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### YamlMime:ManagedReference
items :
- uid : TinyLife.Skills.SkillType
commentId : T:TinyLife.Skills.SkillType
id : SkillType
parent : TinyLife.Skills
children :
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
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- TinyLife.Skills.SkillType.AdditionalEarnedActions
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- TinyLife.Skills.SkillType.AllCategories
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- TinyLife.Skills.SkillType.Baking
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- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.Cleaning
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- TinyLife.Skills.SkillType.Communication
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- TinyLife.Skills.SkillType.Cooking
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- TinyLife.Skills.SkillType.DrinkMixing
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- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
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- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
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- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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- TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
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- TinyLife.Skills.SkillType.MaxLevelMultipliers
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- TinyLife.Skills.SkillType.Name
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- TinyLife.Skills.SkillType.OnGetRandomQuality
- TinyLife.Skills.SkillType.OnRandomQuality
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- TinyLife.Skills.SkillType.Painting
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- TinyLife.Skills.SkillType.Potty
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- TinyLife.Skills.SkillType.Programming
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- TinyLife.Skills.SkillType.Reading
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- TinyLife.Skills.SkillType.Reasoning
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- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
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- TinyLife.Skills.SkillType.RequiredAges
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- TinyLife.Skills.SkillType.RequiredPersonType
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- TinyLife.Skills.SkillType.RewardPersonality
- TinyLife.Skills.SkillType.RewardSkills
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- TinyLife.Skills.SkillType.Texture
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- TinyLife.Skills.SkillType.Tinkering
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- TinyLife.Skills.SkillType.Types
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- TinyLife.Skills.SkillType.Woodworking
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- TinyLife.Skills.SkillType.Writing
langs :
- csharp
- vb
name : SkillType
nameWithType : SkillType
fullName : TinyLife.Skills.SkillType
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
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A skill is an ability that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have which influences their behavior in some way.
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The SkillType class contains underlying data for a <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref> instance, like its name and maximum level.
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example : [ ]
syntax :
content : >-
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[ JsonConverter(typeof(StaticJsonConverter<SkillType>), new object[] { typeof(SkillType), "PrivateTypes", true })]
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public class SkillType
content.vb : >-
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<JsonConverter(GetType(StaticJsonConverter(Of SkillType)), New Object() { GetType(SkillType), "PrivateTypes", True })>
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Public Class SkillType
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Skills.SkillType.AllCategories
commentId : F:TinyLife.Skills.SkillType.AllCategories
id : AllCategories
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : AllCategories
nameWithType : SkillType.AllCategories
fullName : TinyLife.Skills.SkillType.AllCategories
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : An array containing every defined <xref href="TinyLife.Skills.SkillCategory" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static readonly SkillCategory[] AllCategories
return :
type : TinyLife.Skills.SkillCategory[]
content.vb : Public Shared ReadOnly AllCategories As SkillCategory()
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- uid : TinyLife.Skills.SkillType.OnGetRandomQuality
commentId : E:TinyLife.Skills.SkillType.OnGetRandomQuality
id : OnGetRandomQuality
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : OnGetRandomQuality
nameWithType : SkillType.OnGetRandomQuality
fullName : TinyLife.Skills.SkillType.OnGetRandomQuality
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : An event that is raised in <xref href="TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, Random Random, bool AlwaysAllowAverage, Dictionary<Quality, float> Weights)> OnGetRandomQuality
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return :
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type : System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}}
content.vb : Public Shared Event OnGetRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, Random As Random, AlwaysAllowAverage As Boolean, Weights As Dictionary(Of Quality, Single)))
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- uid : TinyLife.Skills.SkillType.OnRandomQuality
commentId : E:TinyLife.Skills.SkillType.OnRandomQuality
id : OnRandomQuality
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : OnRandomQuality
nameWithType : SkillType.OnRandomQuality
fullName : TinyLife.Skills.SkillType.OnRandomQuality
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : An event that is raised in <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> after a quality is chosen.
