This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/317472/0180-animations-food-and-sources) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3111419849470831533). Tiny Life now has a [Twitter](https://twitter.com/TinyLifeGame) for news and sneak peeks, as well!
Additions
- Added emotion sources that display when hovering over an emotion modifier
- Added cool UI animations
- Added a hint history menu to the options
- Added a tab to the character creator which allows writing custom descriptions for people and households
- Added a scientist job
- Added keybinds for zooming in and out
- Added a button to delete a household entirely
- Added some more emotion modifiers that trigger in social situations
- Added some more breakfast foods
- Added a lovely flowery grass tile
- Added a cute scarf
Improvements
- Made skill building activities fun if the skill level is high enough
- Improved memory usage in various cases
- Improved the way relationships between imported people are handled
- Dispose raw versions of packed textures, which reduces VRAM usage
- Limit the length of the notification history to 1024 entries
- Added the website's scrolling background to the main menu
- Replace all natural tiles with concrete when creating a room (not just grass)
- Replace alpha-based particles with scale-based particles to avoid rendering issues
- Also allow AI skill building when a person's job requires it
- Rebalanced job payouts and bills slightly
- Allow loading mods from a zip archive
- Made sounds in hidden rooms quieter
- Improved the look of the mouse cursor
Fixes
- Fixed daily job tasks not working correctly in some cases
- Fixed introverts being happy about being at home when they're not actually at home
- Fixed interaction menus displaying partly off-screen when opened sometimes
- Fixed chatting with people displaying the friendship particle constantly
- Fixed particles being lit from the outside despite being inside in some cases
Apologies for the many hotfix updates recently. If you encounter any more bugs, don't hesitate to let us know using the [report form](https://tinylifegame.com/bugreport).
This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4244072077610086379). Tiny Life now has a [Twitter](https://twitter.com/TinyLifeGame) for news and sneak peeks, as well!
Additions
- Added Life Goals
- Added 5 new personality types that can be obtained by completing life goals
This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2949282742498975401).
Additions
- Added the Woodlands Set with art by [faellynna](https://www.instagram.com/faellynna/), which includes a Woodworking skill and a large variety of new build mode items:
- 34 new furniture items, including the woodworking table and new types of decorative items
- 4 flooring tiles
- 5 wallpapers
- 2 roof styles
- 8 character creator items
- Added a large new forested area with dirt footpaths to the eastern part of town, along with some new houses and empty lots
- Added emotion sting sound effects by the lovely [Jamal Green](https://jamalgreenmusic.com)
- Added a regular visitors system that allows for people from exported households to visit and interact with the town without living there
- Added a few households that are exported by default to populate the visitors system
- Added the ability for furniture to get dirty and having to be cleaned
- Added an "Invite into Household" interaction
- Added a way to scrap other people's crafts on public lots
- Added italian translation ([SchiavoAnto](https://twitter.com/schiavoanto))
Improvements
- Improved the chatting interaction on the computer, now allowing people to chat with specific people
- Added more in-game hints for various build mode tools
- Added a configurable keybind for increasing and decreasing game speed
- Cleaned up the localization of money and always display money amounts with decimals
- Allow easily deleting items in the move tool by pressing the Del key when hovering over them
- Split the Import menu into custom and default content and improved the household import menu
- Move invalidly placed objects into the furniture storage instead of selling them
- Made people leave the room on their own if they see someone being inappropriate
- Rebalanced bills slightly
- Made people tell others to leave the room when they start fooling around
- Disallow trees from being placed below roofs
- Made trees have a minimum distance from walls
- More gracefully handle Steam cloud sync exceptions
- Color lots on the map based on whether people live there
- Added the ability to clone roofing, openings, wallpapers and tiles in build mode
Fixes
- Fixed paintings being placed on easels incorrectly at fast game speeds
- Fixed a crash when hovering over people with lot employments whose personality is known
- Fixed 3D sounds breaking on camera rotation
- Fixed depth calculations being incorrect for larger and oddly-shaped objects
- Fixed the ability to hack yourself
- Fixed roofing having incorrect display names
- Fixed a crash when exiting the move tool with an item from storage selected
- Fixed hidden (out of town) people still spawning particles and emotes
- Fixed the ability to ask lot employment people to leave not working
- Fixed furniture with parents sometimes not being imported correctly
- Fixed people turning around visually for a single frame when starting social actions while sitting
- Fixed roofs having incorrect depth calculations in some camera rotations
- Fixed people not leaving occasionally when being asked to leave
- Fixed money not being subtracted when importing new households
- Fixed practice speech and jokes actions going on forever if done automatically
This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2968419780808932932).
