && ray.typeOfHit == RayTraceResult.Type.BLOCK)
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return;
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BlockPos pos = player.getPosition();
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if (IAuraChunk.getAuraInArea(player.world, pos, 30) < 1000)
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if (IAuraChunk.getAuraInArea(player.world, pos, 30) < 100000)
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return;
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if (!player.world.isRemote) {
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@ -21,7 +21,7 @@ public class ItemBirthSpirit extends ItemGlowing {
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if (!parent.world.isRemote && event.getCausedByPlayer() != null) {
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BlockPos pos = parent.getPosition();
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int aura = IAuraChunk.getAuraInArea(parent.world, pos, 30);
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if (aura < 12000)
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if (aura < 1200000)
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return;
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int amount = parent.world.rand.nextInt(3) + 1;
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