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example : [ ]
syntax :
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content : public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)> OnRandomQuality
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return :
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type : System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}}
content.vb : Public Shared Event OnRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
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- uid : TinyLife.Skills.SkillType.Types
commentId : F:TinyLife.Skills.SkillType.Types
id : Types
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Types
nameWithType : SkillType.Types
fullName : TinyLife.Skills.SkillType.Types
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
A registry of all skill types that exist in the game and mods.
Use <xref href="TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)" data-throw-if-not-resolved="false"></xref> to register custom skill types.
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example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, SkillType> Types
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb : Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
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- uid : TinyLife.Skills.SkillType.Cooking
commentId : F:TinyLife.Skills.SkillType.Cooking
id : Cooking
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Cooking
nameWithType : SkillType.Cooking
fullName : TinyLife.Skills.SkillType.Cooking
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Cooking
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Cooking As SkillType
- uid : TinyLife.Skills.SkillType.Painting
commentId : F:TinyLife.Skills.SkillType.Painting
id : Painting
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Painting
nameWithType : SkillType.Painting
fullName : TinyLife.Skills.SkillType.Painting
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Painting
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Painting As SkillType
- uid : TinyLife.Skills.SkillType.Charisma
commentId : F:TinyLife.Skills.SkillType.Charisma
id : Charisma
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Charisma
nameWithType : SkillType.Charisma
fullName : TinyLife.Skills.SkillType.Charisma
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Charisma
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Charisma As SkillType
- uid : TinyLife.Skills.SkillType.Humor
commentId : F:TinyLife.Skills.SkillType.Humor
id : Humor
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Humor
nameWithType : SkillType.Humor
fullName : TinyLife.Skills.SkillType.Humor
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Humor
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Humor As SkillType
- uid : TinyLife.Skills.SkillType.Programming
commentId : F:TinyLife.Skills.SkillType.Programming
id : Programming
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Programming
nameWithType : SkillType.Programming
fullName : TinyLife.Skills.SkillType.Programming
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Programming
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Programming As SkillType
- uid : TinyLife.Skills.SkillType.Repair
commentId : F:TinyLife.Skills.SkillType.Repair
id : Repair
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Repair
nameWithType : SkillType.Repair
fullName : TinyLife.Skills.SkillType.Repair
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Repair
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Repair As SkillType
- uid : TinyLife.Skills.SkillType.Writing
commentId : F:TinyLife.Skills.SkillType.Writing
id : Writing
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Writing
nameWithType : SkillType.Writing
fullName : TinyLife.Skills.SkillType.Writing
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Writing
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Writing As SkillType
- uid : TinyLife.Skills.SkillType.Gaming
commentId : F:TinyLife.Skills.SkillType.Gaming
id : Gaming
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Gaming
nameWithType : SkillType.Gaming
fullName : TinyLife.Skills.SkillType.Gaming
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Gaming
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Gaming As SkillType
- uid : TinyLife.Skills.SkillType.Fitness
commentId : F:TinyLife.Skills.SkillType.Fitness
id : Fitness
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Fitness
nameWithType : SkillType.Fitness
fullName : TinyLife.Skills.SkillType.Fitness
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Fitness
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Fitness As SkillType
- uid : TinyLife.Skills.SkillType.Cleaning
commentId : F:TinyLife.Skills.SkillType.Cleaning
id : Cleaning
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Cleaning
nameWithType : SkillType.Cleaning
fullName : TinyLife.Skills.SkillType.Cleaning
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Cleaning
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Cleaning As SkillType
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- uid : TinyLife.Skills.SkillType.Baking
commentId : F:TinyLife.Skills.SkillType.Baking
id : Baking
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : Baking
nameWithType : SkillType.Baking
fullName : TinyLife.Skills.SkillType.Baking
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
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content : public static readonly SkillType Baking
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return :
type : TinyLife.Skills.SkillType
