finished mod setup

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Ell 2020-11-25 01:23:12 +01:00
parent f058b20253
commit 8252c6d922
2 changed files with 5 additions and 1 deletions

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</PropertyGroup>
<ItemGroup>
<PackageReference Include="TinyLifeApi" Version="1.0.0" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.1.0" />
<PackageReference Include="MLEM.Data" Version="4.3.0-7" />
<PackageReference Include="TinyLifeApi" Version="1.0.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup>

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@ -20,5 +20,8 @@ This repository also contains a little script called `Run.sh` that you can use t
## Distributing mods
To distribute your mod to other people, all you have to do is go into the `bin/Debug/netcoreapp3.0` folder after building and copy your mod's `dll` and the `Content` directory. You can either send them to your friends directly or pack them into an archive first.
## Updating mods
To change
## Where's the source code?
The NuGet package for the Tiny Life API just contains a [reference assembly](https://docs.microsoft.com/en-us/dotnet/standard/assembly/reference-assemblies) so that people can't just download the game from NuGet and play it. If you want to see the game's *full* source code, all you have to do is open the `Tiny Life.dll` that you downloaded [on itch](https://ellpeck.itch.io/tiny-life) in your IDE.