TinyLifeWeb/docs/api/TinyLife.Utilities.TextureHandler.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.TextureHandler
commentId: T:TinyLife.Utilities.TextureHandler
id: TextureHandler
parent: TinyLife.Utilities
children:
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- TinyLife.Utilities.TextureHandler.AutoTileTexture
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- TinyLife.Utilities.TextureHandler.ClothesTextures
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- TinyLife.Utilities.TextureHandler.CursorTexture
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- TinyLife.Utilities.TextureHandler.EmoteTexture
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- TinyLife.Utilities.TextureHandler.FenceTextures
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- TinyLife.Utilities.TextureHandler.FurnitureTextures
- TinyLife.Utilities.TextureHandler.LightTexture
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- TinyLife.Utilities.TextureHandler.OnGameContentLoaded
- TinyLife.Utilities.TextureHandler.OnLoadGameContent
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- TinyLife.Utilities.TextureHandler.OpeningTexture
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- TinyLife.Utilities.TextureHandler.ParticleTexture
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- TinyLife.Utilities.TextureHandler.RoofTexture
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- TinyLife.Utilities.TextureHandler.StairsTextures
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- TinyLife.Utilities.TextureHandler.TexturePacker
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- TinyLife.Utilities.TextureHandler.TileHeight
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- TinyLife.Utilities.TextureHandler.TileScale
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- TinyLife.Utilities.TextureHandler.TileTexture
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- TinyLife.Utilities.TextureHandler.TileWidth
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- TinyLife.Utilities.TextureHandler.UiTexture
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- TinyLife.Utilities.TextureHandler.VehicleTexture
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- TinyLife.Utilities.TextureHandler.WallpaperTextures
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- TinyLife.Utilities.TextureHandler.WaterTexture
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langs:
- csharp
- vb
name: TextureHandler
nameWithType: TextureHandler
fullName: TinyLife.Utilities.TextureHandler
type: Class
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TextureHandler
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 17
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
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summary: >-
The texture handler stores data for the game's textures, including all of the game's internal textures and various utility methods.
It also stores the game's <xref href="MLEM.Data.RuntimeTexturePacker" data-throw-if-not-resolved="false"></xref> which is used to pack all textures into a big texture for performance.
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example: []
syntax:
content: public static class TextureHandler
content.vb: Public Module TextureHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid: TinyLife.Utilities.TextureHandler.OnLoadGameContent
commentId: E:TinyLife.Utilities.TextureHandler.OnLoadGameContent
id: OnLoadGameContent
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: OnLoadGameContent
nameWithType: TextureHandler.OnLoadGameContent
fullName: TinyLife.Utilities.TextureHandler.OnLoadGameContent
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type: Event
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnLoadGameContent
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
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summary: >-
An event that is invoked when the base game loads textures to be packed or otherwise used.
This event can be used by mods to change what textures the game uses by changing the <xref href="Microsoft.Xna.Framework.Content.ContentManager" data-throw-if-not-resolved="false"></xref> and/or the path of the texture to load.
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example: []
syntax:
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content: public static event TextureHandler.LoadGameContentDelegate OnLoadGameContent
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return:
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type: TinyLife.Utilities.TextureHandler.LoadGameContentDelegate
content.vb: Public Shared Event OnLoadGameContent As TextureHandler.LoadGameContentDelegate
- uid: TinyLife.Utilities.TextureHandler.OnGameContentLoaded
commentId: E:TinyLife.Utilities.TextureHandler.OnGameContentLoaded
id: OnGameContentLoaded
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: OnGameContentLoaded
nameWithType: TextureHandler.OnGameContentLoaded
fullName: TinyLife.Utilities.TextureHandler.OnGameContentLoaded
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type: Event
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnGameContentLoaded
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 28
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
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summary: >-
An event that is invoked when the base game has just loaded a <xref href="Microsoft.Xna.Framework.Graphics.Texture2D" data-throw-if-not-resolved="false"></xref> through a <xref href="Microsoft.Xna.Framework.Content.ContentManager" data-throw-if-not-resolved="false"></xref>.
This event can be used by mods to change what textures the game uses.
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example: []
syntax:
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content: public static event TextureHandler.GameContentLoadedDelegate OnGameContentLoaded
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return:
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type: TinyLife.Utilities.TextureHandler.GameContentLoadedDelegate
content.vb: Public Shared Event OnGameContentLoaded As TextureHandler.GameContentLoadedDelegate
- uid: TinyLife.Utilities.TextureHandler.TileWidth
commentId: P:TinyLife.Utilities.TextureHandler.TileWidth
id: TileWidth
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileWidth
nameWithType: TextureHandler.TileWidth
fullName: TinyLife.Utilities.TextureHandler.TileWidth
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TileWidth
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: The width of each tile, in pixels
example: []
syntax:
content: public static int TileWidth { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Shared ReadOnly Property TileWidth As Integer
overload: TinyLife.Utilities.TextureHandler.TileWidth*
- uid: TinyLife.Utilities.TextureHandler.TileHeight
commentId: P:TinyLife.Utilities.TextureHandler.TileHeight
id: TileHeight
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileHeight
nameWithType: TextureHandler.TileHeight
fullName: TinyLife.Utilities.TextureHandler.TileHeight
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TileHeight
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: The height of each tile, in pixels
example: []
syntax:
content: public static int TileHeight { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Shared ReadOnly Property TileHeight As Integer
overload: TinyLife.Utilities.TextureHandler.TileHeight*
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- uid: TinyLife.Utilities.TextureHandler.TileScale
commentId: P:TinyLife.Utilities.TextureHandler.TileScale
id: TileScale
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: TileScale
nameWithType: TextureHandler.TileScale
fullName: TinyLife.Utilities.TextureHandler.TileScale
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type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TileScale
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path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: The factor that the current textures' tile size is increased or decreased by, based on the default value of 32x16 pixels.
