TinyLifeWeb/docs/api/TinyLife.World.LotType.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.LotType
commentId: T:TinyLife.World.LotType
id: LotType
parent: TinyLife.World
children:
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- TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
- TinyLife.World.LotType.Bar
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- TinyLife.World.LotType.Cafe
- TinyLife.World.LotType.CanExecuteAction
- TinyLife.World.LotType.DisplayName
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- TinyLife.World.LotType.Employments
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- TinyLife.World.LotType.GenericPublicLot
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- TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan})
- TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32)
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- TinyLife.World.LotType.GetVisitPriority
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- TinyLife.World.LotType.Gym
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- TinyLife.World.LotType.Icon
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- TinyLife.World.LotType.IsResidential
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- TinyLife.World.LotType.KidsPlayground
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- TinyLife.World.LotType.Library
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- TinyLife.World.LotType.Name
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- TinyLife.World.LotType.Park
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- TinyLife.World.LotType.Register(TinyLife.World.LotType)
- TinyLife.World.LotType.RequiredFurniture
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- TinyLife.World.LotType.Residential
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- TinyLife.World.LotType.Types
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- TinyLife.World.LotType.VisitHours
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langs:
- csharp
- vb
name: LotType
nameWithType: LotType
fullName: TinyLife.World.LotType
type: Class
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotType
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path: ../TinyLife/World/Lot.cs
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startLine: 671
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A lot type is data for a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> that determines the required furniture on the lot as well as whether the lot is residential or not.
Additionally, custom lot types can define different reasons and interactions for <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> objects to visit lots of the type.
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example: []
syntax:
content: >-
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[JsonConverter(typeof(StaticJsonConverter<LotType>), new object[] { typeof(LotType), "PrivateTypes" })]
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public class LotType
content.vb: >-
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<JsonConverter(GetType(StaticJsonConverter(Of LotType)), New Object() { GetType(LotType), "PrivateTypes" })>
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Public Class LotType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.LotType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.LotType.Types
commentId: F:TinyLife.World.LotType.Types
id: Types
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Types
nameWithType: LotType.Types
fullName: TinyLife.World.LotType.Types
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Types
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path: ../TinyLife/World/Lot.cs
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startLine: 678
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A registry for all <xref href="TinyLife.World.LotType" data-throw-if-not-resolved="false"></xref> objects that the game and mods define
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example: []
syntax:
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content: public static readonly ReadOnlyDictionary<string, LotType> Types
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.LotType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, LotType)
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- uid: TinyLife.World.LotType.Residential
commentId: F:TinyLife.World.LotType.Residential
id: Residential
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Residential
nameWithType: LotType.Residential
fullName: TinyLife.World.LotType.Residential
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Residential
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path: ../TinyLife/World/Lot.cs
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startLine: 681
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Residential
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Residential As LotType
- uid: TinyLife.World.LotType.Park
commentId: F:TinyLife.World.LotType.Park
id: Park
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Park
nameWithType: LotType.Park
fullName: TinyLife.World.LotType.Park
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Park
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path: ../TinyLife/World/Lot.cs
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startLine: 686
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Park
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Park As LotType
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- uid: TinyLife.World.LotType.Cafe
commentId: F:TinyLife.World.LotType.Cafe
id: Cafe
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Cafe
nameWithType: LotType.Cafe
fullName: TinyLife.World.LotType.Cafe
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cafe
path: ../TinyLife/World/Lot.cs
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startLine: 689
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Cafe
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Cafe As LotType
- uid: TinyLife.World.LotType.KidsPlayground
commentId: F:TinyLife.World.LotType.KidsPlayground
id: KidsPlayground
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: KidsPlayground
nameWithType: LotType.KidsPlayground
fullName: TinyLife.World.LotType.KidsPlayground
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: KidsPlayground
path: ../TinyLife/World/Lot.cs
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startLine: 704
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType KidsPlayground
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly KidsPlayground As LotType
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- uid: TinyLife.World.LotType.Library
commentId: F:TinyLife.World.LotType.Library
id: Library
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Library
nameWithType: LotType.Library
fullName: TinyLife.World.LotType.Library
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Library
path: ../TinyLife/World/Lot.cs
