This commit is contained in:
Ell 2021-07-06 17:42:11 +02:00
parent 6ba84e6c33
commit 405ba156cd
2 changed files with 5 additions and 5 deletions

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@ -5,12 +5,12 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="TinyLifeApi" Version="0.12.2" /> <PackageReference Include="TinyLifeApi" Version="0.13.0" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.2.1" /> <PackageReference Include="ExtremelySimpleLogger" Version="1.2.1" />
<PackageReference Include="MLEM.Data" Version="4.3.0" /> <PackageReference Include="MLEM.Data" Version="5.0.0" />
<PackageReference Include="MLEM.Extended" Version="4.3.0" /> <PackageReference Include="MLEM.Extended" Version="5.0.0" />
<PackageReference Include="MLEM.Startup" Version="4.3.0" /> <PackageReference Include="MLEM.Startup" Version="5.0.0" />
<PackageReference Include="MonoGame.Extended" Version="3.8.0" /> <PackageReference Include="MonoGame.Extended" Version="3.8.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup> </ItemGroup>

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@ -47,7 +47,7 @@ namespace ExampleMod {
// this method is called when the action completes in any way, even if it fails // this method is called when the action completes in any way, even if it fails
if (type == CompletionType.Completed) { if (type == CompletionType.Completed) {
// once we're finished sitting, we want to get a nice emotion modifier for it // once we're finished sitting, we want to get a nice emotion modifier for it
this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 1, TimeSpan.FromHours(1)); this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 2, TimeSpan.FromHours(1));
} }
} }