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lovely code cleanup
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@ -72,7 +72,7 @@ public class ExampleMod : Mod {
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// adding a simple action: sitting down in the grass, which also gives us a nice emotion modifier
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// adding a simple action: sitting down in the grass, which also gives us a nice emotion modifier
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ActionType.Register(new ActionType.TypeSettings("ExampleMod.SitOnGrass", ObjectCategory.Ground, typeof(SitDownOnGrassAction)) {
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ActionType.Register(new ActionType.TypeSettings("ExampleMod.SitOnGrass", ObjectCategory.Ground, typeof(SitDownOnGrassAction)) {
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// we set this action to be executable only on grass tiles, not on other ground
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// we set this action to be executable only on grass tiles, not on other ground
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CanExecute = (actionInfo, automatic) => {
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CanExecute = (actionInfo, _) => {
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if (!actionInfo.Map.IsInBounds(actionInfo.ActionLocation.ToPoint()))
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if (!actionInfo.Map.IsInBounds(actionInfo.ActionLocation.ToPoint()))
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return CanExecuteResult.Hidden;
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return CanExecuteResult.Hidden;
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var tile = actionInfo.Map.GetTile(actionInfo.ActionLocation.ToPoint());
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var tile = actionInfo.Map.GetTile(actionInfo.ActionLocation.ToPoint());
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