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made the aura detector less accurate in favor of intuitive behavior
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parent
f8f44615cc
commit
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2 changed files with 10 additions and 7 deletions
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@ -3,6 +3,7 @@ package de.ellpeck.naturesaura.blocks.tiles;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import net.minecraft.util.ITickable;
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import net.minecraft.util.math.MathHelper;
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import org.apache.commons.lang3.mutable.MutableFloat;
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public class TileEntityAuraDetector extends TileEntityImpl implements ITickable {
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@ -11,8 +12,12 @@ public class TileEntityAuraDetector extends TileEntityImpl implements ITickable
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@Override
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public void update() {
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if (!this.world.isRemote && this.world.getTotalWorldTime() % 80 == 0) {
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int amount = IAuraChunk.getAuraInArea(this.world, this.pos, 30);
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int power = MathHelper.clamp(MathHelper.ceil(amount / (IAuraChunk.DEFAULT_AURA * 2F) * 15F), 0, 15);
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MutableFloat totalAmount = new MutableFloat(IAuraChunk.DEFAULT_AURA);
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IAuraChunk.getSpotsInArea(this.world, this.pos, 25, (pos, spot) -> {
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float percentage = 1F - (float) this.pos.getDistance(pos.getX(), pos.getY(), pos.getZ()) / 25F;
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totalAmount.add(spot * percentage);
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});
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int power = MathHelper.clamp(MathHelper.ceil(totalAmount.intValue() / (IAuraChunk.DEFAULT_AURA * 2F) * 15F), 0, 15);
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if (this.redstonePower != power) {
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this.redstonePower = power;
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this.world.updateComparatorOutputLevel(this.pos, this.getBlockType());
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@ -17,16 +17,14 @@ public class BalanceEffect implements IDrainSpotEffect {
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (spot < 1000)
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return;
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int radius = Math.min(80, spot / 40);
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int radius = Math.min(80, spot / 50);
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if (radius <= 0)
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return;
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BlockPos lowestPos = IAuraChunk.getLowestSpot(world, pos, radius, null);
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if (lowestPos == null)
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return;
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IAuraChunk lowestChunk = IAuraChunk.getAuraChunk(world, lowestPos);
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int toTransfer = Math.min(spot / 10, -lowestChunk.getDrainSpot(lowestPos));
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int stored = auraChunk.drainAura(pos, toTransfer);
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lowestChunk.storeAura(lowestPos, stored);
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int stored = IAuraChunk.getAuraChunk(world, lowestPos).storeAura(lowestPos, spot / 10);
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auraChunk.drainAura(pos, stored);
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}
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@Override
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