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content.vb : Public Shared ReadOnly Baking As SkillType
- uid : TinyLife.Skills.SkillType.Reasoning
commentId : F:TinyLife.Skills.SkillType.Reasoning
id : Reasoning
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : Reasoning
nameWithType : SkillType.Reasoning
fullName : TinyLife.Skills.SkillType.Reasoning
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
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content : public static readonly SkillType Reasoning
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return :
type : TinyLife.Skills.SkillType
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content.vb : Public Shared ReadOnly Reasoning As SkillType
- uid : TinyLife.Skills.SkillType.Woodworking
commentId : F:TinyLife.Skills.SkillType.Woodworking
id : Woodworking
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : Woodworking
nameWithType : SkillType.Woodworking
fullName : TinyLife.Skills.SkillType.Woodworking
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
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content : public static readonly SkillType Woodworking
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return :
type : TinyLife.Skills.SkillType
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content.vb : Public Shared ReadOnly Woodworking As SkillType
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- uid : TinyLife.Skills.SkillType.DrinkMixing
commentId : F:TinyLife.Skills.SkillType.DrinkMixing
id : DrinkMixing
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : DrinkMixing
nameWithType : SkillType.DrinkMixing
fullName : TinyLife.Skills.SkillType.DrinkMixing
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType DrinkMixing
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly DrinkMixing As SkillType
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- uid : TinyLife.Skills.SkillType.Tinkering
commentId : F:TinyLife.Skills.SkillType.Tinkering
id : Tinkering
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Tinkering
nameWithType : SkillType.Tinkering
fullName : TinyLife.Skills.SkillType.Tinkering
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Tinkering
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Tinkering As SkillType
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- uid : TinyLife.Skills.SkillType.Reading
commentId : F:TinyLife.Skills.SkillType.Reading
id : Reading
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Reading
nameWithType : SkillType.Reading
fullName : TinyLife.Skills.SkillType.Reading
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Reading
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Reading As SkillType
- uid : TinyLife.Skills.SkillType.Communication
commentId : F:TinyLife.Skills.SkillType.Communication
id : Communication
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Communication
nameWithType : SkillType.Communication
fullName : TinyLife.Skills.SkillType.Communication
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Communication
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Communication As SkillType
- uid : TinyLife.Skills.SkillType.Potty
commentId : F:TinyLife.Skills.SkillType.Potty
id : Potty
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Potty
nameWithType : SkillType.Potty
fullName : TinyLife.Skills.SkillType.Potty
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Potty
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Potty As SkillType
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- uid : TinyLife.Skills.SkillType.Name
commentId : F:TinyLife.Skills.SkillType.Name
id : Name
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Name
nameWithType : SkillType.Name
fullName : TinyLife.Skills.SkillType.Name
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : The name of this skill type
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example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.Skills.SkillType.Texture
commentId : F:TinyLife.Skills.SkillType.Texture
id : Texture
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Texture
nameWithType : SkillType.Texture
fullName : TinyLife.Skills.SkillType.Texture
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : The texture region of this skill type's icon
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example : [ ]
syntax :
content : public readonly TextureRegion Texture
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Texture As TextureRegion
- uid : TinyLife.Skills.SkillType.MaxLevel
commentId : F:TinyLife.Skills.SkillType.MaxLevel
id : MaxLevel
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : MaxLevel
nameWithType : SkillType.MaxLevel
fullName : TinyLife.Skills.SkillType.MaxLevel
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
The maximum level that this skill can reach.
Most skills should default to 5 or 10 for consistency.
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example : [ ]
syntax :
content : public readonly int MaxLevel
return :
type : System.Int32
content.vb : Public ReadOnly MaxLevel As Integer
- uid : TinyLife.Skills.SkillType.Categories
commentId : F:TinyLife.Skills.SkillType.Categories
id : Categories
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Categories
nameWithType : SkillType.Categories
fullName : TinyLife.Skills.SkillType.Categories
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
The <xref href="TinyLife.Skills.SkillCategory" data-throw-if-not-resolved="false"></xref> combined flag that this skill type has.
The skill categories it has are used to determine skill gain from things like the <xref href="TinyLife.PersonalityType.Creative" data-throw-if-not-resolved="false"></xref> personality type.
