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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Television
commentId : T:TinyLife.Objects.Television
id : Television
parent : TinyLife.Objects
children :
- TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Television.CurrentChannel
- TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
- TinyLife.Objects.Television.GetViewers(System.Int32)
- TinyLife.Objects.Television.GetViewingArea(System.Int32)
- TinyLife.Objects.Television.TurnOff
- TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs :
- csharp
- vb
name : Television
nameWithType : Television
fullName : TinyLife.Objects.Television
type : Class
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Television
path : ../TinyLife/Objects/Television.cs
startLine : 15
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
A furniture is an instance of a <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> which is placed in the world, or in a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>'s hand.
To register a custom furniture, use <xref href="TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content: 'public class Television : ScreenObject, IGenericDataHolder, IUpdatingObject'
content.vb : Public Class Television Inherits ScreenObject Implements IGenericDataHolder, IUpdatingObject
inheritance :
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
- TinyLife.Objects.BreakableFurniture
- TinyLife.Objects.ScreenObject
implements :
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers :
- TinyLife.Objects.ScreenObject.ScreenContentOverrides
- TinyLife.Objects.ScreenObject.DrawScreenContentOverrides
- TinyLife.Objects.ScreenObject.Content
- TinyLife.Objects.ScreenObject.IsOn
- TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.ScreenObject.TurnOn(System.String)
- TinyLife.Objects.BreakableFurniture.OnWearDown
- TinyLife.Objects.BreakableFurniture.OnBreak
- TinyLife.Objects.BreakableFurniture.Broken
- TinyLife.Objects.BreakableFurniture.RepairProgress
- TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
- TinyLife.Objects.BreakableFurniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.BreakableFurniture.GetPrice
- TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.BreakableFurniture.OnRemoved
- TinyLife.Objects.Furniture.Random
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- TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
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- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.OnAppliedUpgrade
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.AppliedUpgrades
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.CoveredTiles
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.ParentObjectSpotId
- TinyLife.Objects.Furniture.ParentFurnitureId
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
- TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
- TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
- TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Television.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Objects.Television.CurrentChannel
commentId : P:TinyLife.Objects.Television.CurrentChannel
id : CurrentChannel
parent : TinyLife.Objects.Television
langs :
- csharp
- vb
name : CurrentChannel
nameWithType : Television.CurrentChannel
fullName : TinyLife.Objects.Television.CurrentChannel
type : Property
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CurrentChannel
path : ../TinyLife/Objects/Television.cs
startLine : 22
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
The channel that is currently playing on this TV.
If the TV is off, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> is returned.
Setting the channel through this property will automatically turn the TV on or off with the channel's default screen content (<xref href="TinyLife.Utilities.Extensions.ScreenContent(TinyLife.Objects.Television.Channel)" data-throw-if-not-resolved="false"></xref>).
example : [ ]
syntax :
content : public Television.Channel? CurrentChannel { get; set; }
parameters : [ ]
return :
type : System.Nullable{TinyLife.Objects.Television.Channel}
content.vb : Public Property CurrentChannel As Television.Channel?
overload : TinyLife.Objects.Television.CurrentChannel*
- uid : TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId : M:TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id : '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent : TinyLife.Objects.Television
langs :
- csharp
- vb
name : Television(Guid, FurnitureType, int[], Map, Vector2, float)
nameWithType : Television.Television(Guid, FurnitureType, int[], Map, Vector2, float)
fullName : TinyLife.Objects.Television.Television(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type : Constructor
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Objects/Television.cs
startLine : 39
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
Creates a new furniture instance.
By default, this is done using <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public Television(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
parameters :
- id : id
type : System.Guid
description : The id to apply to the created furniture instance
- id : type
type : TinyLife.Objects.FurnitureType
description : The type to create an instance of
- id : colors
type : System.Int32[]
description : The colors to apply to the furniture
- id : map
type : TinyLife.World.Map
description : The map to create the furniture on
- id : pos
type : Microsoft.Xna.Framework.Vector2
description : The position that the furniture should have
- id : floor
type : System.Single
description : The floor that this object is on.
content.vb : Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
overload : TinyLife.Objects.Television.#ctor*
nameWithType.vb : Television.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
fullName.vb : TinyLife.Objects.Television.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb : New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
- uid : TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent : TinyLife.Objects.Television
langs :
- csharp
- vb
name : Update(GameTime, TimeSpan, float)
nameWithType : Television.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type : Method
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Update
path : ../TinyLife/Objects/Television.cs
startLine : 42
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : >-
The update method, which is called every update frame by the underlying <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref>, as well as additional places like the <xref href="TinyLife.World.Household.FurnitureStorage" data-throw-if-not-resolved="false"></xref>. Because of this, some actions might only want to be invoked if an object <xref href="TinyLife.Objects.MapObject.IsInWorld" data-throw-if-not-resolved="false"></xref>.
