up the amount that the swamp homi generates a bit

This commit is contained in:
Ell 2020-10-18 17:47:30 +02:00
parent ce50b45a95
commit df887b60fd

View file

@ -50,7 +50,7 @@ public class TileEntityMossGenerator extends TileEntityImpl implements ITickable
BlockState state = this.world.getBlockState(offset); BlockState state = this.world.getBlockState(offset);
BlockState result = NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.inverse().get(state); BlockState result = NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.inverse().get(state);
int toAdd = 4000; int toAdd = 7000;
if (this.canGenerateRightNow(35, toAdd)) { if (this.canGenerateRightNow(35, toAdd)) {
while (toAdd > 0) { while (toAdd > 0) {
BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 35, this.pos); BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 35, this.pos);