TinyLifeWeb/docs/api/TinyLife.World.WallMode.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.WallMode
commentId: T:TinyLife.World.WallMode
id: WallMode
parent: TinyLife.World
children:
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- TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})
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- TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
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- TinyLife.World.WallMode.Door
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- TinyLife.World.WallMode.DownMaskPosition
- TinyLife.World.WallMode.DownMaskTexture
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- TinyLife.World.WallMode.Full
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- TinyLife.World.WallMode.FullSizeWindow
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- TinyLife.World.WallMode.LongWindow
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- TinyLife.World.WallMode.MaskPosition
- TinyLife.World.WallMode.MaskTexture
- TinyLife.World.WallMode.Modes
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- TinyLife.World.WallMode.Name
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- TinyLife.World.WallMode.NarrowLong
- TinyLife.World.WallMode.NarrowWideTop
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- TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
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- TinyLife.World.WallMode.OutlineOnly
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- TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
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- TinyLife.World.WallMode.Roof
- TinyLife.World.WallMode.RoofGable
- TinyLife.World.WallMode.RoofGableInverse
- TinyLife.World.WallMode.SmallWindow
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- TinyLife.World.WallMode.StairsBottom
- TinyLife.World.WallMode.StairsTop
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langs:
- csharp
- vb
name: WallMode
nameWithType: WallMode
fullName: TinyLife.World.WallMode
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type: Class
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode is a way that a <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>'s wallpaper can be displayed. Each wall mode represents a cutout that hides certain parts of a wall for an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.World.WallMode.Roof" data-throw-if-not-resolved="false"></xref> to be displayed there.
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example: []
syntax:
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content: public class WallMode
content.vb: Public Class WallMode
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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extensionMethods:
- TinyLife.World.WallMode.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.WallMode.Modes
commentId: F:TinyLife.World.WallMode.Modes
id: Modes
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Modes
nameWithType: WallMode.Modes
fullName: TinyLife.World.WallMode.Modes
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The registered wall modes, both by mods and the game itself.
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example: []
syntax:
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content: public static readonly ReadOnlyDictionary<string, WallMode> Modes
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.WallMode}
content.vb: Public Shared ReadOnly Modes As ReadOnlyDictionary(Of String, WallMode)
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- uid: TinyLife.World.WallMode.Full
commentId: F:TinyLife.World.WallMode.Full
id: Full
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Full
nameWithType: WallMode.Full
fullName: TinyLife.World.WallMode.Full
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents a wall that is rendered in full, without any holes in it
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example: []
syntax:
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content: public static readonly WallMode Full
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly Full As WallMode
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- uid: TinyLife.World.WallMode.SmallWindow
commentId: F:TinyLife.World.WallMode.SmallWindow
id: SmallWindow
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: SmallWindow
nameWithType: WallMode.SmallWindow
fullName: TinyLife.World.WallMode.SmallWindow
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents a wall with a small, rectanglular window in it
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example: []
syntax:
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content: public static readonly WallMode SmallWindow
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly SmallWindow As WallMode
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- uid: TinyLife.World.WallMode.Door
commentId: F:TinyLife.World.WallMode.Door
id: Door
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Door
nameWithType: WallMode.Door
fullName: TinyLife.World.WallMode.Door
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents a wall with a door-shaped hole in it
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example: []
syntax:
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content: public static readonly WallMode Door
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly Door As WallMode
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- uid: TinyLife.World.WallMode.Roof
commentId: F:TinyLife.World.WallMode.Roof
id: Roof
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Roof
nameWithType: WallMode.Roof
fullName: TinyLife.World.WallMode.Roof
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents a wall used on the faces of a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> that are straight
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example: []
syntax:
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content: public static readonly WallMode Roof
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly Roof As WallMode
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- uid: TinyLife.World.WallMode.RoofGable
commentId: F:TinyLife.World.WallMode.RoofGable
id: RoofGable
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: RoofGable
nameWithType: WallMode.RoofGable
fullName: TinyLife.World.WallMode.RoofGable
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents a wall used on the faces of a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> that are gabled
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example: []
syntax:
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content: public static readonly WallMode RoofGable
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly RoofGable As WallMode
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- uid: TinyLife.World.WallMode.RoofGableInverse
commentId: F:TinyLife.World.WallMode.RoofGableInverse
id: RoofGableInverse
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: RoofGableInverse
nameWithType: WallMode.RoofGableInverse
fullName: TinyLife.World.WallMode.RoofGableInverse
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents a wall used on the faces of a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> that are gabled in the opposite direction as <xref href="TinyLife.World.WallMode.RoofGable" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
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content: public static readonly WallMode RoofGableInverse
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly RoofGableInverse As WallMode
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- uid: TinyLife.World.WallMode.LongWindow
commentId: F:TinyLife.World.WallMode.LongWindow
id: LongWindow
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: LongWindow
nameWithType: WallMode.LongWindow
fullName: TinyLife.World.WallMode.LongWindow
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A long window with a similar width to <xref href="TinyLife.World.WallMode.SmallWindow" data-throw-if-not-resolved="false"></xref>
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example: []
syntax:
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content: public static readonly WallMode LongWindow
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return:
type: TinyLife.World.WallMode
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content.vb: Public Shared ReadOnly LongWindow As WallMode
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- uid: TinyLife.World.WallMode.NarrowWideTop
commentId: F:TinyLife.World.WallMode.NarrowWideTop
id: NarrowWideTop
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: NarrowWideTop
nameWithType: WallMode.NarrowWideTop
fullName: TinyLife.World.WallMode.NarrowWideTop
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A bathroom-style window that is high up on the wall and wide but not very tall.
