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0.13.0
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2 changed files with 5 additions and 5 deletions
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@ -5,12 +5,12 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="TinyLifeApi" Version="0.12.2" />
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<PackageReference Include="TinyLifeApi" Version="0.13.0" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.2.1" />
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<PackageReference Include="ExtremelySimpleLogger" Version="1.2.1" />
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<PackageReference Include="MLEM.Data" Version="4.3.0" />
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<PackageReference Include="MLEM.Data" Version="5.0.0" />
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<PackageReference Include="MLEM.Extended" Version="4.3.0" />
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<PackageReference Include="MLEM.Extended" Version="5.0.0" />
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<PackageReference Include="MLEM.Startup" Version="4.3.0" />
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<PackageReference Include="MLEM.Startup" Version="5.0.0" />
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<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
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<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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</ItemGroup>
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</ItemGroup>
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@ -47,7 +47,7 @@ namespace ExampleMod {
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// this method is called when the action completes in any way, even if it fails
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// this method is called when the action completes in any way, even if it fails
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if (type == CompletionType.Completed) {
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if (type == CompletionType.Completed) {
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// once we're finished sitting, we want to get a nice emotion modifier for it
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// once we're finished sitting, we want to get a nice emotion modifier for it
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this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 1, TimeSpan.FromHours(1));
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this.Person.AddEmotion(ExampleMod.GrassSittingModifier, 2, TimeSpan.FromHours(1));
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}
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}
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}
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}
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