finished mod setup

This commit is contained in:
Ell 2020-11-25 01:23:12 +01:00
parent f058b20253
commit 8252c6d922
2 changed files with 5 additions and 1 deletions

View file

@ -5,9 +5,10 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="TinyLifeApi" Version="1.0.0" />
<PackageReference Include="ExtremelySimpleLogger" Version="1.1.0" /> <PackageReference Include="ExtremelySimpleLogger" Version="1.1.0" />
<PackageReference Include="MLEM.Data" Version="4.3.0-7" /> <PackageReference Include="MLEM.Data" Version="4.3.0-7" />
<PackageReference Include="TinyLifeApi" Version="1.0.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup> </ItemGroup>

View file

@ -20,5 +20,8 @@ This repository also contains a little script called `Run.sh` that you can use t
## Distributing mods ## Distributing mods
To distribute your mod to other people, all you have to do is go into the `bin/Debug/netcoreapp3.0` folder after building and copy your mod's `dll` and the `Content` directory. You can either send them to your friends directly or pack them into an archive first. To distribute your mod to other people, all you have to do is go into the `bin/Debug/netcoreapp3.0` folder after building and copy your mod's `dll` and the `Content` directory. You can either send them to your friends directly or pack them into an archive first.
## Updating mods
To change
## Where's the source code? ## Where's the source code?
The NuGet package for the Tiny Life API just contains a [reference assembly](https://docs.microsoft.com/en-us/dotnet/standard/assembly/reference-assemblies) so that people can't just download the game from NuGet and play it. If you want to see the game's *full* source code, all you have to do is open the `Tiny Life.dll` that you downloaded [on itch](https://ellpeck.itch.io/tiny-life) in your IDE. The NuGet package for the Tiny Life API just contains a [reference assembly](https://docs.microsoft.com/en-us/dotnet/standard/assembly/reference-assemblies) so that people can't just download the game from NuGet and play it. If you want to see the game's *full* source code, all you have to do is open the `Tiny Life.dll` that you downloaded [on itch](https://ellpeck.itch.io/tiny-life) in your IDE.