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example: []
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syntax:
content: public static readonly WallMode NarrowWideTop
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly NarrowWideTop As WallMode
- uid: TinyLife.World.WallMode.NarrowLong
commentId: F:TinyLife.World.WallMode.NarrowLong
id: NarrowLong
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: NarrowLong
nameWithType: WallMode.NarrowLong
fullName: TinyLife.World.WallMode.NarrowLong
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A long window with a very low width and the same length as <xref href="TinyLife.World.WallMode.LongWindow" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
content: public static readonly WallMode NarrowLong
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly NarrowLong As WallMode
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- uid: TinyLife.World.WallMode.FullSizeWindow
commentId: F:TinyLife.World.WallMode.FullSizeWindow
id: FullSizeWindow
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: FullSizeWindow
nameWithType: WallMode.FullSizeWindow
fullName: TinyLife.World.WallMode.FullSizeWindow
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A full-size window that leaves almost none of the wall, except for a small sliver at the top.
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example: []
syntax:
content: public static readonly WallMode FullSizeWindow
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly FullSizeWindow As WallMode
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- uid: TinyLife.World.WallMode.OutlineOnly
commentId: F:TinyLife.World.WallMode.OutlineOnly
id: OutlineOnly
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: OutlineOnly
nameWithType: WallMode.OutlineOnly
fullName: TinyLife.World.WallMode.OutlineOnly
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A full-size window that leaves almost none of the wall, just a one-pixel outline around the whole wall.
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example: []
syntax:
content: public static readonly WallMode OutlineOnly
return:
type: TinyLife.World.WallMode
content.vb: Public Shared ReadOnly OutlineOnly As WallMode
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- uid: TinyLife.World.WallMode.StairsBottom
commentId: F:TinyLife.World.WallMode.StairsBottom
id: StairsBottom
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: StairsBottom
nameWithType: WallMode.StairsBottom
fullName: TinyLife.World.WallMode.StairsBottom
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents the triangle-like areas at the bottom half of <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
content: public static readonly WallMode[] StairsBottom
return:
type: TinyLife.World.WallMode[]
content.vb: Public Shared ReadOnly StairsBottom As WallMode()
- uid: TinyLife.World.WallMode.StairsTop
commentId: F:TinyLife.World.WallMode.StairsTop
id: StairsTop
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: StairsTop
nameWithType: WallMode.StairsTop
fullName: TinyLife.World.WallMode.StairsTop
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A wall mode that represents the triangle-like areas at the bottom half of <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
content: public static readonly WallMode[] StairsTop
return:
type: TinyLife.World.WallMode[]
content.vb: Public Shared ReadOnly StairsTop As WallMode()
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- uid: TinyLife.World.WallMode.Name
commentId: F:TinyLife.World.WallMode.Name
id: Name
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Name
nameWithType: WallMode.Name
fullName: TinyLife.World.WallMode.Name
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The name of this wall mode.
example: []
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syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
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- uid: TinyLife.World.WallMode.MaskTexture
commentId: F:TinyLife.World.WallMode.MaskTexture
id: MaskTexture
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: MaskTexture
nameWithType: WallMode.MaskTexture
fullName: TinyLife.World.WallMode.MaskTexture
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
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The texture that is used as a mask when masking <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
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Each pixel on the mask that is non-transparent will be removed from the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public readonly UniformTextureAtlas MaskTexture
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public ReadOnly MaskTexture As UniformTextureAtlas
- uid: TinyLife.World.WallMode.MaskPosition
commentId: F:TinyLife.World.WallMode.MaskPosition
id: MaskPosition
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: MaskPosition
nameWithType: WallMode.MaskPosition
fullName: TinyLife.World.WallMode.MaskPosition
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The position on the <xref href="TinyLife.World.WallMode.MaskTexture" data-throw-if-not-resolved="false"></xref> that the mask is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>.
