This commit is contained in:
Ell 2022-05-24 13:35:56 +02:00
parent 5ebf12519e
commit 2e332b0224
2 changed files with 4 additions and 4 deletions

View file

@ -74,10 +74,10 @@ public class ExampleMod : Mod {
// we set this action to be executable only on grass tiles, not on other ground // we set this action to be executable only on grass tiles, not on other ground
CanExecute = (actionInfo, automatic) => { CanExecute = (actionInfo, automatic) => {
if (!actionInfo.Map.IsInBounds(actionInfo.ActionLocation.ToPoint())) if (!actionInfo.Map.IsInBounds(actionInfo.ActionLocation.ToPoint()))
return ActionType.CanExecuteResult.Hidden; return CanExecuteResult.Hidden;
var tile = actionInfo.Map.GetTile(actionInfo.ActionLocation.ToPoint()); var tile = actionInfo.Map.GetTile(actionInfo.ActionLocation.ToPoint());
// hidden means the action won't be displayed in the ring menu, Valid means the player (or AI) is able to enqueue and execute it // hidden means the action won't be displayed in the ring menu, Valid means the player (or AI) is able to enqueue and execute it
return tile.Name.StartsWith("Grass") ? ActionType.CanExecuteResult.Valid : ActionType.CanExecuteResult.Hidden; return tile.Name.StartsWith("Grass") ? CanExecuteResult.Valid : CanExecuteResult.Hidden;
}, },
Ai = { Ai = {
// we allow the action to be done even if the solved needs aren't low enough on a person // we allow the action to be done even if the solved needs aren't low enough on a person
@ -109,7 +109,7 @@ public class ExampleMod : Mod {
texturePacker.Add(content.Load<Texture2D>("CustomBottomsShoes"), r => this.customBottoms = new UniformTextureAtlas(r, 8, 6)); texturePacker.Add(content.Load<Texture2D>("CustomBottomsShoes"), r => this.customBottoms = new UniformTextureAtlas(r, 8, 6));
texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8)); texturePacker.Add(content.Load<Texture2D>("UiTextures"), r => this.uiTextures = new UniformTextureAtlas(r, 8, 8));
// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor // wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
TextureHandler.ApplyWallpaperMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, r => this.wallpaperTextures = r); WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
} }
public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) { public override IEnumerable<string> GetCustomFurnitureTextures(ModInfo info) {

View file

@ -5,7 +5,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="TinyLifeApi" Version="0.20.4" /> <PackageReference Include="TinyLifeApi" Version="0.21.0" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.2.5" /> <PackageReference Include="ExtremelySimpleLogger" Version="1.2.5" />
<PackageReference Include="Lib.Harmony" Version="2.2.0" /> <PackageReference Include="Lib.Harmony" Version="2.2.0" />