example: []
syntax:
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content: public static float TileScale { get; }
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parameters: []
return:
type: System.Single
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content.vb: Public Shared ReadOnly Property TileScale As Single
overload: TinyLife.Utilities.TextureHandler.TileScale*
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- uid: TinyLife.Utilities.TextureHandler.TexturePacker
commentId: F:TinyLife.Utilities.TextureHandler.TexturePacker
id: TexturePacker
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TexturePacker
nameWithType: TextureHandler.TexturePacker
fullName: TinyLife.Utilities.TextureHandler.TexturePacker
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TexturePacker
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly RuntimeTexturePacker TexturePacker
return:
type: MLEM.Data.RuntimeTexturePacker
content.vb: Public Shared ReadOnly TexturePacker As RuntimeTexturePacker
- uid: TinyLife.Utilities.TextureHandler.FurnitureTextures
commentId: F:TinyLife.Utilities.TextureHandler.FurnitureTextures
id: FurnitureTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FurnitureTextures
nameWithType: TextureHandler.FurnitureTextures
fullName: TinyLife.Utilities.TextureHandler.FurnitureTextures
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FurnitureTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 45
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly List<DataTextureAtlas> FurnitureTextures
return:
type: System.Collections.Generic.List{MLEM.Data.DataTextureAtlas}
content.vb: Public Shared ReadOnly FurnitureTextures As List(Of DataTextureAtlas)
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- uid: TinyLife.Utilities.TextureHandler.ClothesTextures
commentId: F:TinyLife.Utilities.TextureHandler.ClothesTextures
id: ClothesTextures
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: ClothesTextures
nameWithType: TextureHandler.ClothesTextures
fullName: TinyLife.Utilities.TextureHandler.ClothesTextures
type: Field
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source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ClothesTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 46
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static readonly Dictionary<(AgeGroup, ClothesLayer), Dictionary<Point, TextureRegion>> ClothesTextures
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return:
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type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.AgeGroup,TinyLife.Objects.ClothesLayer},System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
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content.vb: Public Shared ReadOnly ClothesTextures As Dictionary(Of (AgeGroup, ClothesLayer), Dictionary(Of Point, TextureRegion))
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- uid: TinyLife.Utilities.TextureHandler.WallpaperTextures
commentId: P:TinyLife.Utilities.TextureHandler.WallpaperTextures
id: WallpaperTextures
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: WallpaperTextures
nameWithType: TextureHandler.WallpaperTextures
fullName: TinyLife.Utilities.TextureHandler.WallpaperTextures
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type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WallpaperTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 48
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> WallpaperTextures { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property WallpaperTextures As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.WallpaperTextures*
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- uid: TinyLife.Utilities.TextureHandler.FenceTextures
commentId: P:TinyLife.Utilities.TextureHandler.FenceTextures
id: FenceTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FenceTextures
nameWithType: TextureHandler.FenceTextures
fullName: TinyLife.Utilities.TextureHandler.FenceTextures
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FenceTextures
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> FenceTextures { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property FenceTextures As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.FenceTextures*
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- uid: TinyLife.Utilities.TextureHandler.UiTexture
commentId: P:TinyLife.Utilities.TextureHandler.UiTexture
id: UiTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: UiTexture
nameWithType: TextureHandler.UiTexture
fullName: TinyLife.Utilities.TextureHandler.UiTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: UiTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 50
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> UiTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property UiTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.UiTexture*
- uid: TinyLife.Utilities.TextureHandler.CursorTexture
commentId: P:TinyLife.Utilities.TextureHandler.CursorTexture
id: CursorTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: CursorTexture
nameWithType: TextureHandler.CursorTexture
fullName: TinyLife.Utilities.TextureHandler.CursorTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CursorTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 51
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas CursorTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property CursorTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.CursorTexture*
- uid: TinyLife.Utilities.TextureHandler.OpeningTexture
commentId: P:TinyLife.Utilities.TextureHandler.OpeningTexture
id: OpeningTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OpeningTexture
nameWithType: TextureHandler.OpeningTexture
fullName: TinyLife.Utilities.TextureHandler.OpeningTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OpeningTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 52
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas OpeningTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property OpeningTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.OpeningTexture*
- uid: TinyLife.Utilities.TextureHandler.RoofTexture
commentId: P:TinyLife.Utilities.TextureHandler.RoofTexture
id: RoofTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: RoofTexture
nameWithType: TextureHandler.RoofTexture
fullName: TinyLife.Utilities.TextureHandler.RoofTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RoofTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 53
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> RoofTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property RoofTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.RoofTexture*
- uid: TinyLife.Utilities.TextureHandler.TileTexture
commentId: P:TinyLife.Utilities.TextureHandler.TileTexture
id: TileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileTexture
nameWithType: TextureHandler.TileTexture
fullName: TinyLife.Utilities.TextureHandler.TileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TileTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 54
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> TileTexture { get; }
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