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4.1 KiB
4.1 KiB
Particle
Namespace: TinyLife > Objects
Assembly: Tiny Life.dll
Summary
A particle is a MLEM.Animations.SpriteAnimation
that can be moved and displayed in world space. A particle is simply a TinyLife.Objects.MapObject
that does not collide or interact directly with the world, but has all of the same properties. A new particle can be added for display using TinyLife.Objects.Particle.Spawn(TinyLife.Objects.Particle)
.
Constructors
Name | Summary |
---|---|
Particle ( TextureRegion , TimeSpan , Vector2 ) |
Creates a new particle with the given settings |
Particle ( SpriteAnimation , TimeSpan , Vector2 ) |
Creates a new particle with the given settings |
Fields
Type | Name | Summary |
---|---|---|
Easing | Alpha | An MLEM.Misc.Easings.Easing that determines how this particle's alpha changes based on its TinyLife.Objects.Particle.TimeToLive and TinyLife.Objects.Particle.TimeLived |
Vector2 | DepthOffset | The amount of tiles that this particle's depth display calculation is offset by, from its TinyLife.Objects.Particle.Position |
Nullable<Single> | DepthOverride | An optional override for this particle's depth calculations. If this value is set, it is used as the depth position of this particle, and TinyLife.Objects.Particle.DepthOffset is ignored. |
Vector2 | DrawOffset | The amount of tiles that this particle's display position is offset by, from its TinyLife.Objects.Particle.Position |
Vector2 | Friction | The friction that is applied to this particle's TinyLife.Objects.Particle.Motion every TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) frame |
Single | Gravity | The amount that this particle's TinyLife.Objects.Particle.Motion should be modified by each update frame. This value only has an effect if TinyLife.Objects.Particle.GroundLevel is set. |
Nullable<Single> | GroundLevel | An optional y value for the position that this particle should treat as the ground. If this is set, this particle will have TinyLife.Objects.Particle.Gravity . |
Vector2 | Motion | The amount that this particle's TinyLife.Objects.Particle.Position is modified by each TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) frame |
Vector2 | Position | The position in the world of this particle |
Easing | Scale | An MLEM.Misc.Easings.Easing that determines how this particle's scale (display size) changes based on its TinyLife.Objects.Particle.TimeToLive and TinyLife.Objects.Particle.TimeLived |
TimeSpan | TimeToLive | The amount of real time that this particle should stay alive for until it disappears |
Methods
Return | Name | Summary |
---|---|---|
void | Draw ( GameTime , SpriteBatch , Vector2 ) |
Draws this particle on the current TinyLife.Objects.Particle.Map , at the current TinyLife.Objects.Particle.Position . |
void | Update ( GameTime , TimeSpan , GameSpeed ) |
The update method, which is called every update frame by the underlying TinyLife.Objects.Particle.Map |
Static Methods
Return | Name | Summary |
---|---|---|
void | Spawn ( Particle ) |
Adds a new particle to the map |