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startLine: 711
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Library
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Library As LotType
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- uid: TinyLife.World.LotType.GenericPublicLot
commentId: F:TinyLife.World.LotType.GenericPublicLot
id: GenericPublicLot
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GenericPublicLot
nameWithType: LotType.GenericPublicLot
fullName: TinyLife.World.LotType.GenericPublicLot
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GenericPublicLot
path: ../TinyLife/World/Lot.cs
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startLine: 725
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType GenericPublicLot
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly GenericPublicLot As LotType
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- uid: TinyLife.World.LotType.Gym
commentId: F:TinyLife.World.LotType.Gym
id: Gym
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Gym
nameWithType: LotType.Gym
fullName: TinyLife.World.LotType.Gym
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gym
path: ../TinyLife/World/Lot.cs
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startLine: 728
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Gym
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Gym As LotType
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- uid: TinyLife.World.LotType.Bar
commentId: F:TinyLife.World.LotType.Bar
id: Bar
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parent: TinyLife.World.LotType
langs:
- csharp
- vb
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name: Bar
nameWithType: LotType.Bar
fullName: TinyLife.World.LotType.Bar
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type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Bar
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path: ../TinyLife/World/Lot.cs
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startLine: 739
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assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
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content: public static readonly LotType Bar
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return:
type: TinyLife.World.LotType
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content.vb: Public Shared ReadOnly Bar As LotType
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- uid: TinyLife.World.LotType.Name
commentId: F:TinyLife.World.LotType.Name
id: Name
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Name
nameWithType: LotType.Name
fullName: TinyLife.World.LotType.Name
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/Lot.cs
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startLine: 760
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The name of this lot type
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example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
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- uid: TinyLife.World.LotType.Icon
commentId: F:TinyLife.World.LotType.Icon
id: Icon
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Icon
nameWithType: LotType.Icon
fullName: TinyLife.World.LotType.Icon
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/World/Lot.cs
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startLine: 764
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: The icon that this lot type should display.
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example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
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- uid: TinyLife.World.LotType.IsResidential
commentId: F:TinyLife.World.LotType.IsResidential
id: IsResidential
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: IsResidential
nameWithType: LotType.IsResidential
fullName: TinyLife.World.LotType.IsResidential
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsResidential
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path: ../TinyLife/World/Lot.cs
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startLine: 769
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Whether this lot is residential.
A residential lot is one that <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref>s can move into.
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example: []
syntax:
content: public readonly bool IsResidential
return:
type: System.Boolean
content.vb: Public ReadOnly IsResidential As Boolean
- uid: TinyLife.World.LotType.RequiredFurniture
commentId: F:TinyLife.World.LotType.RequiredFurniture
id: RequiredFurniture
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: RequiredFurniture
nameWithType: LotType.RequiredFurniture
fullName: TinyLife.World.LotType.RequiredFurniture
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RequiredFurniture
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path: ../TinyLife/World/Lot.cs
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startLine: 774
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A set of furniture that is required on the lot.
Each entry determines the <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> required, as well as the amount of that item that is required on the lot and an unlocalized display name for the requirement.
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example: []
syntax:
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content: public readonly (Predicate<Furniture> Predicate, int Amount, string Name)[] RequiredFurniture
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return:
type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
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content.vb: Public ReadOnly RequiredFurniture As (Predicate As Predicate(Of Furniture), Amount As Integer, Name As String)()
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- uid: TinyLife.World.LotType.GetVisitPriority
commentId: F:TinyLife.World.LotType.GetVisitPriority
id: GetVisitPriority
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GetVisitPriority
nameWithType: LotType.GetVisitPriority
fullName: TinyLife.World.LotType.GetVisitPriority
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetVisitPriority
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path: ../TinyLife/World/Lot.cs
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startLine: 781
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A function that returns, for a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> with this lot type, and a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> trying ot visit the lot, how likely it is for the lot to be chosen. It is recommended to use a helper method like <xref href="TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot%2cSystem.Single%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
The higher the return value is, the more likely it is for this lot to be chosen.
For reference, the "Park" lot type always returns 200.