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example : [ ]
syntax :
content : public readonly SkillCategory Categories
return :
type : TinyLife.Skills.SkillCategory
content.vb : Public ReadOnly Categories As SkillCategory
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- uid : TinyLife.Skills.SkillType.MaxLevelMultipliers
commentId : P:TinyLife.Skills.SkillType.MaxLevelMultipliers
id : MaxLevelMultipliers
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : MaxLevelMultipliers
nameWithType : SkillType.MaxLevelMultipliers
fullName : TinyLife.Skills.SkillType.MaxLevelMultipliers
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type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : A function that can optionally return a factor that determines the maximum skill level, based on the <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref> and the <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> of a person.
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example : [ ]
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syntax :
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content : public Func<AgeGroup, float> MaxLevelMultipliers { get; init; }
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parameters : [ ]
return :
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type : System.Func{TinyLife.Objects.AgeGroup,System.Single}
content.vb : Public Property MaxLevelMultipliers As Func(Of AgeGroup, Single)
overload : TinyLife.Skills.SkillType.MaxLevelMultipliers*
- uid : TinyLife.Skills.SkillType.RequiredAges
commentId : P:TinyLife.Skills.SkillType.RequiredAges
id : RequiredAges
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : RequiredAges
nameWithType : SkillType.RequiredAges
fullName : TinyLife.Skills.SkillType.RequiredAges
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
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The ages that are required for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to be able to have this skill.
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This value defaults to <xref href="TinyLife.Objects.AgeGroup.ChildOrOlder" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : public AgeGroup RequiredAges { get; init; }
parameters : [ ]
return :
type : TinyLife.Objects.AgeGroup
content.vb : Public Property RequiredAges As AgeGroup
overload : TinyLife.Skills.SkillType.RequiredAges*
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- uid : TinyLife.Skills.SkillType.RequiredPersonType
commentId : P:TinyLife.Skills.SkillType.RequiredPersonType
id : RequiredPersonType
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : RequiredPersonType
nameWithType : SkillType.RequiredPersonType
fullName : TinyLife.Skills.SkillType.RequiredPersonType
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : >-
The type of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> that is able to have this skill.
This value default to the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> type.
example : [ ]
syntax :
content : public Type RequiredPersonType { get; init; }
parameters : [ ]
return :
type : System.Type
content.vb : Public Property RequiredPersonType As Type
overload : TinyLife.Skills.SkillType.RequiredPersonType*
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- uid : TinyLife.Skills.SkillType.RewardPersonality
commentId : P:TinyLife.Skills.SkillType.RewardPersonality
id : RewardPersonality
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : RewardPersonality
nameWithType : SkillType.RewardPersonality
fullName : TinyLife.Skills.SkillType.RewardPersonality
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : A function that can optionally return a <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref> that should be added to a person when they age up if they have reached a certain set of conditions.
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example : [ ]
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syntax :
content : public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), PersonalityType> RewardPersonality { get; init; }
parameters : [ ]
return :
type : System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},TinyLife.PersonalityType}
content.vb : Public Property RewardPersonality As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), PersonalityType)
overload : TinyLife.Skills.SkillType.RewardPersonality*
- uid : TinyLife.Skills.SkillType.RewardSkills
commentId : P:TinyLife.Skills.SkillType.RewardSkills
id : RewardSkills
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : RewardSkills
nameWithType : SkillType.RewardSkills
fullName : TinyLife.Skills.SkillType.RewardSkills
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : /// A function that can optionally return a set of <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref> types and levels that should be added to a person when they age up if they have reached a certain set of conditions.
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example : [ ]
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syntax :
content : public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), IEnumerable<(SkillType Type, int Level)>> RewardSkills { get; init; }
parameters : [ ]
return :
type : System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}}}
content.vb : Public Property RewardSkills As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), IEnumerable(Of (Type As SkillType, Level As Integer)))
overload : TinyLife.Skills.SkillType.RewardSkills*
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- uid : TinyLife.Skills.SkillType.AdditionalEarnedActions
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commentId : P:TinyLife.Skills.SkillType.AdditionalEarnedActions
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id : AdditionalEarnedActions
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : AdditionalEarnedActions
nameWithType : SkillType.AdditionalEarnedActions
fullName : TinyLife.Skills.SkillType.AdditionalEarnedActions
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type : Property
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
A function that can optionally be used to return a set of action information that is displayed when this skill's level is raised to the given levels.
