TinyLifeWeb/docs/api/TinyLife.World.OpeningType.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.OpeningType
commentId: T:TinyLife.World.OpeningType
id: OpeningType
parent: TinyLife.World
children:
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- TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
- TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
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- TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorSettings,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
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- TinyLife.World.OpeningType.Colors
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- TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.Objects.WallLike)
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- TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},System.Single,Microsoft.Xna.Framework.Point)
- TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
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- TinyLife.World.OpeningType.Icon
- TinyLife.World.OpeningType.Name
- TinyLife.World.OpeningType.Price
- TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
- TinyLife.World.OpeningType.Types
- TinyLife.World.OpeningType.WallMode
langs:
- csharp
- vb
name: OpeningType
nameWithType: OpeningType
fullName: TinyLife.World.OpeningType
type: Class
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OpeningType
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path: ../TinyLife/World/OpeningType.cs
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startLine: 18
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
An opening is some sort of extrusion in a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>, like a window or a door.
An opening type stores data that can be used to construct a <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> instance.
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example: []
syntax:
content: >-
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[JsonConverter(typeof(StaticJsonConverter<OpeningType>), new object[] { typeof(OpeningType), "PrivateTypes" })]
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public class OpeningType
content.vb: >-
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<JsonConverter(GetType(StaticJsonConverter(Of OpeningType)), New Object() { GetType(OpeningType), "PrivateTypes" })>
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Public Class OpeningType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.OpeningType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.OpeningType.Types
commentId: F:TinyLife.World.OpeningType.Types
id: Types
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Types
nameWithType: OpeningType.Types
fullName: TinyLife.World.OpeningType.Types
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Types
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path: ../TinyLife/World/OpeningType.cs
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startLine: 26
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A registry for all <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref> instances from the game and mods.
Use <xref href="TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)" data-throw-if-not-resolved="false"></xref> to register custom opening types.
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example: []
syntax:
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content: public static readonly ReadOnlyDictionary<string, OpeningType> Types
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.OpeningType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, OpeningType)
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- uid: TinyLife.World.OpeningType.Name
commentId: F:TinyLife.World.OpeningType.Name
id: Name
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Name
nameWithType: OpeningType.Name
fullName: TinyLife.World.OpeningType.Name
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/OpeningType.cs
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startLine: 64
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The name of this opening type
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example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.OpeningType.WallMode
commentId: F:TinyLife.World.OpeningType.WallMode
id: WallMode
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: WallMode
nameWithType: OpeningType.WallMode
fullName: TinyLife.World.OpeningType.WallMode
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WallMode
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path: ../TinyLife/World/OpeningType.cs
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startLine: 68
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The <xref href="TinyLife.World.OpeningType.WallMode" data-throw-if-not-resolved="false"></xref> that <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref> instances with this opening in it should use for rendering
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example: []
syntax:
content: public readonly WallMode WallMode
return:
type: TinyLife.World.WallMode
content.vb: Public ReadOnly WallMode As WallMode
- uid: TinyLife.World.OpeningType.Price
commentId: F:TinyLife.World.OpeningType.Price
id: Price
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Price
nameWithType: OpeningType.Price
fullName: TinyLife.World.OpeningType.Price
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Price
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path: ../TinyLife/World/OpeningType.cs
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startLine: 72
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The price of this opening
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example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
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- uid: TinyLife.World.OpeningType.Colors
commentId: F:TinyLife.World.OpeningType.Colors
id: Colors
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parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
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name: Colors
nameWithType: OpeningType.Colors
fullName: TinyLife.World.OpeningType.Colors
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type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Colors
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path: ../TinyLife/World/OpeningType.cs
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startLine: 76
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The color settings that this opening uses.
example: []
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syntax:
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content: public readonly ColorSettings Colors
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return:
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type: TinyLife.Utilities.ColorSettings
content.vb: Public ReadOnly Colors As ColorSettings
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- uid: TinyLife.World.OpeningType.Icon
commentId: F:TinyLife.World.OpeningType.Icon
id: Icon
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Icon
nameWithType: OpeningType.Icon
fullName: TinyLife.World.OpeningType.Icon
type: Field
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Icon
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path: ../TinyLife/World/OpeningType.cs
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startLine: 81
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The build mode icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.
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example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
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- uid: TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
commentId: M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)'
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parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
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name: OpeningType(string, TextureRegion, WallMode, int, ColorScheme, Func<OpeningType, int[], WallLike, Opening>, TextureRegion)
nameWithType: OpeningType.OpeningType(string, TextureRegion, WallMode, int, ColorScheme, Func<OpeningType, int[], WallLike, Opening>, TextureRegion)
fullName: TinyLife.World.OpeningType.OpeningType(string, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, int, TinyLife.Utilities.ColorScheme, System.Func<TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike, TinyLife.World.Opening>, MLEM.Textures.TextureRegion)
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type: Constructor
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/OpeningType.cs
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startLine: 89
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new opening type with the given settings.