See also <xref href="TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Nullable%7bSystem.TimeSpan%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public readonly Func<Lot, Person, float> GetVisitPriority
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return:
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type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single}
content.vb: Public ReadOnly GetVisitPriority As Func(Of Lot, Person, Single)
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- uid: TinyLife.World.LotType.Employments
commentId: P:TinyLife.World.LotType.Employments
id: Employments
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Employments
nameWithType: LotType.Employments
fullName: TinyLife.World.LotType.Employments
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Employments
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path: ../TinyLife/World/Lot.cs
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startLine: 786
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A set of <xref href="TinyLife.World.LotEmployment" data-throw-if-not-resolved="false"></xref> instances that this lot requires to keep running.
Players have the ability to add people from their exported households to work in a lot employment position.
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example: []
syntax:
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content: public LotEmployment[] Employments { get; init; }
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parameters: []
return:
type: TinyLife.World.LotEmployment[]
content.vb: Public Property Employments As LotEmployment()
overload: TinyLife.World.LotType.Employments*
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- uid: TinyLife.World.LotType.CanExecuteAction
commentId: P:TinyLife.World.LotType.CanExecuteAction
id: CanExecuteAction
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: CanExecuteAction
nameWithType: LotType.CanExecuteAction
fullName: TinyLife.World.LotType.CanExecuteAction
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/World/Lot.cs
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startLine: 791
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
A function that optionally determines whether a certain <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> can be executed on this lot. This function also receives a <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>, and a <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">bool</a> that indicates whether the action is started automatically.
This function is useful for lots like <xref href="TinyLife.World.LotType.Cafe" data-throw-if-not-resolved="false"></xref>, where using a coffee machine is disallowed if the person is not a lot employee.
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example: []
syntax:
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content: public Func<ActionType, ActionInfo, bool, CanExecuteResult> CanExecuteAction { get; init; }
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parameters: []
return:
type: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.CanExecuteResult}
content.vb: Public Property CanExecuteAction As Func(Of ActionType, ActionInfo, Boolean, CanExecuteResult)
overload: TinyLife.World.LotType.CanExecuteAction*
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- uid: TinyLife.World.LotType.VisitHours
commentId: P:TinyLife.World.LotType.VisitHours
id: VisitHours
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: VisitHours
nameWithType: LotType.VisitHours
fullName: TinyLife.World.LotType.VisitHours
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisitHours
path: ../TinyLife/World/Lot.cs
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startLine: 796
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
The visitation hours that this lot has, which is used in <xref href="TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Nullable%7bSystem.TimeSpan%7d)" data-throw-if-not-resolved="false"></xref>.
The default value for this property is 6 to 23.
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example: []
syntax:
content: public (int, int) VisitHours { get; init; }
parameters: []
return:
type: System.ValueTuple{System.Int32,System.Int32}
content.vb: Public Property VisitHours As (Integer, Integer)
overload: TinyLife.World.LotType.VisitHours*
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- uid: TinyLife.World.LotType.DisplayName
commentId: P:TinyLife.World.LotType.DisplayName
id: DisplayName
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: DisplayName
nameWithType: LotType.DisplayName
fullName: TinyLife.World.LotType.DisplayName
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/World/Lot.cs
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startLine: 801
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Returns the display name of this lot, which is the <xref href="TinyLife.World.LotType.Icon" data-throw-if-not-resolved="false"></xref> followed by a localized version of the <xref href="TinyLife.World.LotType.Name" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public string DisplayName { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property DisplayName As String
overload: TinyLife.World.LotType.DisplayName*
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- uid: TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
commentId: M:TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])'
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parent: TinyLife.World.LotType
langs:
- csharp
- vb
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name: LotType(string, TextureRegion, bool, Func<Lot, Person, float>, params (Predicate<Furniture>, int, string)[])
nameWithType: LotType.LotType(string, TextureRegion, bool, Func<Lot, Person, float>, params (Predicate<Furniture>, int, string)[])
fullName: TinyLife.World.LotType.LotType(string, MLEM.Textures.TextureRegion, bool, System.Func<TinyLife.World.Lot, TinyLife.Objects.Person, float>, params (System.Predicate<TinyLife.Objects.Furniture>, int, string)[])
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type: Constructor
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/Lot.cs
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startLine: 811
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Creates a new lot type with the given settings
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example: []
syntax:
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content: public LotType(string name, TextureRegion icon, bool isResidential, Func<Lot, Person, float> getVisitPriority, params (Predicate<Furniture>, int, string)[] requiredFurniture)
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parameters:
- id: name
type: System.String
description: The name of this lot type
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- id: icon
type: MLEM.Textures.TextureRegion
description: The icon that this lot type should display.
