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39 lines
1.6 KiB
Markdown
39 lines
1.6 KiB
Markdown
# [MultiAction](./MultiAction.md)
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Namespace: [TinyLife]() > [Actions]()
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Assembly: Tiny Life.dll
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Implements [IGenericDataHolder](./MultiAction.md)
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## Summary
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A multi action is an action that can have different actions executed before and/or after itself. This is quite useful if an action requires a `TinyLife.Objects.Person` to go somewhere to pick up an item etc.
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## Constructors
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| Name | Summary |
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| --- | --- |
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| MultiAction ( [`ActionType`](./ActionType.md), [`ActionInfo`](./ActionInfo.md) ) | |
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## Properties
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| Type | Name | Summary |
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| --- | --- | --- |
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| [Queue](https://docs.microsoft.com/en-us/dotnet/api/System.Collections.Generic.Queue-1)\<[Action](./Action.md)> | FirstActions | The actions that should be executed beore this action |
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| [TimeSpan](https://docs.microsoft.com/en-us/dotnet/api/System.TimeSpan) | MainElapsedTime | The amount of time that has elapsed of this action, excluding the time that `TinyLife.Actions.MultiAction.FirstActions` took. |
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## Methods
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| Return | Name | Summary |
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| --- | --- | --- |
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| [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | CanCancel ( [`Action`](./Action.md) ) | |
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| void | Initialize ( ) | |
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| [CompletionType](./MultiAction.md) | IsCompleted ( ) | |
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| void | OnCompleted ( [`CompletionType`](./MultiAction.md) ) | |
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| void | Update ( [`GameTime`](./MultiAction.md), [`TimeSpan`](https://docs.microsoft.com/en-us/dotnet/api/System.TimeSpan), [`GameSpeed`](./../GameSpeed.md) ) | |
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| [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | Validate ( [`Person`](./../Objects/Person.md) ) | |
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