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1.5 KiB
1.5 KiB
Emote
Namespace: TinyLife > Actions
Assembly: Tiny Life.dll
Summary
An emote is a graphic that can be displayed in a bubble over a TinyLife.Objects.Person
, usually as part of a conversation.
Constructors
Name | Summary |
---|---|
Emote ( TextureRegion , EmoteCategory ) |
Initializes a new emote with the given settings |
Fields
Type | Name | Summary |
---|---|---|
EmoteCategory | Categories | A combined TinyLife.Actions.EmoteCategory flag that determines the categories that this emote belongs to |
TextureRegion | Texture | The texture that is displayed for this emote |
Static Fields
Type | Name | Summary |
---|---|---|
EmoteCategory[] | AllCategories | A set of all valid TinyLife.Actions.EmoteCategory values |
Static Methods
Return | Name | Summary |
---|---|---|
IEnumerable<Emote> | GetEmotes ( EmoteCategory ) |
Returns a set of all of the emotes in the given combined category flag |
Emote | GetRandomEmote ( EmoteCategory ) |
Returns a random emote from a combined flag of possible categories |
void | Register ( Emote ) |
Registers a new TinyLife.Actions.Emote with the given settings |