Additions
- Added a barbecue and some grillable food items
- Added a picnic table with attached benches
- Added a new nature-style park with picnic tables and barbecues to the map
- Added an outdoor trash can and a Throw Away interaction
- Added a cleaning skill and some new, related actions
- Added chinese translation ([Rosareven](https://github.com/rosareven))
- Added multiple new funny actions
- Added a few personality-related emotions and actions
- Added a trash collector global employment which will go around public lots and clean up trash that was left behind
Improvements
- Made off the grid (ALT) furniture placement pixel-based
- Improved font smoothing, making small text and tooltips easier to read
- Made sounds in hidden rooms a lot quieter
- Made households on the default map know the personality types of their members
- Don't let people that are hidden from the player starve to death
- Rebalanced jobs, making them give you less ridiculous amounts of money
- Made people with global lot employments have slower need decay, stopping the mail deliverer from passing out constantly
- Made tooltips on invalid actions display instantly
Fixes
- Walls will now only be removed using the Remove tool when there is a line drawn through them, or when both sides are contained in a rectangle
- Disallow wall hanging objects from being placed off the grid
- Fixed paintings on easels being hidden with the Hide Hanging Objects option enabled
- Fixed people trying to get ingredients to cook when there were no available counters to prepare the food on
- Fixed people stuttering visually when on their way to social actions
- Fixed cars being spawned erroneously when the map is loaded
# 0.14.0
This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4430963222678444595).
Additions
- Added dynamic lighting and two lamps, a ceiling and a floor one
- Added speech sounds and a way to change a person's voice pitch in the character creator
- Added skill requirements for job promotions
- Added information to skill levelup notifactions that lists what actions are now unlocked
- Added an option to increase the overall brightness of the world at night
- Added an option to hide objects attached to walls and ceilings
Improvements
- Overhauled the Move Lot tool, allowing for much easier lot movement and rotation
- Made it likelier for people to pay the bills if their needs are extremely low
- Improved performance of in-world rendering
- Require the "Allow AI Important Actions" option to be turned on for people to repair things automatically in the active household
- Made hints and loading screen info display the current keybind for actions, not the default one
- Made puddles evaporate and disallowed mopping on natural ground
- Improved the volume of in-world audio (temporarily, there are still [more issues to fix](https://github.com/MonoGame/MonoGame/issues/7532))
Fixes
- Fixed the ring menu breaking with a single action on the second page
- Fixed romantic actions displaying for family members if someone is too sad (yikes)
- Fixed incorrect furniture collisions between wall- and floor-based objects
- Fixed action prompts having close buttons when not exitable
- Fixed some visual inconsistencies with particles that are attached to objects
- Fixed held items being deleted when switching out of the Move tool
- Fixed corner-based furniture being able to connect incorrectly, especially counters
- Fixed a wall rendering inconsistency in some camera rotations
# 0.13.1
Additions
- Added the ability to ask people about their personalities
Improvements
- Wait longer until a partner is ready for social actions if the action was invoked by the player
- Improved positioning of some objects
Fixes
- Fixed the visual position being incorrect when running on treadmills
- Fixed most foods not having to be cooked
- Fixed some actions not completing correctly, causing cars to get left behind after traveling
- Fixed an action exception if a chair becomes occupied
# 0.13.0
This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2967291343236374275).
