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2.7 KiB
2.7 KiB
Job
Namespace: TinyLife > Goals
Assembly: Tiny Life.dll
Implements IGenericDataHolder
Summary
A job is a kind of work that a TinyLife.Goals.Job.Person
can have. The person's current job is accessible using TinyLife.Objects.Person.Job
. A job instance is constructed from its underlying TinyLife.Goals.JobType
.
Constructors
Name | Summary |
---|---|
Job ( JobType , Person ) |
Creates a new job from the given settings |
Fields
Type | Name | Summary |
---|---|---|
JobType | Type | The underlying TinyLife.Goals.JobType that this job results from |
Properties
Type | Name | Summary |
---|---|---|
Single | CurrentHourlyPay | The amount of tiny bucks that this job pays per hour. This is based on TinyLife.Goals.JobType.HourlyPay and the current TinyLife.Goals.Job.Level . |
Int32 | Level | The current level that this job is at. Note that the default level is 0, and the level goes up to a maximum of 9. |
Single | Performance | This job's current performance, ranging from 0 to 1, representing the percentage of work performance. The default value is 0.5. |
Person | Person | The TinyLife.Goals.Job.Person that currently has this job |
Methods
Return | Name | Summary |
---|---|---|
void | AddLevel ( Int32 ) |
Adds (or removes) the given amount of levels to this job's TinyLife.Goals.Job.Level . Note that the level value is automatically clamped between 0 and 9, inclusively. |
void | AddPerformance ( Single ) |
Adds (or removes) the given amount of performance to this job's TinyLife.Goals.Job.Performance . If the total TinyLife.Goals.Job.Performance rolls over (below 0 or above 1), TinyLife.Goals.Job.AddLevel(System.Int32) is called and the performace is reset accordingly. |
void | Update ( TimeSpan ) |
Updates this job, changing the TinyLife.Goals.Job.Performance and TinyLife.Goals.Job.Level according to this job's person's current actions. This is called in TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) . |
Boolean | Validate ( Person ) |