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- id: isResidential
type: System.Boolean
description: Whether lots of this type should be considered residential
- id: getVisitPriority
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type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single}
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description: A function that returns this lot type's visitation priority. It's recommended to use a helper method like <xref href="TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot%2cSystem.Single%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
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- id: requiredFurniture
type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
description: A set of furniture and amounts that have to be present on lots of this type, as well as an unlocalized name for the requirement
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content.vb: Public Sub New(name As String, icon As TextureRegion, isResidential As Boolean, getVisitPriority As Func(Of Lot, Person, Single), ParamArray requiredFurniture As (Predicate(Of Furniture), Integer, String)())
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overload: TinyLife.World.LotType.#ctor*
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nameWithType.vb: LotType.New(String, TextureRegion, Boolean, Func(Of Lot, Person, Single), ParamArray (Predicate(Of Furniture), Integer, String)())
fullName.vb: TinyLife.World.LotType.New(String, MLEM.Textures.TextureRegion, Boolean, System.Func(Of TinyLife.World.Lot, TinyLife.Objects.Person, Single), ParamArray (System.Predicate(Of TinyLife.Objects.Furniture), Integer, String)())
name.vb: New(String, TextureRegion, Boolean, Func(Of Lot, Person, Single), ParamArray (Predicate(Of Furniture), Integer, String)())
- uid: TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan})
commentId: M:TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan})
id: GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan})
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GetCurrentVisitPriority(Lot, Person, TimeSpan?)
nameWithType: LotType.GetCurrentVisitPriority(Lot, Person, TimeSpan?)
fullName: TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot, TinyLife.Objects.Person, System.TimeSpan?)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCurrentVisitPriority
path: ../TinyLife/World/Lot.cs
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startLine: 828
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: >-
Returns this lot's current visitation priority, which is a combination of the <xref href="TinyLife.World.LotType.GetVisitPriority" data-throw-if-not-resolved="false"></xref> function and this lot's <xref href="TinyLife.World.LotType.VisitHours" data-throw-if-not-resolved="false"></xref>. If the <code class="paramref">time</code> is outside of the <xref href="TinyLife.World.LotType.VisitHours" data-throw-if-not-resolved="false"></xref>, then the priority is reduced by 95%.
Note that visitation priority doesn't factor in whether the lot's <xref href="TinyLife.World.Lot.Map" data-throw-if-not-resolved="false"></xref> is the same as the <code class="paramref">person</code>'s.
See also <xref href="TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public float GetCurrentVisitPriority(Lot lot, Person person, TimeSpan? time = null)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot.
- id: person
type: TinyLife.Objects.Person
description: The person whose visitation priority to query.
- id: time
type: System.Nullable{System.TimeSpan}
description: The current time, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to use the <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref>.
return:
type: System.Single
description: The current visitation priority for the lot.
content.vb: Public Function GetCurrentVisitPriority(lot As Lot, person As Person, time As TimeSpan? = Nothing) As Single
overload: TinyLife.World.LotType.GetCurrentVisitPriority*
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- uid: TinyLife.World.LotType.Register(TinyLife.World.LotType)
commentId: M:TinyLife.World.LotType.Register(TinyLife.World.LotType)
id: Register(TinyLife.World.LotType)
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Register(LotType)
nameWithType: LotType.Register(LotType)
fullName: TinyLife.World.LotType.Register(TinyLife.World.LotType)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Register
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path: ../TinyLife/World/Lot.cs
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startLine: 836
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: Registers a new lot type to the <xref href="TinyLife.World.LotType.Types" data-throw-if-not-resolved="false"></xref> registry
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example: []
syntax:
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content: public static LotType Register(LotType type)
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parameters:
- id: type
type: TinyLife.World.LotType
description: The lot type to register
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return:
type: TinyLife.World.LotType
content.vb: Public Shared Function Register(type As LotType) As LotType
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overload: TinyLife.World.LotType.Register*
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- uid: TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32)
commentId: M:TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32)
id: GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32)
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parent: TinyLife.World.LotType
langs:
- csharp
- vb
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name: GetScalingVisitPriority(Lot, float, int)
nameWithType: LotType.GetScalingVisitPriority(Lot, float, int)
fullName: TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot, float, int)
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type: Method
source:
remote:
path: TinyLife/World/Lot.cs
2023-12-06 13:25:52 +01:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2023-06-25 15:41:49 +02:00
id: GetScalingVisitPriority
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path: ../TinyLife/World/Lot.cs
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startLine: 849
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: A helper method intended to be used with <xref href="TinyLife.World.LotType.GetVisitPriority" data-throw-if-not-resolved="false"></xref> that scales the visitation priority with the amount of people that are currently on the lot, both from the current household and other households.