Additions
- Added camera rotation, which can be used using the C key or the rotation buttons in the top right
- Added a new, more commercial-looking area to the game's map that currently features a park and a new resident
- Added Steam cloud syncing when playing while Steam is open
- Added some more social actions, especially ones related to emotions and skill levels
- Added a proper logo to the game, created by [Tector](https://www.instagram.com/tector_pixel/)
- Added getting water and washing your hands at sinks
Improvements
- Improved action navigation by adding pages to the ring menu
- Added some more plant and wood color schemes
- Added an "are you sure" screen for map employment changes
- Made objects be worth less when sold after being used
- Improved the roofing tool by displaying what's going on
- Made people a little less fast when feeling energetic
- Handle more action-related issues gracefully by displaying a notification about them
- Improved the options menu by adding tabs to it
- Made all emotion modifiers have higher values by default to allow for more nuanced emotions
- Improved rendering performance
- Added more info about the progress of map loading to the loading screen
- Added food preview icons to the food creation menu
- Made people display emotes while practicing speech or jokes
- Order stuff in the buy menu ascending by price
- Added some error handling for loading broken save games
Fixes
- Fixed a crash if asexual people tried to start new relationships
- Fixed a crash when modded furniture is removed from the world
- Fixed people being able to "go here" into walls
- Fixed some furniture items always reverting to their default colors when loading a save
- Fixed people being able to place wall-hanging items like paintings on the ground
- Fixed placing computers on desks (and similar stuff) being difficult
- Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings
# 0.12.2
This is a small update that features several accessibility features based on information gathered in the [Tiny Life Roadmap Survey](https://ell.lt/tinysurvey). If you haven't taken part in the survey yet, you can still do so now!
Additions
- Added lot rotation to the Move Lot tool
- Added an in-game hints system, which can be disabled in the options for more experienced players
- Added a chance for angry people to autonomously do mean actions
- Added a Controls section to the options
- Added an X button to menus to make it clear that you can close them
- Added an error handler for when actions break, causing them to display a notification instead of crashing the game
- Added a way to delete the held object in build mode (by pressing the delete key)
Improvements
- Improved the saves menu by adding rename and delete buttons
- Improved visual feedback on the household selection ui
- Improved the way furniture looks when not placeable
- Increased the size of notification text
Fixes
- Fixed relationship changes being displayed for both people involved
- Fixed the top right corner of the screen not allowing for in-world interactions
- Updated German localization
# 0.12.1
- Fixed Make Mod and Write Book actions crashing the game
- Updated German localization
# 0.12.0
This update has [a trailer](https://www.youtube.com/watch?v=e86RRKPNLv0) as well as a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2990934608186477339).
Additions
- Added the Fitness Set, with art by [Tector](https://www.instagram.com/tector_pixel/), which includes a fitness skill and several new furniture and clothing items:
- Five new hairstyles
- One new pair of pants and shoes
- Three new tops
- 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items
- Added aromance and asexuality, both of which can be set in the character creator
- Added two additional windows and one additional door
- Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere
Improvements
- Made social actions less likely to be executed by the AI if they've been done recently
- Made people mop more puddles after mopping a puddle automatically
- Made people more likely to do the dishes, so that they actually do the dishes
- Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session
- Improved map rendering performance
Fixes
- Fixed some visual inconsistencies with the in-game ui
- Fixed held items being on a lower layer, causing them to look incorrect
- Fixed negative social actions taking away from relationships too little
- Fixed the ability to place ground objects on other ground objects
- Fixed the position of the coffee table being slightly off in one rotation
- Fixed covered tiles not being included in a lot's covered area
- Fixed people going to weird locations when visiting non-residential lots
# 0.11.0
This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3028088035178415265).
Additions
- Added a lot more social actions in various categories
- Added Introverted, Extroverted and Thinker personality types
- Added a Gaming skill and associated actions
- Added an Angry emotion
- Added doors, and the ability to lock them
- Added several LGBT flags as wall decorations
- Added multiple TV stations which each have their own effects
- Added the ability for people to put items on the ground
Improvements
- Made using the same social actions over and over get boring
- Made people hold a mop when mopping floors
- Made people display emotes when waking someone up
- Made people's current emotions be displayed under their portrait
- Replaced all frames on new saves with doors
- Slightly rebalanced Writing royalties
Fixes
- Fixed people making group meals too often
- Fixed people using objects in different rooms if they're technically closer
- Fixed people cleaning up in-progress food automatically
- Fixed being unable to move objects if the furniture storage contains furniture
- Fixed people getting up from chairs for one frame inbetween actions
- Fixed smelly particles appearing below objects
- Fixed hair changing colors when selecting a different hairstyle
- Fixed multiple invalid game states which could cause crashes
# 0.10.1
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth).
Additions
- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
- Added a confirmation prompt for quitting your job
Improvements
- Rebalanced some actions and skills, especially in respect to skill building speed
- Made people clean more dishes automatically after cleaning a dish
- Updated the descriptions of all personality types
- Updated the map (when creating a new save file) to give every household jobs by default