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7 changed files with 81 additions and 45 deletions
12
.config/dotnet-tools.json
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12
.config/dotnet-tools.json
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"cake.tool": {
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"version": "2.2.0",
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"commands": [
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"dotnet-cake"
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]
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}
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}
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}
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11
Publish.bat
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Publish.bat
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@echo off
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rem move to the script directory
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cd /d "%~dp0"
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rem build the mod
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dotnet build || exit /b
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rem zip the mod
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cd ./bin/Debug/net6.0
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for /F %%p in ('dir /b "*.dll"') do (set file=%%p)
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set dest=%file:~0,-4%.zip
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tar -acf ../%dest% --exclude ref --exclude *.pdb --exclude *.deps.json *
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echo Published to bin/Debug/%dest%
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11
Publish.sh
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Publish.sh
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#!/bin/bash
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# move to the script directory
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cd "$(dirname "$0")"
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# build the mod
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dotnet build || exit
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# zip the mod
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cd ./bin/Debug/net6.0
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file=$(find *.dll -print)
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dest=${file%????}.zip
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zip -FSr ../$dest * --exclude 'ref/*' --exclude '*.pdb' --exclude '*.deps.json'
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echo Published to bin/Debug/$dest
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@ -1,4 +1,4 @@
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# Tiny Life Example Mod
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# Tiny Life Example Mod
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An example mod for my game Tiny Life. Use this template repository to create your own mod!
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An example mod for my game Tiny Life. Use this template repository to create your own mod!
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The Tiny Life modding and custom content documentation has found a permanent home at [docs.tinylifegame.com](https://docs.tinylifegame.com).
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To learn how to use the example mod repository and create your own mods, check out the [Modding Basics](https://docs.tinylifegame.com/articles/mod_basics.html) documentation.
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11
Run.bat
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Run.bat
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@echo off
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rem move to the script directory
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cd /d "%~dp0"
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rem build the mod
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dotnet build || exit /b
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rem copy the mod to the mods folder
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robocopy ./bin/Debug/net6.0/ "%LOCALAPPDATA%/Tiny Life/Mods" /e /is
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rem run the game
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set /p dir=<"%LOCALAPPDATA%/Tiny Life/GameDir"
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cd /d %dir%
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"Tiny Life.exe" -v --skip-splash --skip-preloads
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11
Run.sh
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Run.sh
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#!/bin/bash
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# move to the script directory
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cd "$(dirname "$0")"
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# build the mod
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dotnet build || exit
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# copy the mod to the mods folder
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cp -r ./bin/Debug/net6.0/* "$HOME/.local/share/Tiny Life/Mods"
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# run the game
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dir=$(<"$HOME/.local/share/Tiny Life/GameDir")
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cd "$dir"
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"./Tiny Life" -v --skip-splash --skip-preloads
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68
build.cake
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build.cake
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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var target = Argument("target", "Run");
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var config = Argument("configuration", "Release");
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var tinyLifeDir = $"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}/Tiny Life";
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Task("Build").DoesForEach(GetFiles("**/*.csproj"), p => {
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DotNetBuild(p.FullPath, new DotNetBuildSettings { Configuration = config });
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});
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Task("CopyToMods").IsDependentOn("Build").Does(() => {
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var dir = $"{tinyLifeDir}/Mods";
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CreateDirectory(dir);
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var files = GetFiles($"bin/{config}/net*/**/*");
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CopyFiles(files, dir, true);
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});
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Task("Run").IsDependentOn("CopyToMods").Does(() => {
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// start the tiny life process
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var exeDir = $"{tinyLifeDir}/GameDir";
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if (!FileExists(exeDir))
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throw new Exception("Didn't find game directory information. Run the game manually at least once to allow the Run task to be executed.");
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var exe = $"{System.IO.File.ReadAllText(exeDir)}/Tiny Life";
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var process = Process.Start(new ProcessStartInfo(exe) {
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CreateNoWindow = true
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});
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// we wait a bit to make sure the process has generated a new log file, bleh
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Thread.Sleep(1000);
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// attach to the newest log file
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var logsDir = $"{tinyLifeDir}/Logs";
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var log = System.IO.Directory.EnumerateFiles(logsDir).OrderByDescending(System.IO.File.GetCreationTime).FirstOrDefault();
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if (log != null) {
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using (var stream = new FileStream(log, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) {
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using (var reader = new StreamReader(stream)) {
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var lastPos = 0L;
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while (!process.HasExited) {
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if (reader.BaseStream.Length > lastPos) {
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reader.BaseStream.Seek(lastPos, SeekOrigin.Begin);
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string line;
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while ((line = reader.ReadLine()) != null)
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Information(line);
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lastPos = reader.BaseStream.Position;
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}
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Thread.Sleep(10);
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}
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}
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}
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}
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Information($"Tiny Life exited with exit code {process.ExitCode}");
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});
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Task("Publish").IsDependentOn("Build").DoesForEach(() => GetDirectories($"bin/{config}/net*"), d => {
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var dllFile = GetFiles($"{d}/**/*.dll").FirstOrDefault();
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if (dllFile == null)
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throw new Exception($"Couldn't find built mod in {d}");
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var dllName = System.IO.Path.GetFileNameWithoutExtension(dllFile.ToString());
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var zipLoc = $"{d.GetParent()}/{dllName}.zip";
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Zip(d, zipLoc, GetFiles($"{d}/**/*"));
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Information($"Published {dllName} to {zipLoc}");
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});
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RunTarget(target);
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