To call this method while invoking all required events, use <xref href="TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game's time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last call
- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden : TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload : TinyLife.Objects.Television.Update*
nameWithType.vb : Television.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
- uid : TinyLife.Objects.Television.TurnOff
commentId : M:TinyLife.Objects.Television.TurnOff
id : TurnOff
parent : TinyLife.Objects.Television
langs :
- csharp
- vb
name : TurnOff()
nameWithType : Television.TurnOff()
fullName : TinyLife.Objects.Television.TurnOff()
type : Method
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : TurnOff
path : ../TinyLife/Objects/Television.cs
startLine : 69
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : Turns this screen object off
example : [ ]
syntax :
content : public override void TurnOff()
content.vb : Public Overrides Sub TurnOff()
overridden : TinyLife.Objects.ScreenObject.TurnOff
overload : TinyLife.Objects.Television.TurnOff*
- uid : TinyLife.Objects.Television.GetViewingArea(System.Int32)
commentId : M:TinyLife.Objects.Television.GetViewingArea(System.Int32)
id : GetViewingArea(System.Int32)
parent : TinyLife.Objects.Television
langs :
- csharp
- vb
name : GetViewingArea(int)
nameWithType : Television.GetViewingArea(int)
fullName : TinyLife.Objects.Television.GetViewingArea(int)
type : Method
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetViewingArea
path : ../TinyLife/Objects/Television.cs
startLine : 81
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : Returns a rectangle in world space that represents all possible positions for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to stand or sit so they can see a tv's screen
example : [ ]
syntax :
content : public IEnumerable<Point> GetViewingArea(int range = 5)
parameters :
- id : range
type : System.Int32
description : The range of the viewing area, or 5 by default
return :
type : System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description : The viewing area of the tv
content.vb : Public Function GetViewingArea(range As Integer = 5) As IEnumerable(Of Point)
overload : TinyLife.Objects.Television.GetViewingArea*
nameWithType.vb : Television.GetViewingArea(Integer)
fullName.vb : TinyLife.Objects.Television.GetViewingArea(Integer)
name.vb : GetViewingArea(Integer)
- uid : TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
commentId : M:TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
id : GetSeating(TinyLife.Objects.PersonLike,System.Int32)
parent : TinyLife.Objects.Television
langs :
- csharp
- vb
name : GetSeating(PersonLike, int)
nameWithType : Television.GetSeating(PersonLike, int)
fullName : TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike, int)
type : Method
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetSeating
path : ../TinyLife/Objects/Television.cs
startLine : 94
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : Returns a furniture object that has the <xref href="TinyLife.Objects.ObjectCategory.Chair" data-throw-if-not-resolved="false"></xref> category and that is in the <xref href="TinyLife.Objects.Television.GetViewingArea(System.Int32)" data-throw-if-not-resolved="false"></xref> of the given tv
example : [ ]
syntax :
content : public Furniture GetSeating(PersonLike person, int range = 5)
parameters :
- id : person
type : TinyLife.Objects.PersonLike
description : The person that wants to sit
- id : range
type : System.Int32
description : The range of the viewing area, or 5 by default
return :
type : TinyLife.Objects.Furniture
description : A seat, or null if there is none
content.vb : Public Function GetSeating(person As PersonLike, range As Integer = 5) As Furniture
overload : TinyLife.Objects.Television.GetSeating*
nameWithType.vb : Television.GetSeating(PersonLike, Integer)
fullName.vb : TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike, Integer)
name.vb : GetSeating(PersonLike, Integer)
- uid : TinyLife.Objects.Television.GetViewers(System.Int32)
commentId : M:TinyLife.Objects.Television.GetViewers(System.Int32)
id : GetViewers(System.Int32)
parent : TinyLife.Objects.Television
langs :
- csharp
- vb
name : GetViewers(int)
nameWithType : Television.GetViewers(int)
fullName : TinyLife.Objects.Television.GetViewers(int)
type : Method
source :
remote :
path : TinyLife/Objects/Television.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetViewers
path : ../TinyLife/Objects/Television.cs
startLine : 107
assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : Returns a set of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> instances that are currently executing an action that extends <xref href="TinyLife.Actions.WatchTvAction" data-throw-if-not-resolved="false"></xref> on the given tv
example : [ ]
syntax :
content : public IEnumerable<PersonLike> GetViewers(int range = 5)
parameters :
- id : range
type : System.Int32
description : The range of the viewing area, or 5 by default
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description : Everyone watching the tv
content.vb : Public Function GetViewers(range As Integer = 5) As IEnumerable(Of PersonLike)
overload : TinyLife.Objects.Television.GetViewers*
nameWithType.vb : Television.GetViewers(Integer)
fullName.vb : TinyLife.Objects.Television.GetViewers(Integer)
name.vb : GetViewers(Integer)
references :
- uid : TinyLife.Objects.FurnitureType
commentId : T:TinyLife.Objects.FurnitureType
parent : TinyLife.Objects
href : TinyLife.Objects.FurnitureType.html
name : FurnitureType
nameWithType : FurnitureType
fullName : TinyLife.Objects.FurnitureType
- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
parent : TinyLife.Objects
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2024-06-15 12:48:46 +02:00
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