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update some libraries
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@ -9,6 +9,8 @@
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<PackageReference Include="ExtremelySimpleLogger" Version="1.1.0" />
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<PackageReference Include="MLEM.Data" Version="4.3.0-7" />
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<PackageReference Include="MLEM.Extended" Version="4.0.0" />
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<PackageReference Include="MLEM.Startup" Version="4.2.0-298" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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</ItemGroup>
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@ -13,6 +13,11 @@ Done! Now just start the game and the mod should automatically load. If there ar
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# Creating Mods
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To create a mod, all you have to do is fork this repository and open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh.
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Since Tiny Life uses early versions of some of my libraries, you will also have to add [my server](https://nuget.ellpeck.de/) to your NuGet config. You can do so using the following command:
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```
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nuget sources Add -Name "Ellpeck" -Source https://nuget.ellpeck.de/
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```
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This repository also contains a little script called `Run.sh` that you can use to automatically build your mod, copy it into the `Mods` directory of your Tiny Life instance and run the game. Just be sure to modify all of the paths first.
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**Note that there is no proper modding API right now**, so you can pretty much do anything you want. You can look around in the reference code to see what there is to add and change.
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