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2 changed files with 18 additions and 10 deletions
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@ -49,10 +49,17 @@ public class ExampleMod : Mod {
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// adding custom clothing
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// adding custom clothing
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var darkShirt = new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
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var darkShirt = new Clothes("ExampleMod.DarkShirt", ClothesLayer.Shirt,
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this.customTops, new Point(0, 0), // the top left in-world region (the rest will be auto-gathered from the atlas)
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// the top left in-world region
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100, // the price
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// additional regions will be auto-gathered from the atlas according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html
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ClothesIntention.Everyday | ClothesIntention.Workout, // the clothes item's use cases
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this.customTops, new Point(0, 0),
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ColorScheme.WarmDark) {Icon = this.Icon};
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// the price
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100,
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// the clothes item's use cases
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ClothesIntention.Everyday | ClothesIntention.Workout,
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// the clothes item's color scheme
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// if the item should have multiple layers, multiple color schemes can be supplied here (see docs above)
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ColorScheme.WarmDark
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) {Icon = this.Icon};
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Clothes.Register(darkShirt);
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Clothes.Register(darkShirt);
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// adding some more custom clothing
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// adding some more custom clothing
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Clothes.Register(new Clothes("ExampleMod.PastelPants", ClothesLayer.Pants, this.customBottoms, new Point(4, 0), 100, ClothesIntention.Everyday, ColorScheme.Pastel) {Icon = this.Icon});
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Clothes.Register(new Clothes("ExampleMod.PastelPants", ClothesLayer.Pants, this.customBottoms, new Point(4, 0), 100, ClothesIntention.Everyday, ColorScheme.Pastel) {Icon = this.Icon});
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@ -106,10 +113,11 @@ public class ExampleMod : Mod {
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// loads a texture atlas with the given amount of separate texture regions in the x and y axes
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// loads a texture atlas with the given amount of separate texture regions in the x and y axes
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// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
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// we submit it to the texture packer to increase rendering performance. The callback is invoked once packing is completed
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomTops"), 4, 11), r => this.customTops = r);
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// additionally, we pad all texture regions by 1 pixel, so that rounding errors during rendering don't cause visual artifacts
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomTops"), 4, 11), r => this.customTops = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomHairs"), 4, 5), r => this.customHairs = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("CustomBottomsShoes"), 8, 6), r => this.customBottoms = r, 1, true);
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texturePacker.Add(new UniformTextureAtlas(content.Load<Texture2D>("UiTextures"), 8, 8), r => this.uiTextures = r, 1, true);
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// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
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// wallpaper textures require special treatment to work with openings, the x and y values are passed to the UniformTextureAtlas constructor
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WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
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WallMode.ApplyMasks(content.Load<Texture2D>("Wallpapers"), 4, 5, texturePacker, r => this.wallpaperTextures = r);
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}
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}
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@ -43,7 +43,7 @@ Task("Run").IsDependentOn("CopyToMods").Does(() => {
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using (var stream = new FileStream(log, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) {
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using (var stream = new FileStream(log, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) {
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using (var reader = new StreamReader(stream)) {
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using (var reader = new StreamReader(stream)) {
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var lastPos = 0L;
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var lastPos = 0L;
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while (!process.HasExited) {
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do {
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if (reader.BaseStream.Length > lastPos) {
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if (reader.BaseStream.Length > lastPos) {
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reader.BaseStream.Seek(lastPos, SeekOrigin.Begin);
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reader.BaseStream.Seek(lastPos, SeekOrigin.Begin);
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string line;
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string line;
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@ -52,7 +52,7 @@ Task("Run").IsDependentOn("CopyToMods").Does(() => {
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lastPos = reader.BaseStream.Position;
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lastPos = reader.BaseStream.Position;
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}
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}
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Thread.Sleep(10);
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Thread.Sleep(10);
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}
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} while (!process.HasExited);
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}
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}
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}
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}
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}
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}
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