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example: []
syntax:
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content: public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, ColorScheme color, Func<OpeningType, int[], WallLike, Opening> construct = null, TextureRegion icon = null)
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parameters:
- id: name
type: System.String
- id: textureRegion
type: MLEM.Textures.TextureRegion
- id: wallMode
type: TinyLife.World.WallMode
- id: price
type: System.Int32
- id: color
type: TinyLife.Utilities.ColorScheme
- id: construct
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type: System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening}
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- id: icon
type: MLEM.Textures.TextureRegion
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content.vb: Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, color As ColorScheme, construct As Func(Of OpeningType, Integer(), WallLike, Opening) = Nothing, icon As TextureRegion = Nothing)
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overload: TinyLife.World.OpeningType.#ctor*
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nameWithType.vb: OpeningType.New(String, TextureRegion, WallMode, Integer, ColorScheme, Func(Of OpeningType, Integer(), WallLike, Opening), TextureRegion)
fullName.vb: TinyLife.World.OpeningType.New(String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, Integer, TinyLife.Utilities.ColorScheme, System.Func(Of TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike, TinyLife.World.Opening), MLEM.Textures.TextureRegion)
name.vb: New(String, TextureRegion, WallMode, Integer, ColorScheme, Func(Of OpeningType, Integer(), WallLike, Opening), TextureRegion)
- uid: TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
commentId: M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)'
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parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
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name: OpeningType(string, TextureRegion, WallMode, int, ColorScheme[], Func<OpeningType, int[], WallLike, Opening>, TextureRegion)
nameWithType: OpeningType.OpeningType(string, TextureRegion, WallMode, int, ColorScheme[], Func<OpeningType, int[], WallLike, Opening>, TextureRegion)
fullName: TinyLife.World.OpeningType.OpeningType(string, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, int, TinyLife.Utilities.ColorScheme[], System.Func<TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike, TinyLife.World.Opening>, MLEM.Textures.TextureRegion)
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type: Constructor
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/OpeningType.cs
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startLine: 95
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new opening type with the given settings.
example: []
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syntax:
content: public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, ColorScheme[] colors, Func<OpeningType, int[], WallLike, Opening> construct = null, TextureRegion icon = null)
parameters:
- id: name
type: System.String
- id: textureRegion
type: MLEM.Textures.TextureRegion
- id: wallMode
type: TinyLife.World.WallMode
- id: price
type: System.Int32
- id: colors
type: TinyLife.Utilities.ColorScheme[]
- id: construct
type: System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening}
- id: icon
type: MLEM.Textures.TextureRegion
content.vb: Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, colors As ColorScheme(), construct As Func(Of OpeningType, Integer(), WallLike, Opening) = Nothing, icon As TextureRegion = Nothing)
overload: TinyLife.World.OpeningType.#ctor*
nameWithType.vb: OpeningType.New(String, TextureRegion, WallMode, Integer, ColorScheme(), Func(Of OpeningType, Integer(), WallLike, Opening), TextureRegion)
fullName.vb: TinyLife.World.OpeningType.New(String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, Integer, TinyLife.Utilities.ColorScheme(), System.Func(Of TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike, TinyLife.World.Opening), MLEM.Textures.TextureRegion)
name.vb: New(String, TextureRegion, WallMode, Integer, ColorScheme(), Func(Of OpeningType, Integer(), WallLike, Opening), TextureRegion)
- uid: TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorSettings,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
commentId: M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorSettings,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorSettings,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening},MLEM.Textures.TextureRegion)'
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: OpeningType(string, TextureRegion, WallMode, int, ColorSettings, Func<OpeningType, int[], WallLike, Opening>, TextureRegion)
nameWithType: OpeningType.OpeningType(string, TextureRegion, WallMode, int, ColorSettings, Func<OpeningType, int[], WallLike, Opening>, TextureRegion)
fullName: TinyLife.World.OpeningType.OpeningType(string, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, int, TinyLife.Utilities.ColorSettings, System.Func<TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike, TinyLife.World.Opening>, MLEM.Textures.TextureRegion)
type: Constructor
source:
remote:
path: TinyLife/World/OpeningType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/OpeningType.cs
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startLine: 108
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new opening type with the given settings
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example: []
syntax:
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content: public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, ColorSettings colors, Func<OpeningType, int[], WallLike, Opening> construct = null, TextureRegion icon = null)
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parameters:
- id: name
type: System.String
description: The name
- id: textureRegion
type: MLEM.Textures.TextureRegion
description: The texture to use for rendering
- id: wallMode
type: TinyLife.World.WallMode
description: The wall mode
- id: price
type: System.Int32
description: The price
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- id: colors
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type: TinyLife.Utilities.ColorSettings
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description: The color schemes for this opening
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- id: construct
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type: System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike,TinyLife.World.Opening}
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description: The function that is used for constructing an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> from this opening type
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- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
