mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-22 19:28:35 +01:00
2857 lines
117 KiB
YAML
2857 lines
117 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.WaterTile
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commentId: T:TinyLife.World.WaterTile
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id: WaterTile
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parent: TinyLife.World
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children:
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- TinyLife.World.WaterTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
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- TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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- TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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langs:
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- csharp
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- vb
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name: WaterTile
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nameWithType: WaterTile
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fullName: TinyLife.World.WaterTile
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type: Class
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source:
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remote:
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path: TinyLife/World/WaterTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WaterTile
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path: ../TinyLife/World/WaterTile.cs
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startLine: 14
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: A water tile is a tile that draws with an animation, as well as a static part that represents the borders of the water.
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example: []
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syntax:
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content: 'public class WaterTile : AutoTile'
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content.vb: Public Class WaterTile Inherits AutoTile
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inheritance:
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- System.Object
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- TinyLife.World.Tile
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- TinyLife.World.AutoTile
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inheritedMembers:
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- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
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- TinyLife.World.Tile.Tiles
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- TinyLife.World.Tile.ReferencePrice
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- TinyLife.World.Tile.BaseName
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- TinyLife.World.Tile.Name
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- TinyLife.World.Tile.Price
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- TinyLife.World.Tile.ColorSchemes
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- TinyLife.World.Tile.Colors
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- TinyLife.World.Tile.CanBuy
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- TinyLife.World.Tile.PathCostModifier
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- TinyLife.World.Tile.Categories
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- TinyLife.World.Tile.Icon
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- TinyLife.World.Tile.DefaultColors
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- TinyLife.World.Tile.Textures
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- TinyLife.World.Tile.Regions
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- TinyLife.World.Tile.RegionWeights
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- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
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- TinyLife.World.Tile.GetPrice
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- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
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- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
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- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.WaterTile.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.WaterTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
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commentId: M:TinyLife.World.WaterTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
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id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})'
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parent: TinyLife.World.WaterTile
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langs:
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- csharp
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- vb
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name: WaterTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Category, TextureRegion, int[], Func<Point, float>)
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nameWithType: WaterTile.WaterTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[], Func<Point, float>)
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fullName: TinyLife.World.WaterTile.WaterTile(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, System.Collections.Generic.Dictionary<MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point[]>, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[], System.Func<Microsoft.Xna.Framework.Point, float>)
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type: Constructor
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source:
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remote:
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path: TinyLife/World/WaterTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/WaterTile.cs
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startLine: 17
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Creates a new tile with the given settings.
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To create an instance of a custom tile class, use <xref href="TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cSystem.Single%2cSystem.Boolean%2cTinyLife.World.Tile.Category%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Misc.Direction2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Point%7d%7d%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Single%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: protected WaterTile(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Dictionary<Direction2, Point[]> regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors, Func<Point, float> regionWeights)
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parameters:
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- id: baseName
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type: System.String
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- id: name
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type: System.String
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- id: price
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type: System.Int32
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- id: textures
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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- id: regions
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type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
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- id: colorSchemes
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type: TinyLife.Utilities.ColorScheme[]
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- id: colors
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type: System.Int32[]
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- id: canBuy
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type: System.Boolean
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- id: pathCostModifier
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type: System.Single
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- id: categories
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type: TinyLife.World.Tile.Category
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- id: icon
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type: MLEM.Textures.TextureRegion
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- id: defaultColors
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type: System.Int32[]
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- id: regionWeights
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type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
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content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer(), regionWeights As Func(Of Point, Single))
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overload: TinyLife.World.WaterTile.#ctor*
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nameWithType.vb: WaterTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer(), Func(Of Point, Single))
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fullName.vb: TinyLife.World.WaterTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single))
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name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer(), Func(Of Point, Single))
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- uid: TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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commentId: M:TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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parent: TinyLife.World.WaterTile
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langs:
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- csharp
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- vb
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name: Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<Item>, bool)
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nameWithType: WaterTile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, bool)
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fullName: TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, bool)
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type: Method
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source:
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remote:
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path: TinyLife/World/WaterTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/World/WaterTile.cs
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startLine: 20
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: Draws this tile at the given position in the world using a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>
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example: []
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syntax:
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content: public override bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, bool hasStaticContext)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's current time.
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- id: batch
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type: System.Object
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description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: map
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type: TinyLife.World.Map
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description: The map that the tile is on.
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- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position that the tile is on.
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- id: floor
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type: System.Int32
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description: The floor that this tile is on.
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw at.
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- id: scale
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type: System.Single
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description: The scale to draw the tile with.
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- id: depthOffset
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type: System.Single
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description: A depth offset that can optionally be added to this tile's draw depth.
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- id: items
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type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
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- id: hasStaticContext
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type: System.Boolean
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description: Whether this tile also has a static context, that is, whether it will already be drawn using a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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return:
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type: System.Boolean
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description: Whether this tile was fully drawn. If the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
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content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
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overridden: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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overload: TinyLife.World.WaterTile.Draw*
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nameWithType.vb: WaterTile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
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fullName.vb: TinyLife.World.WaterTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
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name.vb: Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean)
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- uid: TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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commentId: M:TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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id: ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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parent: TinyLife.World.WaterTile
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langs:
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- csharp
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- vb
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name: ConnectsToTile(Map, Point, int, int, int)
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nameWithType: WaterTile.ConnectsToTile(Map, Point, int, int, int)
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fullName: TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int)
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type: Method
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source:
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remote:
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path: TinyLife/World/WaterTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ConnectsToTile
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path: ../TinyLife/World/WaterTile.cs
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startLine: 43
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Override this method to determine what other tiles this auto-tile should connect to.
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By default, auto-tiles connect to other tiles of the same type.
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example: []
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syntax:
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content: protected override bool ConnectsToTile(Map map, Point pos, int floor, int x, int y)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map.
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- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position of the tile.
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- id: floor
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type: System.Int32
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description: The floor of the tile.
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- id: x
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type: System.Int32
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description: The offset from <code class="paramref">pos</code> in the x axis.
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- id: y
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type: System.Int32
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description: The offset from <code class="paramref">pos</code> in the y axis.
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return:
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type: System.Boolean
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description: Whether this tile should connect to the tile at the offset position.
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content.vb: Protected Overrides Function ConnectsToTile(map As Map, pos As Point, floor As Integer, x As Integer, y As Integer) As Boolean
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overridden: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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overload: TinyLife.World.WaterTile.ConnectsToTile*
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nameWithType.vb: WaterTile.ConnectsToTile(Map, Point, Integer, Integer, Integer)
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fullName.vb: TinyLife.World.WaterTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer)
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name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer)
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references:
|
|
- uid: TinyLife.World
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|
commentId: N:TinyLife.World
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|
href: TinyLife.html
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name: TinyLife.World
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nameWithType: TinyLife.World
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fullName: TinyLife.World
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spec.csharp:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.World
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name: World
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href: TinyLife.World.html
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spec.vb:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.World
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name: World
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href: TinyLife.World.html
|
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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|
isExternal: true
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|
href: https://learn.microsoft.com/dotnet/api/system.object
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: TinyLife.World.Tile
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commentId: T:TinyLife.World.Tile
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|
parent: TinyLife.World
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href: TinyLife.World.Tile.html
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name: Tile
|
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nameWithType: Tile
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fullName: TinyLife.World.Tile
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- uid: TinyLife.World.AutoTile
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|
commentId: T:TinyLife.World.AutoTile
|
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parent: TinyLife.World
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|
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|
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|
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|
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