Each pixel on the mask that is non-transparent will be removed from the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public readonly Point MaskPosition
return:
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type: Microsoft.Xna.Framework.Point
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content.vb: Public ReadOnly MaskPosition As Point
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- uid: TinyLife.World.WallMode.DownMaskTexture
commentId: F:TinyLife.World.WallMode.DownMaskTexture
id: DownMaskTexture
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parent: TinyLife.World.WallMode
langs:
- csharp
- vb
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name: DownMaskTexture
nameWithType: WallMode.DownMaskTexture
fullName: TinyLife.World.WallMode.DownMaskTexture
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The texture that is used as a mask for the "down" version of this wall mode when using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
Each pixel on the mask that is non-transparent will be removed from the "down" version of the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly UniformTextureAtlas DownMaskTexture
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public ReadOnly DownMaskTexture As UniformTextureAtlas
- uid: TinyLife.World.WallMode.DownMaskPosition
commentId: F:TinyLife.World.WallMode.DownMaskPosition
id: DownMaskPosition
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: DownMaskPosition
nameWithType: WallMode.DownMaskPosition
fullName: TinyLife.World.WallMode.DownMaskPosition
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The position on the <xref href="TinyLife.World.WallMode.DownMaskTexture" data-throw-if-not-resolved="false"></xref> that the mask for the "down" version of this wall mode is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>.
Each pixel on the mask that is non-transparent will be removed from the "down" version of the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly Point DownMaskPosition
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly DownMaskPosition As Point
- uid: TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})
commentId: M:TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})
id: '#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})'
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: WallMode(string, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
nameWithType: WallMode.WallMode(string, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
fullName: TinyLife.World.WallMode.WallMode(string, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point?)
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type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Creates a new wall mode with the given mask settings.
Each pixel on the mask that is non-transparent will be removed from the <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public WallMode(string name, UniformTextureAtlas maskTexture, Point maskPosition, UniformTextureAtlas downMaskTexture = null, Point? downMaskPosition = null)
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parameters:
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- id: name
type: System.String
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description: The name of this wall mode.
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- id: maskTexture
type: MLEM.Textures.UniformTextureAtlas
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description: The texture that is used as a mask when masking <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
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- id: maskPosition
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type: Microsoft.Xna.Framework.Point
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description: The position on the <xref href="TinyLife.World.WallMode.MaskTexture" data-throw-if-not-resolved="false"></xref> that the mask is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>.
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- id: downMaskTexture
type: MLEM.Textures.UniformTextureAtlas
description: The texture that is used as a mask for the "down" version of this wall mode when using <xref href="TinyLife.World.WallMode.MaskWallpaper(MLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMLEM.Textures.TextureExtensions.TextureData%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, this defaults to the default mask texture.
- id: downMaskPosition
type: System.Nullable{Microsoft.Xna.Framework.Point}
description: The position on the <xref href="TinyLife.World.WallMode.DownMaskTexture" data-throw-if-not-resolved="false"></xref> that the mask for the "down" version of this wall mode is at, in texture region coordinates similar to <xref href="MLEM.Textures.UniformTextureAtlas" data-throw-if-not-resolved="false"></xref>. If <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, this defaults to the default "down" mask position.
content.vb: Public Sub New(name As String, maskTexture As UniformTextureAtlas, maskPosition As Point, downMaskTexture As UniformTextureAtlas = Nothing, downMaskPosition As Point? = Nothing)
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overload: TinyLife.World.WallMode.#ctor*
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nameWithType.vb: WallMode.New(String, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
fullName.vb: TinyLife.World.WallMode.New(String, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point?)
name.vb: New(String, UniformTextureAtlas, Point, UniformTextureAtlas, Point?)
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- uid: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
id: OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean)
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parent: TinyLife.World.WallMode
langs:
- csharp
- vb
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name: OffsetTextureRegion(Point, bool, bool)
nameWithType: WallMode.OffsetTextureRegion(Point, bool, bool)
fullName: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, bool, bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Offsets the given texture region based on this wall mode, causing the returned texture region to contain the same <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>, but with this wall mode's cutout.
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example: []
syntax:
content: public Point OffsetTextureRegion(Point region, bool vertical, bool isDown)
parameters:
- id: region
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type: Microsoft.Xna.Framework.Point
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description: The texture region location to offset.
- id: vertical
type: System.Boolean
description: Whether the texture region location returned should be a vertical wall.
