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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.WaterTile
commentId : T:TinyLife.World.WaterTile
id : WaterTile
parent : TinyLife.World
children :
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- TinyLife.World.WaterTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
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- TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
- TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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langs :
- csharp
- vb
name : WaterTile
nameWithType : WaterTile
fullName : TinyLife.World.WaterTile
type : Class
source :
remote :
path : TinyLife/World/WaterTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : WaterTile
path : ../TinyLife/World/WaterTile.cs
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startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A water tile is a tile that draws with an animation, as well as a static part that represents the borders of the water.
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example : [ ]
syntax :
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content: 'public class WaterTile : AutoTile'
content.vb : Public Class WaterTile Inherits AutoTile
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inheritance :
- System.Object
- TinyLife.World.Tile
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- TinyLife.World.AutoTile
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inheritedMembers :
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- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
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- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ColorSchemes
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Categories
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.DefaultColors
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- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Regions
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- TinyLife.World.Tile.RegionWeights
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- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
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- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
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- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.WaterTile.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.World.WaterTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
commentId : M:TinyLife.World.WaterTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
id : '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})'
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parent : TinyLife.World.WaterTile
langs :
- csharp
- vb
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name : WaterTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Category, TextureRegion, int[], Func<Point, float>)
nameWithType : WaterTile.WaterTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[], Func<Point, float>)
fullName : TinyLife.World.WaterTile.WaterTile(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, System.Collections.Generic.Dictionary<MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point[]>, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[], System.Func<Microsoft.Xna.Framework.Point, float>)
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type : Constructor
source :
remote :
path : TinyLife/World/WaterTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/World/WaterTile.cs
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startLine : 17
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Creates a new tile with the given settings.
To create an instance of a custom tile class, use <xref href="TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cSystem.Single%2cSystem.Boolean%2cTinyLife.World.Tile.Category%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Misc.Direction2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Point%7d%7d%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Single%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : protected WaterTile(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Dictionary<Direction2, Point[]> regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors, Func<Point, float> regionWeights)
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parameters :
- id : baseName
type : System.String
- id : name
type : System.String
- id : price
type : System.Int32
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- id : textures
type : System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id : regions
type : System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
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- id : colorSchemes
type : TinyLife.Utilities.ColorScheme[]
- id : colors
type : System.Int32[]
- id : canBuy
type : System.Boolean
- id : pathCostModifier
type : System.Single
- id : categories
type : TinyLife.World.Tile.Category
- id : icon
type : MLEM.Textures.TextureRegion
- id : defaultColors
type : System.Int32[]
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- id : regionWeights
type : System.Func{Microsoft.Xna.Framework.Point,System.Single}
content.vb : Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer(), regionWeights As Func(Of Point, Single))
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overload : TinyLife.World.WaterTile.#ctor*
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nameWithType.vb : WaterTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer(), Func(Of Point, Single))
fullName.vb : TinyLife.World.WaterTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single))
name.vb : New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer(), Func(Of Point, Single))
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- uid : TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
commentId : M:TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
id : Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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parent : TinyLife.World.WaterTile
langs :
- csharp
- vb
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name : Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<Item>, bool)
nameWithType : WaterTile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, bool)
fullName : TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, bool)
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type : Method
source :
remote :
path : TinyLife/World/WaterTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Draw
path : ../TinyLife/World/WaterTile.cs
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startLine : 20
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Draws this tile at the given position in the world using a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public override bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, bool hasStaticContext)
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parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's current time.
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- id : batch
type : System.Object
description : The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id : map
type : TinyLife.World.Map
description : The map that the tile is on.
- id : pos
type : Microsoft.Xna.Framework.Point
description : The position that the tile is on.
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- id : floor
type : System.Int32
description : The floor that this tile is on.
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- id : drawPos
type : Microsoft.Xna.Framework.Vector2
description : The position, in screen space, to draw at.
- id : scale
type : System.Single
description : The scale to draw the tile with.
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- id : depthOffset
type : System.Single
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description : A depth offset that can optionally be added to this tile's draw depth.
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- id : items
type : System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description : The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
- id : hasStaticContext
type : System.Boolean
description : Whether this tile also has a static context, that is, whether it will already be drawn using a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
return :
type : System.Boolean
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description : Whether this tile was fully drawn. If the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
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content.vb : Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
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overridden : TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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overload : TinyLife.World.WaterTile.Draw*
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nameWithType.vb : WaterTile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
fullName.vb : TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
name.vb : Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean)
- uid : TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
commentId : M:TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
id : ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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parent : TinyLife.World.WaterTile
langs :
- csharp
- vb
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name : ConnectsToTile(Map, Point, int, int, int)
nameWithType : WaterTile.ConnectsToTile(Map, Point, int, int, int)
fullName : TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int)
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type : Method
source :
remote :
path : TinyLife/World/WaterTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ConnectsToTile
path : ../TinyLife/World/WaterTile.cs
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startLine : 43
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Override this method to determine what other tiles this auto-tile should connect to.
By default, auto-tiles connect to other tiles of the same type.
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example : [ ]
syntax :
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content : protected override bool ConnectsToTile(Map map, Point pos, int floor, int x, int y)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map.
- id : pos
type : Microsoft.Xna.Framework.Point
description : The position of the tile.
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- id : floor
type : System.Int32
description : The floor of the tile.
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- id : x
type : System.Int32
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description : The offset from <code class="paramref">pos</code> in the x axis.
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- id : y
type : System.Int32
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description : The offset from <code class="paramref">pos</code> in the y axis.
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return :
type : System.Boolean
description : Whether this tile should connect to the tile at the offset position.
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content.vb : Protected Overrides Function ConnectsToTile(map As Map, pos As Point, floor As Integer, x As Integer, y As Integer) As Boolean
overridden : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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overload : TinyLife.World.WaterTile.ConnectsToTile*
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nameWithType.vb : WaterTile.ConnectsToTile(Map, Point, Integer, Integer, Integer)
fullName.vb : TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer)
name.vb : ConnectsToTile(Map, Point, Integer, Integer, Integer)
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references :
- uid : TinyLife.World
commentId : N : TinyLife.World
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href : TinyLife.html
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name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : TinyLife.World.Tile
commentId : T:TinyLife.World.Tile
parent : TinyLife.World
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href : TinyLife.World.Tile.html
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name : Tile
nameWithType : Tile
fullName : TinyLife.World.Tile
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- uid : TinyLife.World.AutoTile
commentId : T:TinyLife.World.AutoTile
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parent : TinyLife.World
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href : TinyLife.World.AutoTile.html
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name : AutoTile
nameWithType : AutoTile
fullName : TinyLife.World.AutoTile
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