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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.Wall
commentId : T:TinyLife.World.Wall
id : Wall
parent : TinyLife.World
children :
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- TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
- TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
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- TinyLife.World.Wall.GetDisplayMode
- TinyLife.World.Wall.GetPrice
- TinyLife.World.Wall.IsDown
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- TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
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- TinyLife.World.Wall.Price
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- TinyLife.World.Wall.Validate(TinyLife.World.Map)
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- TinyLife.World.Wall.Wallpapers
langs :
- csharp
- vb
name : Wall
nameWithType : Wall
fullName : TinyLife.World.Wall
type : Class
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Wall
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path : ../TinyLife/World/Wall.cs
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startLine : 11
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A wall is an element of a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> that stops traversal and that has a <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> and optionally an <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> attached to it.
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example : [ ]
syntax :
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content: 'public class Wall : WallLike, IGenericDataHolder'
content.vb : Public Class Wall Inherits WallLike Implements IGenericDataHolder
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inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- TinyLife.Objects.WallLike
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- TinyLife.Objects.WallLike.Positions
- TinyLife.Objects.WallLike.Floor
- TinyLife.Objects.WallLike.IsStatic
- TinyLife.Objects.WallLike.Opening
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- TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
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- TinyLife.Objects.WallLike.GetFreeActionSpotInfos(TinyLife.World.Map,TinyLife.Objects.PersonLike)
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- TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
- TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
- TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
- TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,System.Single)
- TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetCenterBottomPos(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.IsVerticalForCamera(System.Boolean)
- TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.Wall.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.World.Wall.Price
commentId : F:TinyLife.World.Wall.Price
id : Price
parent : TinyLife.World.Wall
langs :
- csharp
- vb
name : Price
nameWithType : Wall.Price
fullName : TinyLife.World.Wall.Price
type : Field
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Price
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path : ../TinyLife/World/Wall.cs
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startLine : 16
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The price of building a single wall element
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example : [ ]
syntax :
content : public const int Price = 125
return :
type : System.Int32
content.vb : Public Const Price As Integer = 125
- uid : TinyLife.World.Wall.Wallpapers
commentId : F:TinyLife.World.Wall.Wallpapers
id : Wallpapers
parent : TinyLife.World.Wall
langs :
- csharp
- vb
name : Wallpapers
nameWithType : Wall.Wallpapers
fullName : TinyLife.World.Wall.Wallpapers
type : Field
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Wallpapers
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path : ../TinyLife/World/Wall.cs
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startLine : 22
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The two wallpapers attached to this <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>, on either one of its sides
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly Wallpaper[] Wallpapers
return :
type : TinyLife.World.Wallpaper[]
content.vb : >-
<DataMember>
Public ReadOnly Wallpapers As Wallpaper()
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
commentId : M:TinyLife.World.Wall.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
id : '#ctor(System.Int32,Microsoft.Xna.Framework.Point[])'
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parent : TinyLife.World.Wall
langs :
- csharp
- vb
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name : Wall(int, params Point[])
nameWithType : Wall.Wall(int, params Point[])
fullName : TinyLife.World.Wall.Wall(int, params Microsoft.Xna.Framework.Point[])
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type : Constructor
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/World/Wall.cs
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startLine : 33
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Creates a new wall at the given position, with the implicitly given verticality
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example : [ ]
syntax :
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content : public Wall(int floor, params Point[] positions)
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parameters :
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- id : floor
type : System.Int32
description : The floor that this wall is on.
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- id : positions
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type : Microsoft.Xna.Framework.Point[]
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description : The positions that the wall should be placed between
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content.vb : Public Sub New(floor As Integer, ParamArray positions As Point())
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overload : TinyLife.World.Wall.#ctor*
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nameWithType.vb : Wall.New(Integer, ParamArray Point())
fullName.vb : TinyLife.World.Wall.New(Integer, ParamArray Microsoft.Xna.Framework.Point())
name.vb : New(Integer, ParamArray Point())
- uid : TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
commentId : M:TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
id : Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
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parent : TinyLife.World.Wall
langs :
- csharp
- vb
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name : Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
nameWithType : Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
fullName : TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, bool, bool)
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type : Method
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/World/Wall.cs
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startLine : 38
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Draws this wall in the world, along with its <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> and potentially <xref href="TinyLife.World.Wall.Wallpapers" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.FenceWall.Type" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override void Draw(Map map, GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor = null, bool drawOpening = true, bool isInWorld = true)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map to draw this wall on
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to draw with
- id : drawPos
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type : Microsoft.Xna.Framework.Vector2
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description : The position to draw the wall at, in draw space
- id : overrideColor
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : A color that this object should be rendered with, instead of its default color
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- id : drawOpening
type : System.Boolean
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description : Whether this wall-like object's <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> should be drawn.