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example: []
syntax:
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content: public static float GetScalingVisitPriority(Lot lot, float basePriority, int maxVisitors = 50)
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parameters:
- id: lot
type: TinyLife.World.Lot
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description: The lot.
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- id: basePriority
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type: System.Single
description: The base priority, which will be multiplied with the visitor scale factor.
- id: maxVisitors
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type: System.Int32
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description: The maximum amount of visitors the lot should be able to have before a priority of 0 is returned.
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return:
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type: System.Single
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description: The scaling visit priority for the given <code class="paramref">lot</code>.
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content.vb: Public Shared Function GetScalingVisitPriority(lot As Lot, basePriority As Single, maxVisitors As Integer = 50) As Single
overload: TinyLife.World.LotType.GetScalingVisitPriority*
nameWithType.vb: LotType.GetScalingVisitPriority(Lot, Single, Integer)
fullName.vb: TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot, Single, Integer)
name.vb: GetScalingVisitPriority(Lot, Single, Integer)
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references:
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
parent: TinyLife.World
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href: TinyLife.World.Lot.html
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name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
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href: TinyLife.Objects.Person.html
2021-08-04 06:51:12 +02:00
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.World
commentId: N:TinyLife.World
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2021-08-04 06:51:12 +02:00
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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spec.csharp:
- uid: TinyLife
name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
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- name: .
- uid: TinyLife.World
name: World
2024-01-07 16:53:47 +01:00
href: TinyLife.World.html
2023-03-30 18:07:55 +02:00
spec.vb:
- uid: TinyLife
name: TinyLife
2024-01-07 16:53:47 +01:00
href: TinyLife.html
2023-03-30 18:07:55 +02:00
- name: .
- uid: TinyLife.World
name: World
2024-01-07 16:53:47 +01:00
href: TinyLife.World.html
2021-08-04 06:51:12 +02:00
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
2021-08-04 06:51:12 +02:00
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
2021-08-04 06:51:12 +02:00
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
2021-08-04 06:51:12 +02:00
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
2021-08-04 06:51:12 +02:00
- uid: System.Object
2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
2021-08-04 06:51:12 +02:00
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-08-04 06:51:12 +02:00
name: GetHashCode()
2023-03-30 18:07:55 +02:00
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
2021-08-04 06:51:12 +02:00
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-08-04 06:51:12 +02:00
- name: (
- name: )
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-12-14 11:04:48 +01:00
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2024-01-07 16:53:47 +01:00
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2023-12-14 11:04:48 +01:00
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2024-01-07 16:53:47 +01:00
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2023-12-14 11:04:48 +01:00
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2023-12-14 11:04:48 +01:00
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2024-01-07 16:53:47 +01:00
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2023-12-14 11:04:48 +01:00
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2023-12-14 11:04:48 +01:00
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2023-12-14 11:04:48 +01:00
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2024-01-07 16:53:47 +01:00
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2023-12-14 11:04:48 +01:00
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fullName: TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person)
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2024-01-07 16:53:47 +01:00
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2023-12-14 11:04:48 +01:00
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2023-12-14 11:04:48 +01:00
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2024-01-07 16:53:47 +01:00
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2023-12-14 11:04:48 +01:00
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2023-06-25 15:41:49 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-06-25 15:41:49 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-06-25 15:41:49 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2023-03-30 18:07:55 +02:00
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