This function is used by skills like <xref href="TinyLife.Skills.SkillType.Cooking" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Skills.SkillType.Woodworking" data-throw-if-not-resolved="false"></xref> to display what additional items can now be cooked or crafted.
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example : [ ]
syntax :
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content : public Func<PersonLike, Skill, IEnumerable<(int Level, string DisplayName)>> AdditionalEarnedActions { get; init; }
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parameters : [ ]
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return :
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type : System.Func{TinyLife.Objects.PersonLike,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
content.vb : Public Property AdditionalEarnedActions As Func(Of PersonLike, Skill, IEnumerable(Of (Level As Integer, DisplayName As String)))
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overload : TinyLife.Skills.SkillType.AdditionalEarnedActions*
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- uid : TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId : M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id : '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : SkillType(string, TextureRegion, int, SkillCategory)
nameWithType : SkillType.SkillType(string, TextureRegion, int, SkillCategory)
fullName : TinyLife.Skills.SkillType.SkillType(string, MLEM.Textures.TextureRegion, int, TinyLife.Skills.SkillCategory)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : Creates a new skill type with the given settings
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example : [ ]
syntax :
content : public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters :
- id : name
type : System.String
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description : The skill's name
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- id : texture
type : MLEM.Textures.TextureRegion
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description : The skill's icon
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- id : maxLevel
type : System.Int32
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description : The skill's maximum level. Should be 5 or 10 for consistency.
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- id : categories
type : TinyLife.Skills.SkillCategory
description : A combined flag of categories that this skill has
content.vb : Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload : TinyLife.Skills.SkillType.#ctor*
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nameWithType.vb : SkillType.New(String, TextureRegion, Integer, SkillCategory)
fullName.vb : TinyLife.Skills.SkillType.New(String, MLEM.Textures.TextureRegion, Integer, TinyLife.Skills.SkillCategory)
name.vb : New(String, TextureRegion, Integer, SkillCategory)
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- uid : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId : M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id : GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
nameWithType : SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
fullName : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool, TinyLife.Emotions.IEmotionSource, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
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Returns a semi-randomly generated <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> for the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> based on their level of this skill.
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The higher the skill level is, the more likely it is for higher qualities to be returned.
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The returned quality is based on the weights determined by <xref href="TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Quality GetRandomQuality(PersonLike person, Random random, ActionInfo info = null, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person that has this skill
- id : random
type : System.Random
description : The random that should be used for calculation
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- id : info
type : TinyLife.Actions.ActionInfo
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description : The action info to use for determining the random quality. If this is set, <xref href="TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Random%2cSystem.Boolean%2cSystem.Collections.Generic.Dictionary%7bTinyLife.Skills.Quality%2cSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> will be invoked for all involved objects.
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- id : modifyEmotions
type : System.Boolean
description : Whether the given person should receive emotions based on the quality, defaults to true
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- id : source
type : TinyLife.Emotions.IEmotionSource
description : The emotion source that modified emotions come from
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- id : alwaysAllowAverage
type : System.Boolean
description : Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return :
type : TinyLife.Skills.Quality
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description : A random quality based on the person's skill level
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content.vb : Public Function GetRandomQuality(person As PersonLike, random As Random, info As ActionInfo = Nothing, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
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overload : TinyLife.Skills.SkillType.GetRandomQuality*
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nameWithType.vb : SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
fullName.vb : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb : GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
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- uid : TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
commentId : M:TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
id : GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
nameWithType : SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
fullName : TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : >-
Returns a set of <xref href="TinyLife.Skills.Quality" data-throw-if-not-resolved="false"></xref> values and associated weights to be used for determining a random quality for the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike%2cSystem.Random%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Emotions.IEmotionSource%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
Various factors are taken into account, such as the <code class="paramref">person</code>'s skill level, <xref href="TinyLife.Objects.PersonLike.PersonalityTypes" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Objects.PersonLike.Emotion" data-throw-if-not-resolved="false"></xref>, the return values of <xref href="TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Random%2cSystem.Boolean%2cSystem.Collections.Generic.Dictionary%7bTinyLife.Skills.Quality%2cSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> of all of the <code class="paramref">info</code>'s involved objects, and the <xref href="TinyLife.Skills.SkillType.OnGetRandomQuality" data-throw-if-not-resolved="false"></xref> event.
