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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Light
commentId : T:TinyLife.Objects.Light
id : Light
parent : TinyLife.Objects
children :
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- TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
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- TinyLife.Objects.Light.CameraOffset
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- TinyLife.Objects.Light.CircleTexture
- TinyLife.Objects.Light.Color
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- TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Light.DrawPosOffset
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- TinyLife.Objects.Light.Floor
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- TinyLife.Objects.Light.IsDisabled
- TinyLife.Objects.Light.Map
- TinyLife.Objects.Light.Position
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- TinyLife.Objects.Light.Rotation
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- TinyLife.Objects.Light.Scale
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- TinyLife.Objects.Light.Size
- TinyLife.Objects.Light.Texture
langs :
- csharp
- vb
name : Light
nameWithType : Light
fullName : TinyLife.Objects.Light
type : Class
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Light
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path : ../TinyLife/Objects/Light.cs
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startLine : 13
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nA light is a semi-object that can be added to a <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> using <xref href=\"TinyLife.World.Map.AddLight(TinyLife.Objects.Light)\" data-throw-if-not-resolved=\"false\"></xref>.\nA light draws a light texture onto a lightmap and, as such, adds lighting to the rendered world.\n"
example : [ ]
syntax :
content : public class Light
content.vb : Public Class Light
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Light.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Objects.Light.CircleTexture
commentId : F:TinyLife.Objects.Light.CircleTexture
id : CircleTexture
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : CircleTexture
nameWithType : Light.CircleTexture
fullName : TinyLife.Objects.Light.CircleTexture
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CircleTexture
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path : ../TinyLife/Objects/Light.cs
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startLine : 18
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nA texture that can be used as the <xref href=\"TinyLife.Objects.Light.Texture\" data-throw-if-not-resolved=\"false\"></xref> of a light that is circular\n"
example : [ ]
syntax :
content : public static readonly TextureRegion CircleTexture
return :
type : MLEM.Textures.TextureRegion
content.vb : Public Shared ReadOnly CircleTexture As TextureRegion
- uid : TinyLife.Objects.Light.Map
commentId : F:TinyLife.Objects.Light.Map
id : Map
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Map
nameWithType : Light.Map
fullName : TinyLife.Objects.Light.Map
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Map
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path : ../TinyLife/Objects/Light.cs
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startLine : 23
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe map that this light is on\n"
example : [ ]
syntax :
content : public readonly Map Map
return :
type : TinyLife.World.Map
content.vb : Public ReadOnly Map As Map
- uid : TinyLife.Objects.Light.Texture
commentId : F:TinyLife.Objects.Light.Texture
id : Texture
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Texture
nameWithType : Light.Texture
fullName : TinyLife.Objects.Light.Texture
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Texture
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path : ../TinyLife/Objects/Light.cs
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startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe texture that this light currently has.\nA custom texture can be used, or any of the static texture regions in this class, including <xref href=\"TinyLife.Objects.Light.CircleTexture\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public readonly TextureRegion Texture
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Texture As TextureRegion
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- uid : TinyLife.Objects.Light.CameraOffset
commentId : F:TinyLife.Objects.Light.CameraOffset
id : CameraOffset
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parent : TinyLife.Objects.Light
langs :
- csharp
- vb
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name : CameraOffset
nameWithType : Light.CameraOffset
fullName : TinyLife.Objects.Light.CameraOffset
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type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CameraOffset
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path : ../TinyLife/Objects/Light.cs
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startLine : 32
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe offset from this light's <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, using <xref href=\"TinyLife.Utilities.Extensions.ToVisualY(Microsoft.Xna.Framework.Vector2)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public Vector2 CameraOffset
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return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public CameraOffset As Vector2
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- uid : TinyLife.Objects.Light.Position
commentId : P:TinyLife.Objects.Light.Position
id : Position
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Position
nameWithType : Light.Position
fullName : TinyLife.Objects.Light.Position
type : Property
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Position
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path : ../TinyLife/Objects/Light.cs
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startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe position of this light, in world space.\nNote that, if this position is changed, this light's current <xref href=\"TinyLife.World.MapSection\" data-throw-if-not-resolved=\"false\"></xref> is changed automatically if needed.\n"
example : [ ]
syntax :
content : public Vector2 Position { get; set; }
parameters : [ ]
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Property Position As Vector2
overload : TinyLife.Objects.Light.Position*
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- uid : TinyLife.Objects.Light.Floor
commentId : F:TinyLife.Objects.Light.Floor
id : Floor
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Floor
nameWithType : Light.Floor
fullName : TinyLife.Objects.Light.Floor
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Floor
path : ../TinyLife/Objects/Light.cs
startLine : 52
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe floor this light is on.\n"
example : [ ]
syntax :
content : public float Floor
return :
type : System.Single
content.vb : Public Floor As Single
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- uid : TinyLife.Objects.Light.DrawPosOffset
commentId : F:TinyLife.Objects.Light.DrawPosOffset
id : DrawPosOffset
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : DrawPosOffset
nameWithType : Light.DrawPosOffset
fullName : TinyLife.Objects.Light.DrawPosOffset
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DrawPosOffset
path : ../TinyLife/Objects/Light.cs
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startLine : 57
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nAn offset from this light's <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>, in world space, that is applied before the <xref href=\"TinyLife.Utilities.Extensions.ToScreenPos(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> call.\nThis can be used if the light should be drawn in a different location than its <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>, which also determines the room and section that it is in.\n"
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example : [ ]
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syntax :
content : public Vector2 DrawPosOffset
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public DrawPosOffset As Vector2
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- uid : TinyLife.Objects.Light.Size
