2020-11-25 00:33:47 +01:00
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using System.Collections.Generic;
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using ExtremelySimpleLogger;
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using Microsoft.Xna.Framework;
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2020-11-28 17:05:46 +01:00
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using Microsoft.Xna.Framework.Graphics;
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2020-11-25 00:33:47 +01:00
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using MLEM.Data;
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using MLEM.Data.Content;
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using MLEM.Textures;
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2020-11-25 00:33:47 +01:00
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using TinyLife;
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using TinyLife.Mods;
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using TinyLife.Objects;
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using TinyLife.Utilities;
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namespace ExampleMod {
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public class ExampleMod : Mod {
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// the logger that we can use to log info about this mod
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public static Logger Logger { get; private set; }
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// visual data about this mod
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public override string Name => "Example Mod";
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public override string Description => "This is the example mod for Tiny Life!";
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private DataTextureAtlas customFurniture;
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private UniformTextureAtlas customClothes;
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private UniformTextureAtlas customClothesIcons;
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public override void AddGameContent(GameImpl game) {
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// adding a custom furniture item
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FurnitureType.Register(new FurnitureType.TypeSettings("ExampleMod.CustomTable", new Point(1, 1), ObjectCategory.Table, 150, ColorScheme.SimpleWood) {
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Construct = (i, t, c, m, p) => new CustomTable(i, t, c, m, p)
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});
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// adding custom clothing
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Clothes.Register(new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
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this.customClothes[0, 0], // the top left in-world region (the rest will be auto-gathered from the atlas)
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this.customClothesIcons[0, 0], // the region to use for the icon in the character editor
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ColorScheme.WarmDark));
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}
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public override void Initialize(Logger logger, RawContentManager content) {
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Logger = logger;
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// loads the custom furniture texture atlas
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// the texture atlas combines the png texture and the .atlas information
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// see https://mlem.ellpeck.de/api/MLEM.Data.DataTextureAtlas.html for more info
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this.customFurniture = content.LoadTextureAtlas("CustomFurniture");
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// loads a texture atlas with the given amount of separate texture regions in the x and y axes
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this.customClothes = new UniformTextureAtlas(content.Load<Texture2D>("CustomClothes"), 4, 6);
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this.customClothesIcons = new UniformTextureAtlas(content.Load<Texture2D>("CustomClothesIcons"), 16, 16);
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}
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public override IEnumerable<DataTextureAtlas> GetCustomFurnitureTextures() {
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// tell the game about our custom furniture texture
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yield return this.customFurniture;
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}
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}
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}
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