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57 lines
4.7 KiB
Markdown
57 lines
4.7 KiB
Markdown
# [Tool](./Tool.md)
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Namespace: [TinyLife]() > [Tools]()
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Assembly: Tiny Life.dll
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## Summary
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A tool is a type of game mode that is currently active. Tools are split up into the `TinyLife.Tools.Tool.PlayModeTool` and `TinyLife.Tools.Tool.BuildTools`, the latter of which holds all tools that can be found in the build menu.
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## Constructors
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| Name | Summary |
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| --- | --- |
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| Tool ( [`TextureRegion`](./Tool.md), [`Boolean`](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) ) | Creates a new tool with the given settings |
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## Fields
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| Type | Name | Summary |
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| --- | --- | --- |
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| [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | DisplayAsTab | Whether or not this tool should be displayed as a tab (like the `TinyLife.Tools.Tool.RemoveTool`) or a button in the build menu |
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| [TextureRegion](./Tool.md) | Texture | The texture region that should be used to display this tool in the build menu |
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## Methods
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| Return | Name | Summary |
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| --- | --- | --- |
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| [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | CanSaveOrSwitchModes ( ) | Whether or not the game `TinyLife.GameImpl.CanSaveOrSwitchModes` currently, while this tool is selected |
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| void | Closed ( ) | Called when this build tool is closed. By default, this method removes its elements from the ui. |
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| void | Draw ( [`GameTime`](./Tool.md), [`SpriteBatch`](./Tool.md) ) | This method is called every draw frame for the `TinyLife.GameImpl.CurrentTool`. Note that this method is only called if the mouse is not hovering over any ui elements. |
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| [Nullable](https://docs.microsoft.com/en-us/dotnet/api/System.Nullable-1)\<[WallDisplay](./../WallDisplay.md)> | ForceWallsUp ( ) | Returns whether the `TinyLife.WallDisplay` should be forcibly changed by this tool. If it shouldn't be changed, null should be returned. Otherwise, the required `TinyLife.WallDisplay` should be returned. |
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| [CursorType](./../Uis/CursorType.md) | GetMouseCursor ( ) | Returns the `TinyLife.Uis.CursorType` that this tool should currently display. By default, `TinyLife.Uis.CursorType.Default` is returned. |
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| void | Opened ( ) | Called when this build tool is opened. By default, this method initializes several settings and calls `TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)`. |
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| [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | ShouldHighlightSelectedObject ( ) | Whether or not the `TinyLife.Tools.Tool.SelectedObject` should currently have a white highlight around it. This method defaults to return true if `TinyLife.GameImpl.IsMouseOnUi` is false. |
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| void | Update ( [`GameTime`](./Tool.md) ) | This method is called every update frame for the `TinyLife.GameImpl.CurrentTool`. |
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## Static Fields
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| Type | Name | Summary |
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| --- | --- | --- |
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| [List](https://docs.microsoft.com/en-us/dotnet/api/System.Collections.Generic.List-1)\<[Tool](./Tool.md)> | BuildTools | A set of `TinyLife.Tools.Tool` instances that can be activated using the build mode menu. All tools in this list are automatically added to the menu. |
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| [MoveTool](./MoveTool.md) | MoveTool | The `TinyLife.Tools.Tool.MoveTool` singleton |
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| [PlayModeTool](./PlayModeTool.md) | PlayModeTool | The `TinyLife.Tools.Tool.PlayModeTool` singleton, which is activated when build mode is inactive. |
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| [RemoveTool](./RemoveTool.md) | RemoveTool | The `TinyLife.Tools.Tool.RemoveTool` singleton, which is activated using the Remove tab in the build menu or by holding the control key. |
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## Static Methods
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| Return | Name | Summary |
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| --- | --- | --- |
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| [Button](./Tool.md) | BuildModeButton ( [`String`](https://docs.microsoft.com/en-us/dotnet/api/System.String), [`GenericCallback`](./Tool.md), [`DrawCallback`](./Tool.md), [`Single`](https://docs.microsoft.com/en-us/dotnet/api/System.Single), [`TextureRegion`](./Tool.md), [`LnCategory`](./../LnCategory.md), [`IEnumerable`](https://docs.microsoft.com/en-us/dotnet/api/System.Collections.Generic.IEnumerable-1)\<[`String`](https://docs.microsoft.com/en-us/dotnet/api/System.String)> ) | |
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| [Group](./Tool.md) | ColorSelection ( [`ColorScheme`](./../Utilities/ColorScheme.md), [`Action`](https://docs.microsoft.com/en-us/dotnet/api/System.Action-1)\<[`Int32`](https://docs.microsoft.com/en-us/dotnet/api/System.Int32)> ) | Creates a new `MLEM.Ui.Elements.Group` that resembles a set of color selection buttons. This is used by `TinyLife.Uis.CharacterCreator`, as well as tools like the `TinyLife.Tools.FurnitureTool`. |
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| [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) | IsOnLot ( [`Point`](./Tool.md) ) | Returns whether or not the passed position is on the currently edited lot (`TinyLife.GameImpl.CurrentLot`) |
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