NaturesAura/src/main/java/de/ellpeck/naturesaura/items/ItemCaveFinder.java

67 lines
2.9 KiB
Java

package de.ellpeck.naturesaura.items;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.SpawnPlacements;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
public class ItemCaveFinder extends ItemImpl {
public ItemCaveFinder() {
super("cave_finder", new Properties().stacksTo(1));
}
@Override
public InteractionResultHolder<ItemStack> use(Level levelIn, Player playerIn, InteractionHand handIn) {
var stack = playerIn.getItemInHand(handIn);
var inst = NaturesAuraAPI.instance();
if (!inst.extractAuraFromPlayer(playerIn, 20000, levelIn.isClientSide))
return new InteractionResultHolder<>(InteractionResult.FAIL, stack);
if (levelIn.isClientSide) {
inst.setParticleDepth(false);
inst.setParticleSpawnRange(64);
inst.setParticleCulling(false);
var pos = playerIn.blockPosition();
var range = 30;
for (var x = -range; x <= range; x++)
for (var y = -range; y <= range; y++)
for (var z = -range; z <= range; z++) {
var offset = pos.offset(x, y, z);
var state = levelIn.getBlockState(offset);
try {
if (!state.getBlock().isValidSpawn(state, levelIn, offset, SpawnPlacements.Type.ON_GROUND, null))
continue;
} catch (Exception e) {
continue;
}
var offUp = offset.above();
var stateUp = levelIn.getBlockState(offUp);
if (stateUp.isCollisionShapeFullBlock(levelIn, offUp) || stateUp.getMaterial().isLiquid())
continue;
var sky = levelIn.getBrightness(LightLayer.SKY, offUp);
var block = levelIn.getBrightness(LightLayer.BLOCK, offUp);
if (sky > 0 || block > 0)
continue;
inst.spawnMagicParticle(
offset.getX() + 0.5F, offset.getY() + 1.5F, offset.getZ() + 0.5F,
0F, 0F, 0F, 0x992101, 2.5F, 20 * 30, 0F, false, true);
}
inst.setParticleDepth(true);
inst.setParticleSpawnRange(32);
inst.setParticleCulling(true);
playerIn.swing(handIn);
}
playerIn.getCooldowns().addCooldown(this, 20 * 30);
return new InteractionResultHolder<>(InteractionResult.SUCCESS, stack);
}
}