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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Behaviors.ActionBehavior
commentId : T:TinyLife.Actions.Behaviors.ActionBehavior
id : ActionBehavior
parent : TinyLife.Actions.Behaviors
children :
- TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs :
- csharp
- vb
name : ActionBehavior
nameWithType : ActionBehavior
fullName : TinyLife.Actions.Behaviors.ActionBehavior
type : Class
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ActionBehavior
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nAn action behavior is a generic, non-serialized set of things that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> does throughout an action.\nThis class is intended to be used with <xref href=\"TinyLife.Actions.BehaviorAction%601\" data-throw-if-not-resolved=\"false\"></xref>, which is an <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> that makes use of a behavior.\nIf multi-action behavior is desired, see <xref href=\"TinyLife.Actions.Behaviors.MultiActionBehavior\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref>, as well as their subclasses.\nNote that action behaviors do not have the <xref href=\"System.Runtime.Serialization.DataContractAttribute\" data-throw-if-not-resolved=\"false\"></xref>, which means they are not saved to disk. This differentiates them from the various action handlers in <xref href=\"TinyLife.Actions.Handlers\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public abstract class ActionBehavior
content.vb : Public MustInherit Class ActionBehavior
inheritance :
- System.Object
derivedClasses :
- TinyLife.Actions.Behaviors.MultiActionBehavior
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Behaviors.ActionBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp :
- public
- abstract
- class
modifiers.vb :
- Public
- MustInherit
- Class
- uid : TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId : F:TinyLife.Actions.Behaviors.ActionBehavior.Action
id : Action
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : Action
nameWithType : ActionBehavior.Action
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Action
type : Field
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Action
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 19
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nThe action that this behavior is acting upon\n"
example : [ ]
syntax :
content : protected readonly Action Action
return :
type : TinyLife.Actions.Action
content.vb : Protected ReadOnly Action As Action
modifiers.csharp :
- protected
- readonly
modifiers.vb :
- Protected
- ReadOnly
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId : P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
id : FullyInProgress
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : FullyInProgress
nameWithType : ActionBehavior.FullyInProgress
fullName : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
type : Property
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FullyInProgress
path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 25
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nReturns whether this action behavior is fully in progress.\nThis is the action behavior version of <xref href=\"TinyLife.Actions.Action.FullyInProgress\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public virtual bool FullyInProgress { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public Overridable ReadOnly Property FullyInProgress As Boolean
overload : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress*
modifiers.csharp :
- public
- virtual
- get
modifiers.vb :
- Public
- Overridable
- ReadOnly
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
id : '#ctor(TinyLife.Actions.Action)'
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : ActionBehavior(Action)
nameWithType : ActionBehavior.ActionBehavior(Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.ActionBehavior(TinyLife.Actions.Action)
type : Constructor
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 32
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nCreates a new action behavior with the given underlying action.\nTo create an action behavior of a given type automatically, use <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance%60%601(TinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : protected ActionBehavior(Action action)
parameters :
- id : action
type : TinyLife.Actions.Action
description : The action that this behavior is acting upon
content.vb : Protected Sub New(action As Action)
overload : TinyLife.Actions.Behaviors.ActionBehavior.#ctor*
modifiers.csharp :
- protected
modifiers.vb :
- Protected
- uid : TinyLife.Actions.Behaviors.ActionBehavior.Initialize
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
id : Initialize
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : Initialize()
nameWithType : ActionBehavior.Initialize()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Initialize
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 40
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nInitializes this action behavior.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenInitialize\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public virtual void Initialize()
content.vb : Public Overridable Sub Initialize
overload : TinyLife.Actions.Behaviors.ActionBehavior.Initialize*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, Single)
nameWithType : ActionBehavior.Update(GameTime, TimeSpan, Single)
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fullName : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 49
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nUpdates this action behavior every update frame.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last update frame
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.Actions.Behaviors.ActionBehavior.Update*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
id : GetIconObject
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : GetIconObject()
nameWithType : ActionBehavior.GetIconObject()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetIconObject
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 57
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nReturns this action behavior's icon object.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetIconObject\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method returns the underlying <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>'s <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public virtual MapObject GetIconObject()