example : [ ]
syntax :
content : public Dictionary<Quality, float> GetRandomQualityWeights(PersonLike person, Random random, ActionInfo info = null, bool alwaysAllowAverage = false)
parameters :
- id : person
type : TinyLife.Objects.PersonLike
description : The person that has this skill
- id : random
type : System.Random
description : The random that should be used for calculation
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info to use for determining the random quality. If this is set, <xref href="TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean%2cTinyLife.Skills.SkillType%2cSystem.Random%2cSystem.Boolean%2cSystem.Collections.Generic.Dictionary%7bTinyLife.Skills.Quality%2cSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> will be invoked for all involved objects.
- id : alwaysAllowAverage
type : System.Boolean
description : Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return :
type : System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
description : A set of qualities along with weights that represent their likelihood of being chosen.
content.vb : Public Function GetRandomQualityWeights(person As PersonLike, random As Random, info As ActionInfo = Nothing, alwaysAllowAverage As Boolean = False) As Dictionary(Of Quality, Single)
overload : TinyLife.Skills.SkillType.GetRandomQualityWeights*
nameWithType.vb : SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
fullName.vb : TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean)
name.vb : GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
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- uid : TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId : M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id : GetMaxLevel(TinyLife.Objects.AgeGroup)
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : GetMaxLevel(AgeGroup)
nameWithType : SkillType.GetMaxLevel(AgeGroup)
fullName : TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : Returns the maximum level for the given <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref>, which the <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref> multiplied by the corresponding <xref href="TinyLife.Skills.SkillType.MaxLevelMultipliers" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public int GetMaxLevel(AgeGroup age)
parameters :
- id : age
type : TinyLife.Objects.AgeGroup
description : The age group
return :
type : System.Int32
description : The maximum level
content.vb : Public Function GetMaxLevel(age As AgeGroup) As Integer
overload : TinyLife.Skills.SkillType.GetMaxLevel*
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- uid : TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId : M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id : Register(TinyLife.Skills.SkillType)
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Register(SkillType)
nameWithType : SkillType.Register(SkillType)
fullName : TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : Registers a new <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.Skills.SkillType.Types" data-throw-if-not-resolved="false"></xref> registry
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example : [ ]
syntax :
content : public static SkillType Register(SkillType type)
parameters :
- id : type
type : TinyLife.Skills.SkillType
description : The type to register
return :
type : TinyLife.Skills.SkillType
description : The registered type, for chaining
content.vb : Public Shared Function Register(type As SkillType) As SkillType
overload : TinyLife.Skills.SkillType.Register*
references :
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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parent : TinyLife.Objects
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
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- uid : TinyLife.Skills.Skill
commentId : T:TinyLife.Skills.Skill
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parent : TinyLife.Skills
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href : TinyLife.Skills.Skill.html
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name : Skill
nameWithType : Skill
fullName : TinyLife.Skills.Skill
- uid : TinyLife.Skills
commentId : N : TinyLife.Skills
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href : TinyLife.html
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name : TinyLife.Skills
nameWithType : TinyLife.Skills
fullName : TinyLife.Skills
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Skills
name : Skills
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href : TinyLife.Skills.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Skills
name : Skills
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href : TinyLife.Skills.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
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nameWithType.vb : Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, Random As Random, AlwaysAllowAverage As Boolean, Weights As Dictionary(Of Quality, Single)))
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2023-07-20 14:27:20 +02:00
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name : Action
isExternal : true
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2024-06-09 17:05:30 +02:00
- uid : TinyLife.Objects.PersonLike
name : PersonLike
href : TinyLife.Objects.PersonLike.html
2023-07-20 14:27:20 +02:00
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Person
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.person
2024-02-02 18:13:42 +01:00
- name : ','
- name : " "
- uid : TinyLife.Actions.ActionInfo
name : ActionInfo
href : TinyLife.Actions.ActionInfo.html
- name : " "
2024-06-09 17:05:30 +02:00
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2024-02-02 18:13:42 +01:00
name : Info