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content.vb: Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, colors As ColorSettings, construct As Func(Of OpeningType, Integer(), WallLike, Opening) = Nothing, icon As TextureRegion = Nothing)
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overload: TinyLife.World.OpeningType.#ctor*
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nameWithType.vb: OpeningType.New(String, TextureRegion, WallMode, Integer, ColorSettings, Func(Of OpeningType, Integer(), WallLike, Opening), TextureRegion)
fullName.vb: TinyLife.World.OpeningType.New(String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, Integer, TinyLife.Utilities.ColorSettings, System.Func(Of TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike, TinyLife.World.Opening), MLEM.Textures.TextureRegion)
name.vb: New(String, TextureRegion, WallMode, Integer, ColorSettings, Func(Of OpeningType, Integer(), WallLike, Opening), TextureRegion)
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- uid: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},System.Single,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},System.Single,Microsoft.Xna.Framework.Point)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},System.Single,Microsoft.Xna.Framework.Point)
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parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
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name: Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, bool, float, int[], Color?, float, Point)
nameWithType: OpeningType.Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, bool, float, int[], Color?, float, Point)
fullName: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, bool, float, int[], Microsoft.Xna.Framework.Color?, float, Microsoft.Xna.Framework.Point)
2021-08-04 06:51:12 +02:00
type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Draw
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path: ../TinyLife/World/OpeningType.cs
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startLine: 134
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Draws this opening in a wall
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example: []
syntax:
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content: public void Draw(GameTime time, SpriteBatch batch, Map map, Point pos1, Point pos2, int floor, Vector2 drawPos, bool vertical, float scale, int[] colors, Color? overrideColor, float depthOffset = 0, Point textureOffset = default)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to render with
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- id: map
type: TinyLife.World.Map
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description: The map.
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- id: pos1
type: Microsoft.Xna.Framework.Point
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description: The first position in the <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> array.
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- id: pos2
type: Microsoft.Xna.Framework.Point
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description: The second position in the <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> array.
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- id: floor
type: System.Int32
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description: The floor.
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw at
- id: vertical
type: System.Boolean
description: Whether the underlying wall is vertical
- id: scale
type: System.Single
description: The scale to render with
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- id: colors
type: System.Int32[]
description: The color indices that should be used for rendering
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- id: overrideColor
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: A color that this object should be rendered with, instead of its default color
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- id: depthOffset
type: System.Single
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description: An offset that is optionally added to the draw depth.
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- id: textureOffset
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type: Microsoft.Xna.Framework.Point
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description: An offset that should be applied to the texture region. This value is multiplied with the texture region's size.
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content.vb: Public Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, pos1 As Point, pos2 As Point, floor As Integer, drawPos As Vector2, vertical As Boolean, scale As Single, colors As Integer(), overrideColor As Color?, depthOffset As Single = 0, textureOffset As Point = Nothing)
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overload: TinyLife.World.OpeningType.Draw*
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nameWithType.vb: OpeningType.Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, Boolean, Single, Integer(), Color?, Single, Point)
fullName.vb: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Boolean, Single, Integer(), Microsoft.Xna.Framework.Color?, Single, Microsoft.Xna.Framework.Point)
name.vb: Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, Boolean, Single, Integer(), Color?, Single, Point)
- uid: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
commentId: M:TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
2021-08-04 06:51:12 +02:00
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
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name: DrawUi(Element, SpriteBatch, GameTime, Map, int[], float)
nameWithType: OpeningType.DrawUi(Element, SpriteBatch, GameTime, Map, int[], float)
fullName: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, int[], float)
2021-08-04 06:51:12 +02:00
type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: DrawUi
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/OpeningType.cs
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startLine: 158
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Draws this opening in ui space rather than world space
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example: []
syntax:
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content: public void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, int[] colors, float drawScale)
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parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The ui element to draw this opening onto
- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to use for drawing
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
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- id: map
type: TinyLife.World.Map
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description: The map.
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- id: colors
type: System.Int32[]
description: The color indices to draw with
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- id: drawScale
type: System.Single
description: The scale to draw with. 0.3 by default.