return :
type : TinyLife.Objects.MapObject
description : The icon object
content.vb : Public Overridable Function GetIconObject As MapObject
overload : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
id : CanMultitask(TinyLife.Actions.Action)
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : CanMultitask(Action)
nameWithType : ActionBehavior.CanMultitask(Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanMultitask
path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 68
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nReturn true on this method if this action can be multi-tasked along with the passed <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref>.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n"
example : [ ]
syntax :
content : public virtual bool CanMultitask(Action other)
parameters :
- id : other
type : TinyLife.Actions.Action
description : The action to multi-task with
return :
type : System.Boolean
description : Whether this action can be multi-tasked
content.vb : Public Overridable Function CanMultitask(other As Action) As Boolean
overload : TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id : OnCompleted(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : OnCompleted(CompletionType)
nameWithType : ActionBehavior.OnCompleted(CompletionType)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnCompleted
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 77
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : "\nCauses any activities that this action behavior executes to be marked as completed.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public virtual void OnCompleted(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
description : ''
content.vb : Public Overridable Sub OnCompleted(completion As CompletionType)
overload : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id : GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : GetNextAction(CompletionType)
nameWithType : ActionBehavior.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetNextAction
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 85
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nReturns the action that should be executed after this action behavior's underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> completes.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public virtual Action GetNextAction(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
description : The underlying action's completion type
return :
type : TinyLife.Actions.Action
description : The action that should be executed next, or null
content.vb : Public Overridable Function GetNextAction(completion As CompletionType) As Action
overload : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
modifiers.csharp :
- public
- virtual
modifiers.vb :
- Public
- Overridable
- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
id : CreateDefaultInstance``1(TinyLife.Actions.Action)
parent : TinyLife.Actions.Behaviors.ActionBehavior
langs :
- csharp
- vb
name : CreateDefaultInstance<T>(Action)
nameWithType : ActionBehavior.CreateDefaultInstance<T>(Action)
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance<T>(TinyLife.Actions.Action)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CreateDefaultInstance
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path : ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine : 97
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
summary : "\nCreates a default instance of the type <code data-dev-comment-type=\"typeparamref\" class=\"typeparamref\">T</code>, using the default constructor <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.%23ctor(TinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref>.\nIf the type used doesn't have a default constructor, this method throws an <xref href=\"System.InvalidOperationException\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : >-
public static T CreateDefaultInstance<T>(Action action)
where T : ActionBehavior
parameters :
- id : action
type : TinyLife.Actions.Action
description : The action that is constructing this behavior
typeParameters :
- id : T
description : The type of the behavior to construct
return :
type : '{T}'
description : The behavior instance constructed
content.vb : Public Shared Function CreateDefaultInstance(Of T As ActionBehavior)(action As Action) As T
overload : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
exceptions :
- type : System.InvalidOperationException
commentId : T:System.InvalidOperationException
description : Thrown if the type <code data-dev-comment-type="typeparamref" class="typeparamref">T</code> does not have a default constructor
nameWithType.vb : ActionBehavior.CreateDefaultInstance(Of T)(Action)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
fullName.vb : TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(Of T)(TinyLife.Actions.Action)
name.vb : CreateDefaultInstance(Of T)(Action)
references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
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- uid : TinyLife.Actions.BehaviorAction`1
commentId : T:TinyLife.Actions.BehaviorAction`1
name : BehaviorAction<T>
nameWithType : BehaviorAction<T>
fullName : TinyLife.Actions.BehaviorAction<T>
nameWithType.vb : BehaviorAction(Of T)
fullName.vb : TinyLife.Actions.BehaviorAction(Of T)
name.vb : BehaviorAction(Of T)
spec.csharp :
- uid : TinyLife.Actions.BehaviorAction`1
name : BehaviorAction
nameWithType : BehaviorAction
fullName : TinyLife.Actions.BehaviorAction
- name : <
nameWithType : <
fullName : <
- name : T
nameWithType : T
fullName : T
- name : '>'
nameWithType : '>'
fullName : '>'
spec.vb :
- uid : TinyLife.Actions.BehaviorAction`1
name : BehaviorAction
nameWithType : BehaviorAction
fullName : TinyLife.Actions.BehaviorAction
- name : '(Of '
nameWithType : '(Of '
fullName : '(Of '
- name : T
nameWithType : T
fullName : T
- name : )
nameWithType : )
fullName : )
- uid : TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId : F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent : TinyLife.Actions.Behaviors.ActionBehavior
name : Action
nameWithType : ActionBehavior.Action
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