commentId : F:TinyLife.Objects.Light.Size
id : Size
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Size
nameWithType : Light.Size
fullName : TinyLife.Objects.Light.Size
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Size
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path : ../TinyLife/Objects/Light.cs
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startLine : 62
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe size, in world space, of this light, centered on its <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>.\nThis value is multiplied with <xref href=\"TinyLife.World.Tile.Width\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Tile.Height\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public Vector2 Size
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Size As Vector2
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- uid : TinyLife.Objects.Light.Rotation
commentId : F:TinyLife.Objects.Light.Rotation
id : Rotation
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Rotation
nameWithType : Light.Rotation
fullName : TinyLife.Objects.Light.Rotation
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Rotation
path : ../TinyLife/Objects/Light.cs
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startLine : 67
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe rotation that this light displays with, in radians.\nRotation is applied around the center of the light's <xref href=\"TinyLife.Objects.Light.Texture\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
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syntax :
content : public float Rotation
return :
type : System.Single
content.vb : Public Rotation As Single
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- uid : TinyLife.Objects.Light.Color
commentId : F:TinyLife.Objects.Light.Color
id : Color
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Color
nameWithType : Light.Color
fullName : TinyLife.Objects.Light.Color
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Color
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path : ../TinyLife/Objects/Light.cs
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startLine : 72
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe color that this light renders with.\nNote that, when drawing, this color is passed through <xref href=\"MLEM.Extensions.ColorExtensions.Invert(Microsoft.Xna.Framework.Color)\" data-throw-if-not-resolved=\"false\"></xref> due to the way the lightmap is drawn.\n"
example : [ ]
syntax :
content : public Color Color
return :
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type : Microsoft.Xna.Framework.Color
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content.vb : Public Color As Color
- uid : TinyLife.Objects.Light.IsDisabled
commentId : F:TinyLife.Objects.Light.IsDisabled
id : IsDisabled
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : IsDisabled
nameWithType : Light.IsDisabled
fullName : TinyLife.Objects.Light.IsDisabled
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsDisabled
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path : ../TinyLife/Objects/Light.cs
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startLine : 77
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nWhether this light is currently disabled.\nIf a light is disabled, it will not be rendered.\n"
example : [ ]
syntax :
content : public bool IsDisabled
return :
type : System.Boolean
content.vb : Public IsDisabled As Boolean
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- uid : TinyLife.Objects.Light.Scale
commentId : F:TinyLife.Objects.Light.Scale
id : Scale
parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Scale
nameWithType : Light.Scale
fullName : TinyLife.Objects.Light.Scale
type : Field
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Scale
path : ../TinyLife/Objects/Light.cs
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startLine : 81
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe scale that this light is drawn with.\n"
example : [ ]
syntax :
content : public float Scale
return :
type : System.Single
content.vb : Public Scale As Single
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- uid : TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
commentId : M:TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
id : '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)'
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parent : TinyLife.Objects.Light
langs :
- csharp
- vb
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name : Light(Map, Vector2, float, TextureRegion, Vector2, Color)
nameWithType : Light.Light(Map, Vector2, float, TextureRegion, Vector2, Color)
fullName : TinyLife.Objects.Light.Light(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)
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type : Constructor
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Objects/Light.cs
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startLine : 94
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nCreates a new light with the given settings\n"
example : [ ]
syntax :
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content : public Light(Map map, Vector2 position, float floor, TextureRegion texture, Vector2 size, Color color)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map to add the light to
- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The light's position, in world space
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- id : floor
type : System.Single
description : The floor this light is on.
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- id : texture
type : MLEM.Textures.TextureRegion
description : The light's texture
- id : size
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type : Microsoft.Xna.Framework.Vector2
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description : The size of the light, centered on its <code data-dev-comment-type="paramref" class="paramref">position</code>
- id : color
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type : Microsoft.Xna.Framework.Color
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description : The color to render the light with
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content.vb : Public Sub New(map As Map, position As Vector2, floor As Single, texture As TextureRegion, size As Vector2, color As Color)
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overload : TinyLife.Objects.Light.#ctor*
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nameWithType.vb : Light.New(Map, Vector2, Single, TextureRegion, Vector2, Color)
fullName.vb : TinyLife.Objects.Light.New(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)
name.vb : New(Map, Vector2, Single, TextureRegion, Vector2, Color)
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- uid : TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent : TinyLife.Objects.Light
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : Light.Draw(GameTime, SpriteBatch)
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fullName : TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type : Method
source :
remote :
path : TinyLife/Objects/Light.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/Objects/Light.cs
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startLine : 108
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nDraws the light in the world with the given sprite batch, at its current <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref> and with its current <xref href=\"TinyLife.Objects.Light.Color\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : public virtual void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's current time, which can be used for animations
- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to draw the light with
content.vb : Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload : TinyLife.Objects.Light.Draw*
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2023-03-30 18:07:55 +02:00
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2022-06-09 20:12:10 +02:00
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2022-06-09 20:12:10 +02:00
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2023-03-30 18:07:55 +02:00
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2023-03-30 18:07:55 +02:00
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