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.info
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
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name : SkillType
2024-01-07 16:53:47 +01:00
href : TinyLife.Skills.SkillType.html
2023-07-20 14:27:20 +02:00
- name : " "
2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Skill
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.skill
2023-07-20 14:27:20 +02:00
- name : ','
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name : Random
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.random
- name : " "
2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Random
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.random
2023-07-20 14:27:20 +02:00
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name : bool
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href : https://learn.microsoft.com/dotnet/api/system.boolean
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : AlwaysAllowAverage
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.alwaysallowaverage
2023-07-20 14:27:20 +02:00
- name : ','
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name : Dictionary
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
- name : <
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name : Quality
2024-01-07 16:53:47 +01:00
href : TinyLife.Skills.Quality.html
2023-07-20 14:27:20 +02:00
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name : float
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.single
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Weights
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.weights
2023-07-20 14:27:20 +02:00
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spec.vb :
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name : Action
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href : https://learn.microsoft.com/dotnet/api/system.action-1
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- name : (
2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Person
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.person
2023-07-20 14:27:20 +02:00
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2024-06-09 17:05:30 +02:00
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name : PersonLike
href : TinyLife.Objects.PersonLike.html
2023-07-20 14:27:20 +02:00
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2024-06-09 17:05:30 +02:00
- uid : System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}.Info
2024-02-02 18:13:42 +01:00
name : Info
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.info
2024-02-02 18:13:42 +01:00
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name : ActionInfo
href : TinyLife.Actions.ActionInfo.html
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Skill
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.skill
2023-07-20 14:27:20 +02:00
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name : SkillType
2024-01-07 16:53:47 +01:00
href : TinyLife.Skills.SkillType.html
2023-07-20 14:27:20 +02:00
- name : ','
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Random
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.random
2023-07-20 14:27:20 +02:00
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name : Random
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href : https://learn.microsoft.com/dotnet/api/system.random
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : AlwaysAllowAverage
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.alwaysallowaverage
2023-07-20 14:27:20 +02:00
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name : Boolean
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.boolean
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
name : Weights
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.random,system.boolean,system.collections.generic.dictionary-tinylife.skills.quality,system.single--.weights
2023-07-20 14:27:20 +02:00
- name : " "
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name : Dictionary
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
- name : (
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- name : " "
- uid : TinyLife.Skills.Quality
name : Quality
2024-01-07 16:53:47 +01:00
href : TinyLife.Skills.Quality.html
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
- uid : System.Single
name : Single
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.single
- name : )
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- name : )
- uid : System.Action`1
commentId : T:System.Action`1
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.action-1
name : Action<T>
nameWithType : Action<T>
fullName : System.Action<T>
nameWithType.vb : Action(Of T)
fullName.vb : System.Action(Of T)
name.vb : Action(Of T)
spec.csharp :
- uid : System.Action`1
name : Action
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.action-1
- name : <
- name : T
- name : '>'
spec.vb :
- uid : System.Action`1
name : Action
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.action-1
- name : (
- name : Of
- name : " "
- name : T
- name : )
2024-08-31 11:17:42 +02:00
- uid : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId : M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
isExternal : true
href : TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
name : GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
nameWithType : SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
fullName : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool, TinyLife.Emotions.IEmotionSource, bool)
nameWithType.vb : SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
fullName.vb : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb : GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
