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fixed the ancient tree growing into grass and dirt on cliff sides
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parent
047e8e91c3
commit
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1 changed files with 5 additions and 2 deletions
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@ -7,6 +7,7 @@ import net.minecraft.block.BlockLog;
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import net.minecraft.block.BlockLog.EnumAxis;
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import net.minecraft.block.BlockLog.EnumAxis;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -108,8 +109,10 @@ public class WorldGenAncientTree extends WorldGenAbstractTree {
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for (int z = -radius; z <= radius; z++) {
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for (int z = -radius; z <= radius; z++) {
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BlockPos goal = pos.add(x, y, z);
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BlockPos goal = pos.add(x, y, z);
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if (pos.distanceSq(goal) <= radius * radius + rand.nextInt(3) - 1) {
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if (pos.distanceSq(goal) <= radius * radius + rand.nextInt(3) - 1) {
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if (this.isReplaceable(world, goal) && !(world.getBlockState(goal).getBlock() instanceof BlockLog)) {
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if (this.isReplaceable(world, goal)) {
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this.setBlockAndNotifyAdequately(world, goal, state);
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Block block = world.getBlockState(goal).getBlock();
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if (!(block instanceof BlockLog) && block != Blocks.DIRT && block != Blocks.GRASS)
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this.setBlockAndNotifyAdequately(world, goal, state);
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}
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}
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}
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}
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}
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}
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