modding, part 1!

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Ell 2020-11-25 00:33:47 +01:00
parent e35b60a2e7
commit 8db379cf51
6 changed files with 97 additions and 0 deletions

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bin/
obj/
/packages/
.idea

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CustomTableUp
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CustomTable.cs Normal file
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using System;
using Microsoft.Xna.Framework;
using TinyLife.Objects;
using TinyLife.World;
namespace ExampleMod {
public class CustomTable : Furniture {
public CustomTable(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos) : base(id, type, colors, map, pos) {
}
public override void OnAdded() {
base.OnAdded();
ExampleMod.Logger.Info("We were added at " + this.Position);
}
public override void OnRemoved() {
base.OnRemoved();
ExampleMod.Logger.Info("We were removed from " + this.Position);
}
}
}

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ExampleMod.cs Normal file
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using System;
using System.Collections.Generic;
using ExtremelySimpleLogger;
using Microsoft.Xna.Framework;
using MLEM.Data;
using MLEM.Data.Content;
using MLEM.Misc;
using TinyLife;
using TinyLife.Mods;
using TinyLife.Objects;
using TinyLife.Utilities;
namespace ExampleMod {
public class ExampleMod : Mod {
// the logger that we can use to log info about this mod
public static Logger Logger { get; private set; }
// visual data about this mod
public override string Name => "Example Mod";
public override string Description => "This is the example mod for Tiny Life!";
private DataTextureAtlas customFurniture;
public override void AddGameContent(GameImpl game) {
// adding a custom furniture item
FurnitureType.Register(new FurnitureType.TypeSettings("CustomTable", new Point(1, 1), ObjectCategory.Table, 150, ColorScheme.SimpleWood) {
Construct = (i, t, c, m, p) => new CustomTable(i, t, c, m, p)
});
}
public override void Initialize(Logger logger, RawContentManager content) {
Logger = logger;
// loads the custom furniture texture atlas
// the texture atlas combines the png texture and the .atlas information
// see https://mlem.ellpeck.de/api/MLEM.Data.DataTextureAtlas.html for more info
this.customFurniture = content.LoadTextureAtlas("CustomFurniture");
}
public override IEnumerable<DataTextureAtlas> GetCustomFurnitureTextures() {
// tell the game about our custom furniture texture
yield return this.customFurniture;
}
}
}

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ExampleMod.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ExtremelySimpleLogger" Version="1.1.0"/>
<PackageReference Include="MLEM.Data" Version="4.3.0-7"/>
<PackageReference Include="TinyLifeApi" Version="1.0.0"/>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641"/>
</ItemGroup>
<ItemGroup>
<Content Include="./Content/**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>