spec.csharp :
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name : GetRandomQuality
href : TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
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name : Random
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href : https://learn.microsoft.com/dotnet/api/system.random
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name : ActionInfo
href : TinyLife.Actions.ActionInfo.html
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- name : " "
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name : bool
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href : https://learn.microsoft.com/dotnet/api/system.boolean
- name : ','
- name : " "
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name : IEmotionSource
href : TinyLife.Emotions.IEmotionSource.html
- name : ','
- name : " "
- uid : System.Boolean
name : bool
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href : https://learn.microsoft.com/dotnet/api/system.boolean
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spec.vb :
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href : TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
- name : (
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name : PersonLike
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name : Random
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href : https://learn.microsoft.com/dotnet/api/system.random
- name : ','
- name : " "
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name : ActionInfo
href : TinyLife.Actions.ActionInfo.html
- name : ','
- name : " "
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name : Boolean
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.boolean
- name : ','
- name : " "
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name : IEmotionSource
href : TinyLife.Emotions.IEmotionSource.html
- name : ','
- name : " "
- uid : System.Boolean
name : Boolean
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.boolean
- name : )
2024-06-09 17:05:30 +02:00
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commentId : T:System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}}
2023-07-20 14:27:20 +02:00
parent : System
definition : System.Action`1
href : https://learn.microsoft.com/dotnet/api/system.action-1
2024-06-09 17:05:30 +02:00
name : Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)>
nameWithType : Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)>
fullName : System.Action<(TinyLife.Objects.PersonLike Person, TinyLife.Actions.ActionInfo Info, TinyLife.Skills.SkillType Skill, bool ModifyEmotions, TinyLife.Emotions.IEmotionSource Source, TinyLife.Skills.Quality Quality)>
nameWithType.vb : Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
fullName.vb : System.Action(Of (Person As TinyLife.Objects.PersonLike, Info As TinyLife.Actions.ActionInfo, Skill As TinyLife.Skills.SkillType, ModifyEmotions As Boolean, Source As TinyLife.Emotions.IEmotionSource, Quality As TinyLife.Skills.Quality))
name.vb : Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
2023-07-20 14:27:20 +02:00
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href : https://learn.microsoft.com/dotnet/api/system.action-1
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
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2024-06-09 17:05:30 +02:00
- uid : System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Person
2023-07-20 14:27:20 +02:00
name : Person
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.person
2024-02-02 18:13:42 +01:00
- name : ','
- name : " "
- uid : TinyLife.Actions.ActionInfo
name : ActionInfo
href : TinyLife.Actions.ActionInfo.html
- name : " "
2024-06-09 17:05:30 +02:00
- uid : System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Info
2024-02-02 18:13:42 +01:00
name : Info
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.info
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
- uid : TinyLife.Skills.SkillType
name : SkillType
2024-01-07 16:53:47 +01:00
href : TinyLife.Skills.SkillType.html
2023-07-20 14:27:20 +02:00
- name : " "
2024-06-09 17:05:30 +02:00
- uid : System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Skill
2023-07-20 14:27:20 +02:00
name : Skill
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.skill
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
- uid : System.Boolean
name : bool
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href : https://learn.microsoft.com/dotnet/api/system.boolean
- name : " "
2024-06-09 17:05:30 +02:00
- uid : System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.ModifyEmotions
2023-07-20 14:27:20 +02:00
name : ModifyEmotions
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.modifyemotions
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
- uid : TinyLife.Emotions.IEmotionSource
name : IEmotionSource
2024-01-07 16:53:47 +01:00
href : TinyLife.Emotions.IEmotionSource.html
2023-07-20 14:27:20 +02:00
- name : " "
2024-06-09 17:05:30 +02:00
- uid : System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}.Source
2023-07-20 14:27:20 +02:00
name : Source
2024-06-09 17:05:30 +02:00
href : https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.personlike,tinylife.actions.actioninfo,tinylife.skills.skilltype,system.boolean,tinylife.emotions.iemotionsource,tinylife.skills.quality-.source
2023-07-20 14:27:20 +02:00
- name : ','
- name : " "
- uid : TinyLife.Skills.Quality
name : Quality
2024-01-07 16:53:47 +01:00
href : TinyLife.Skills.Quality.html
2023-07-20 14:27:20 +02:00
- name : " "
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2024-06-09 17:05:30 +02:00
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2021-10-14 20:30:40 +02:00
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