- id: isDown
type: System.Boolean
description: Whether the texture region location returned should be in the <xref href="TinyLife.WallDisplay.Down" data-throw-if-not-resolved="false"></xref> display mode.
return:
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type: Microsoft.Xna.Framework.Point
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description: The offset texture region position.
content.vb: Public Function OffsetTextureRegion(region As Point, vertical As Boolean, isDown As Boolean) As Point
overload: TinyLife.World.WallMode.OffsetTextureRegion*
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nameWithType.vb: WallMode.OffsetTextureRegion(Point, Boolean, Boolean)
fullName.vb: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, Boolean, Boolean)
name.vb: OffsetTextureRegion(Point, Boolean, Boolean)
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- uid: TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
commentId: M:TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
id: Register(TinyLife.World.WallMode)
parent: TinyLife.World.WallMode
langs:
- csharp
- vb
name: Register(WallMode)
nameWithType: WallMode.Register(WallMode)
fullName: TinyLife.World.WallMode.Register(TinyLife.World.WallMode)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Registers the given <xref href="TinyLife.World.WallMode" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.World.WallMode.Modes" data-throw-if-not-resolved="false"></xref> registry.
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example: []
syntax:
content: public static WallMode Register(WallMode mode)
parameters:
- id: mode
type: TinyLife.World.WallMode
description: The mode to register.
return:
type: TinyLife.World.WallMode
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description: The <code class="paramref">mode</code> passed, for chaining.
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content.vb: Public Shared Function Register(mode As WallMode) As WallMode
overload: TinyLife.World.WallMode.Register*
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- uid: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
commentId: M:TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
id: ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}})
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parent: TinyLife.World.WallMode
langs:
- csharp
- vb
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name: ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>)
nameWithType: WallMode.ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action<Dictionary<Point, TextureRegion>>)
fullName: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, int, int, MLEM.Data.RuntimeTexturePacker, System.Action<System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>>)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Applies the game's predefined wallpaper maskings (based on <xref href="TinyLife.World.WallMode" data-throw-if-not-resolved="false"></xref>) to the given wallpaper texture.
When adding custom <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> types, this method should be used.
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example: []
syntax:
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content: public static UniformTextureAtlas ApplyMasks(Texture2D wallpapers, int regionAmountX, int regionAmountY, RuntimeTexturePacker packer = null, Action<Dictionary<Point, TextureRegion>> result = null)
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parameters:
- id: wallpapers
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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description: The texture to mask
- id: regionAmountX
type: System.Int32
description: The amount of texture regions on the x axis
- id: regionAmountY
type: System.Int32
description: The amount of texture regions on the y axis
- id: packer
type: MLEM.Data.RuntimeTexturePacker
description: The texture packer to pack the resulting texture with, or null to skip packing the texture
- id: result
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type: System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
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description: A function that is called when the <code class="paramref">packer</code> packed the masked texture, which yields the resulting texture atlas
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return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Function ApplyMasks(wallpapers As Texture2D, regionAmountX As Integer, regionAmountY As Integer, packer As RuntimeTexturePacker = Nothing, result As Action(Of Dictionary(Of Point, TextureRegion)) = Nothing) As UniformTextureAtlas
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overload: TinyLife.World.WallMode.ApplyMasks*
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nameWithType.vb: WallMode.ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion)))
fullName.vb: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, Integer, Integer, MLEM.Data.RuntimeTexturePacker, System.Action(Of System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion)))
name.vb: ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion)))
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references:
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- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
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parent: TinyLife.World
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href: TinyLife.World.Wall.html
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name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
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- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
2024-01-07 16:53:47 +01:00
href: TinyLife.World.Opening.html
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name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
2022-05-24 13:36:05 +02:00
- uid: TinyLife.World.WallMode.Roof
commentId: F:TinyLife.World.WallMode.Roof
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href: TinyLife.World.WallMode.html#TinyLife_World_WallMode_Roof
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name: Roof
nameWithType: WallMode.Roof
fullName: TinyLife.World.WallMode.Roof
2021-08-04 06:51:12 +02:00
- uid: TinyLife.World
commentId: N:TinyLife.World
2024-01-07 16:53:47 +01:00
href: TinyLife.html
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name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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href: TinyLife.html
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2024-01-07 16:53:47 +01:00
href: TinyLife.World.html
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2024-01-07 16:53:47 +01:00
href: TinyLife.World.html
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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name.vb: Object
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commentId: M:System.Object.Equals(System.Object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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nameWithType: object.Equals(object)
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fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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commentId: M:System.Object.Equals(System.Object,System.Object)
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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fullName.vb: Object.Equals(Object, Object)
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commentId: M:System.Object.GetHashCode
parent: System.Object
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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name: GetHashCode
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commentId: M:System.Object.MemberwiseClone
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name: MemberwiseClone()
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