update some libraries

This commit is contained in:
Ell 2020-11-25 02:00:47 +01:00
parent 83b697ca46
commit 83197c32d2
2 changed files with 7 additions and 0 deletions

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@ -9,6 +9,8 @@
<PackageReference Include="ExtremelySimpleLogger" Version="1.1.0" />
<PackageReference Include="MLEM.Data" Version="4.3.0-7" />
<PackageReference Include="MLEM.Extended" Version="4.0.0" />
<PackageReference Include="MLEM.Startup" Version="4.2.0-298" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup>

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@ -13,6 +13,11 @@ Done! Now just start the game and the mod should automatically load. If there ar
# Creating Mods
To create a mod, all you have to do is fork this repository and open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh.
Since Tiny Life uses early versions of some of my libraries, you will also have to add [my server](https://nuget.ellpeck.de/) to your NuGet config. You can do so using the following command:
```
nuget sources Add -Name "Ellpeck" -Source https://nuget.ellpeck.de/
```
This repository also contains a little script called `Run.sh` that you can use to automatically build your mod, copy it into the `Mods` directory of your Tiny Life instance and run the game. Just be sure to modify all of the paths first.
**Note that there is no proper modding API right now**, so you can pretty much do anything you want. You can look around in the reference code to see what there is to add and change.