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content.vb: Public Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, colors As Integer(), drawScale As Single)
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overload: TinyLife.World.OpeningType.DrawUi*
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nameWithType.vb: OpeningType.DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single)
fullName.vb: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Integer(), Single)
name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single)
2023-10-11 16:05:32 +02:00
- uid: TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.Objects.WallLike)
id: Construct(System.Int32[],TinyLife.Objects.WallLike)
2021-08-04 06:51:12 +02:00
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
2023-10-11 16:05:32 +02:00
name: Construct(int[], WallLike)
nameWithType: OpeningType.Construct(int[], WallLike)
fullName: TinyLife.World.OpeningType.Construct(int[], TinyLife.Objects.WallLike)
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type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Construct
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/OpeningType.cs
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startLine: 171
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Constructs a new <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> instance from this opening type
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example: []
syntax:
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content: public Opening Construct(int[] colors, WallLike wall)
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parameters:
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- id: colors
type: System.Int32[]
description: The color indices to use
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- id: wall
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type: TinyLife.Objects.WallLike
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description: The wall that this opening will be slotted into
return:
type: TinyLife.World.Opening
description: A new opening instance based on this type
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content.vb: Public Function Construct(colors As Integer(), wall As WallLike) As Opening
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overload: TinyLife.World.OpeningType.Construct*
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nameWithType.vb: OpeningType.Construct(Integer(), WallLike)
fullName.vb: TinyLife.World.OpeningType.Construct(Integer(), TinyLife.Objects.WallLike)
name.vb: Construct(Integer(), WallLike)
2021-08-04 06:51:12 +02:00
- uid: TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
commentId: M:TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
id: Register(TinyLife.World.OpeningType)
parent: TinyLife.World.OpeningType
langs:
- csharp
- vb
name: Register(OpeningType)
nameWithType: OpeningType.Register(OpeningType)
fullName: TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType)
type: Method
source:
remote:
path: TinyLife/World/OpeningType.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Register
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/OpeningType.cs
2024-04-14 17:55:54 +02:00
startLine: 180
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assemblies:
- Tiny Life
namespace: TinyLife.World
2024-01-07 16:53:47 +01:00
summary: Registers the given <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.World.OpeningType.Types" data-throw-if-not-resolved="false"></xref> registry
2021-08-04 06:51:12 +02:00
example: []
syntax:
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content: public static OpeningType Register(OpeningType type)
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parameters:
- id: type
type: TinyLife.World.OpeningType
description: The type to register
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return:
type: TinyLife.World.OpeningType
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description: The passed <code class="paramref">type</code>, for chaining.
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content.vb: Public Shared Function Register(type As OpeningType) As OpeningType
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overload: TinyLife.World.OpeningType.Register*
references:
2023-10-11 16:05:32 +02:00
- uid: TinyLife.Objects.WallLike
commentId: T:TinyLife.Objects.WallLike
parent: TinyLife.Objects
2024-01-07 16:53:47 +01:00
href: TinyLife.Objects.WallLike.html
2023-10-11 16:05:32 +02:00
name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
2021-08-04 06:51:12 +02:00
- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
2024-01-07 16:53:47 +01:00
href: TinyLife.World.Opening.html
2021-08-04 06:51:12 +02:00
name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
- uid: TinyLife.World
commentId: N:TinyLife.World
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2021-08-04 06:51:12 +02:00
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
2023-03-30 18:07:55 +02:00
spec.csharp:
- uid: TinyLife
name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
- uid: TinyLife.World
name: World
2024-01-07 16:53:47 +01:00
href: TinyLife.World.html
2023-03-30 18:07:55 +02:00
spec.vb:
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name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
- uid: TinyLife.World
name: World
2024-01-07 16:53:47 +01:00
href: TinyLife.World.html
2021-08-04 06:51:12 +02:00
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
2021-08-04 06:51:12 +02:00
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
2021-08-04 06:51:12 +02:00
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name: (
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2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
spec.vb:
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name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name: (
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name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
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commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
2021-08-04 06:51:12 +02:00
spec.csharp:
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name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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spec.vb:
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
- name: (
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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name: Object
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-08-04 06:51:12 +02:00
name: GetHashCode()
2023-03-30 18:07:55 +02:00
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
2021-08-04 06:51:12 +02:00
spec.csharp:
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name: GetHashCode
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-08-04 06:51:12 +02:00
- name: (
- name: )
spec.vb:
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name: GetHashCode
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-08-04 06:51:12 +02:00
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commentId: M:System.Object.GetType
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isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
2021-08-04 06:51:12 +02:00
name: GetType()
2023-03-30 18:07:55 +02:00
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
2021-08-04 06:51:12 +02:00
spec.csharp:
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name: GetType
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
2021-08-04 06:51:12 +02:00
- name: (
- name: )
spec.vb:
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