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- id : isInWorld
type : System.Boolean
description : Whether this wall-like object is currently in the world, or just a preview.
content.vb : Public Overrides Sub Draw(map As Map, time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color? = Nothing, drawOpening As Boolean = True, isInWorld As Boolean = True)
overridden : TinyLife.Objects.WallLike.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
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overload : TinyLife.World.Wall.Draw*
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nameWithType.vb : Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
fullName.vb : TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, Boolean, Boolean)
name.vb : Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
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- uid : TinyLife.World.Wall.IsDown
commentId : M:TinyLife.World.Wall.IsDown
id : IsDown
parent : TinyLife.World.Wall
langs :
- csharp
- vb
name : IsDown()
nameWithType : Wall.IsDown()
fullName : TinyLife.World.Wall.IsDown()
type : Method
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsDown
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path : ../TinyLife/World/Wall.cs
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startLine : 53
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Returns whether this wall should be rendered with a lower height than its actual height.
If this value returns true, <xref href="TinyLife.World.Wall.Draw(TinyLife.World.Map%2cMicrosoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> only draws the first 5 or so pixels of the wall to allow for a simple view of what is behind the wall.
This value is based on the lot visibility, the <xref href="TinyLife.Options.WallMode" data-throw-if-not-resolved="false"></xref> and more.
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example : [ ]
syntax :
content : public bool IsDown()
return :
type : System.Boolean
description : Whether the wall should be rendered down
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content.vb : Public Function IsDown() As Boolean
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overload : TinyLife.World.Wall.IsDown*
- uid : TinyLife.World.Wall.GetDisplayMode
commentId : M:TinyLife.World.Wall.GetDisplayMode
id : GetDisplayMode
parent : TinyLife.World.Wall
langs :
- csharp
- vb
name : GetDisplayMode()
nameWithType : Wall.GetDisplayMode()
fullName : TinyLife.World.Wall.GetDisplayMode()
type : Method
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetDisplayMode
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path : ../TinyLife/World/Wall.cs
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startLine : 68
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Returns the <xref href="TinyLife.World.WallMode" data-throw-if-not-resolved="false"></xref> that this wall should be rendered with.
If the <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref> is nonnull, its <xref href="TinyLife.World.OpeningType.WallMode" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
content : public WallMode GetDisplayMode()
return :
type : TinyLife.World.WallMode
description : The wall mode
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content.vb : Public Function GetDisplayMode() As WallMode
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overload : TinyLife.World.Wall.GetDisplayMode*
- uid : TinyLife.World.Wall.GetPrice
commentId : M:TinyLife.World.Wall.GetPrice
id : GetPrice
parent : TinyLife.World.Wall
langs :
- csharp
- vb
name : GetPrice()
nameWithType : Wall.GetPrice()
fullName : TinyLife.World.Wall.GetPrice()
type : Method
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetPrice
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path : ../TinyLife/World/Wall.cs
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startLine : 73
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Returns the price for this wall, including its <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> as well as its <xref href="TinyLife.World.Wall.Wallpapers" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.FenceWall.Type" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override float GetPrice()
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return :
type : System.Single
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description : The price.
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content.vb : Public Overrides Function GetPrice() As Single
overridden : TinyLife.Objects.WallLike.GetPrice
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overload : TinyLife.World.Wall.GetPrice*
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- uid : TinyLife.World.Wall.Validate(TinyLife.World.Map)
commentId : M:TinyLife.World.Wall.Validate(TinyLife.World.Map)
id : Validate(TinyLife.World.Map)
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parent : TinyLife.World.Wall
langs :
- csharp
- vb
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name : Validate(Map)
nameWithType : Wall.Validate(Map)
fullName : TinyLife.World.Wall.Validate(TinyLife.World.Map)
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type : Method
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Validate
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path : ../TinyLife/World/Wall.cs
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startLine : 87
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : This method is called when this object is loaded from disk.
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example : [ ]
syntax :
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content : public override bool Validate(Map map)
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parameters :
- id : map
type : TinyLife.World.Map
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return :
type : System.Boolean
description : false if the object is not valid, true otherwise
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content.vb : Public Overrides Function Validate(map As Map) As Boolean
overridden : TinyLife.Objects.WallLike.Validate(TinyLife.World.Map)
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overload : TinyLife.World.Wall.Validate*
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- uid : TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
commentId : M:TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
id : OnAdded(TinyLife.World.Map)
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parent : TinyLife.World.Wall
langs :
- csharp
- vb
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name : OnAdded(Map)
nameWithType : Wall.OnAdded(Map)
fullName : TinyLife.World.Wall.OnAdded(TinyLife.World.Map)
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type : Method
source :
remote :
path : TinyLife/World/Wall.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnAdded
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path : ../TinyLife/World/Wall.cs
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startLine : 96
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Called when this wall is added to the given <code class="paramref">map</code>.
By default, this method marks surrounding locations dirty for pathfinding and calls <xref href="TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override void OnAdded(Map map)
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parameters :
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- id : map
type : TinyLife.World.Map
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description : The map.
content.vb : Public Overrides Sub OnAdded(map As Map)
overridden : TinyLife.Objects.WallLike.OnAdded(TinyLife.World.Map)
overload : TinyLife.World.Wall.OnAdded*
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references :
- uid : TinyLife.World.Map
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